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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // Registry.h
- // Simple interface for storing/retreiving registry values
- // Author: Matthew D. Campbell, December 2001
- #pragma once
- #ifndef __REGISTRY_H__
- #define __REGISTRY_H__
- #include <Common/AsciiString.h>
- /**
- * Get a string from the registry
- */
- Bool GetStringFromRegistry(AsciiString path, AsciiString key, AsciiString& val);
- /**
- * Get an unsigned int from the registry
- */
- Bool GetUnsignedIntFromRegistry(AsciiString path, AsciiString key, UnsignedInt& val);
- AsciiString GetRegistryLanguage(void); // convenience function
- AsciiString GetRegistryGameName(void); // convenience function
- UnsignedInt GetRegistryVersion(void); // convenience function
- UnsignedInt GetRegistryMapPackVersion(void); // convenience function
- #endif // __REGISTRY_H__
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