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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Snapshot.h ///////////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, February 2002
- // Desc: The Snapshot object is the base class interface for data structures that will
- // be considered during game saves, loads, and CRC checks.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __SNAPSHOT_H_
- #define __SNAPSHOT_H_
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "Common/AsciiString.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Xfer;
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class Snapshot
- {
- friend class GameState;
- friend class XferLoad;
- friend class XferSave;
- friend class XferCRC;
- public:
-
- Snapshot( void );
- ~Snapshot( void );
- protected:
- /// run the "light" crc check on this data structure
- virtual void crc( Xfer *xfer ) = 0;
- /** run save, load, or deep CRC check on this data structure, the type depends on the
- setup of the Xfer pointer */
- virtual void xfer( Xfer *xfer ) = 0;
- /** post process phase for loading save games. All save systems have their xfer
- run using XferLoad mode, and then all systems each have their post process run */
- virtual void loadPostProcess( void ) = 0;
- };
- #endif // __SNAPSHOT_H_
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