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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Credits.h /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Dec 2002
- //
- // Filename: Credits.h
- //
- // author: Chris Huybregts
- //
- // purpose: header file for the credits
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __CREDITS_H_
- #define __CREDITS_H_
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "GameClient/FontDesc.h"
- //-----------------------------------------------------------------------------
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- class DisplayString;
- //-----------------------------------------------------------------------------
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- enum
- {
- CREDIT_STYLE_TITLE = 0,
- CREDIT_STYLE_POSITION,
- CREDIT_STYLE_NORMAL,
- CREDIT_STYLE_COLUMN,
- CREDIT_STYLE_BLANK, ///< Keep this second to last
- MAX_CREDIT_STYLES ///< Keep this last
- };
- enum{ CREDIT_SPACE_OFFSET = 2 };
- static const LookupListRec CreditStyleNames[] =
- {
- { "TITLE", CREDIT_STYLE_TITLE },
- { "MINORTITLE", CREDIT_STYLE_POSITION },
- { "NORMAL", CREDIT_STYLE_NORMAL },
- { "COLUMN", CREDIT_STYLE_COLUMN },
-
- { NULL, 0 }// keep this last!
- };
- class CreditsLine
- {
- public:
- CreditsLine();
- ~CreditsLine();
- // parsing variables
- Int m_style;
- UnicodeString m_text;
- UnicodeString m_secondText;
- Bool m_useSecond;
- Bool m_done;
- // drawing variables
- DisplayString *m_displayString;
- DisplayString *m_secondDisplayString;
- ICoord2D m_pos;
- Int m_height;
- Int m_color;
- };
- class CreditsManager: public SubsystemInterface
- {
- public:
- CreditsManager(void);
- ~CreditsManager(void);
- void init(void );
- void load(void );
- void reset( void );
- void update( void );
- void draw( void );
- const FieldParse *getFieldParse() const { return m_creditsFieldParseTable; } ///< returns the parsing fields
- static const FieldParse m_creditsFieldParseTable[]; ///< the parse table
- static void parseBlank( INI* ini, void *instance, void *store, const void *userData ); ///< Parse the image part of the INI file
- static void parseText( INI* ini, void *instance, void *store, const void *userData ); ///< Parse the image part of the INI file
-
- Bool isFinished( void ) { return m_isFinished; }
- void addBlank( void );
- void addText( AsciiString text );
- private:
- UnicodeString getUnicodeString(AsciiString str);
- typedef std::list<CreditsLine *> CreditsLineList;
- CreditsLineList m_creditLineList;
- CreditsLineList::iterator m_creditLineListIt;
- CreditsLineList m_displayedCreditLineList;
- Int m_scrollRate; // in pixels
- Int m_scrollRatePerFrames;
- Bool m_scrollDown; // if TRUE text will come from the top to the bottom if False, it will go from the bottom up
- Color m_titleColor;
- Color m_positionColor;
- Color m_normalColor;
-
- Int m_currentStyle;
- Bool m_isFinished;
- Int m_framesSinceStarted;
- Int m_normalFontHeight;
- };
- //-----------------------------------------------------------------------------
- // INLINING ///////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // EXTERNALS //////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- extern CreditsManager *TheCredits;
- #endif // __CREDITS_H_
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