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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Display.h ////////////////////////////////////////////////////////////
- // The graphics display singleton
- // Author: Michael S. Booth, March 2001
- #pragma once
- #ifndef _GAME_DISPLAY_H_
- #define _GAME_DISPLAY_H_
- #include <stdio.h>
- #include "Common/SubsystemInterface.h"
- #include "View.h"
- #include "GameClient/Color.h"
- #include "GameClient/GameFont.h"
- class View;
- struct ShroudLevel
- {
- Short m_currentShroud; ///< A Value of 1 means shrouded. 0 is not. Negative is the count of people looking.
- Short m_activeShroudLevel;///< A Value of 0 means passive shroud. Positive is the count of people shrouding.
- };
- class VideoBuffer;
- class VideoStreamInterface;
- class DebugDisplayInterface;
- class Radar;
- class Image;
- class DisplayString;
- enum StaticGameLODLevel;
- /**
- * The Display class implements the Display interface
- */
- class Display : public SubsystemInterface
- {
- public:
- enum DrawImageMode
- {
- DRAW_IMAGE_SOLID,
- DRAW_IMAGE_GRAYSCALE, //draw image without blending and ignoring alpha
- DRAW_IMAGE_ALPHA, //alpha blend the image into frame buffer
- DRAW_IMAGE_ADDITIVE //additive blend the image into frame buffer
- };
- typedef void (DebugDisplayCallback)( DebugDisplayInterface *debugDisplay, void *userData, FILE *fp = NULL );
- Display();
- virtual ~Display();
- virtual void init( void ) { }; ///< Initialize
- virtual void reset( void ); ///< Reset system
- virtual void update( void ); ///< Update system
- //---------------------------------------------------------------------------------------
- // Display attribute methods
- virtual void setWidth( UnsignedInt width ); ///< Sets the width of the display
- virtual void setHeight( UnsignedInt height ); ///< Sets the height of the display
- virtual UnsignedInt getWidth( void ) { return m_width; } ///< Returns the width of the display
- virtual UnsignedInt getHeight( void ) { return m_height; } ///< Returns the height of the display
- virtual void setBitDepth( UnsignedInt bitDepth ) { m_bitDepth = bitDepth; }
- virtual UnsignedInt getBitDepth( void ) { return m_bitDepth; }
- virtual void setWindowed( Bool windowed ) { m_windowed = windowed; } ///< set windowd/fullscreen flag
- virtual Bool getWindowed( void ) { return m_windowed; } ///< return widowed/fullscreen flag
- virtual Bool setDisplayMode( UnsignedInt xres, UnsignedInt yres, UnsignedInt bitdepth, Bool windowed ); ///<sets screen resolution/mode
- virtual Int getDisplayModeCount(void) {return 0;} ///<return number of display modes/resolutions supported by video card.
- virtual void getDisplayModeDescription(Int modeIndex, Int *xres, Int *yres, Int *bitDepth) {} ///<return description of mode
- virtual void setGamma(Real gamma, Real bright, Real contrast, Bool calibrate) {};
- virtual Bool testMinSpecRequirements(Bool *videoPassed, Bool *cpuPassed, Bool *memPassed,StaticGameLODLevel *idealVideoLevel=NULL, Real *cpuTime=NULL) {*videoPassed=*cpuPassed=*memPassed=true; return true;}
- virtual void doSmartAssetPurgeAndPreload(const char* usageFileName) = 0;
- #if defined(_DEBUG) || defined(_INTERNAL)
- virtual void dumpAssetUsage(const char* mapname) = 0;
- #endif
- //---------------------------------------------------------------------------------------
- // View management
- virtual void attachView( View *view ); ///< Attach the given view to the world
- virtual View *getFirstView( void ) { return m_viewList; } ///< Return the first view of the world
- virtual View *getNextView( View *view )
- {
- if( view )
- return view->getNextView();
- return NULL;
- }
- virtual void drawViews( void ); ///< Render all views of the world
- virtual void updateViews ( void ); ///< Updates state of world views
- virtual VideoBuffer* createVideoBuffer( void ) = 0; ///< Create a video buffer that can be used for this display
- //---------------------------------------------------------------------------------------
- // Drawing management
- virtual void setClipRegion( IRegion2D *region ) = 0; ///< Set clip rectangle for 2D draw operations.
- virtual Bool isClippingEnabled( void ) = 0;
- virtual void enableClipping( Bool onoff ) = 0;
- virtual void draw( void ); ///< Redraw the entire display
- virtual void setTimeOfDay( TimeOfDay tod ) = 0; ///< Set the time of day for this display
- virtual void createLightPulse( const Coord3D *pos, const RGBColor *color, Real innerRadius,Real attenuationWidth,
- UnsignedInt increaseFrameTime, UnsignedInt decayFrameTime//, Bool donut = FALSE
- ) = 0;
- /// draw a line on the display in pixel coordinates with the specified color
- virtual void drawLine( Int startX, Int startY, Int endX, Int endY,
- Real lineWidth, UnsignedInt lineColor ) = 0;
- /// draw a line on the display in pixel coordinates with the specified 2 colors
- virtual void drawLine( Int startX, Int startY, Int endX, Int endY,
- Real lineWidth, UnsignedInt lineColor1, UnsignedInt lineColor2 ) = 0;
- /// draw a rect border on the display in pixel coordinates with the specified color
- virtual void drawOpenRect( Int startX, Int startY, Int width, Int height,
- Real lineWidth, UnsignedInt lineColor ) = 0;
- /// draw a filled rect on the display in pixel coords with the specified color
- virtual void drawFillRect( Int startX, Int startY, Int width, Int height,
- UnsignedInt color ) = 0;
-
- /// Draw a percentage of a rectange, much like a clock
- virtual void drawRectClock(Int startX, Int startY, Int width, Int height, Int percent, UnsignedInt color) = 0;
- virtual void drawRemainingRectClock(Int startX, Int startY, Int width, Int height, Int percent, UnsignedInt color) = 0;
- /// draw an image fit within the screen coordinates
- virtual void drawImage( const Image *image, Int startX, Int startY,
- Int endX, Int endY, Color color = 0xFFFFFFFF, DrawImageMode mode=DRAW_IMAGE_ALPHA) = 0;
- /// draw a video buffer fit within the screen coordinates
- virtual void drawVideoBuffer( VideoBuffer *buffer, Int startX, Int startY,
- Int endX, Int endY ) = 0;
- /// FullScreen video playback
- virtual void playLogoMovie( AsciiString movieName, Int minMovieLength, Int minCopyrightLength );
- virtual void playMovie( AsciiString movieName );
- virtual void stopMovie( void );
- virtual Bool isMoviePlaying(void);
- /// Register debug display callback
- virtual void setDebugDisplayCallback( DebugDisplayCallback *callback, void *userData = NULL );
- virtual DebugDisplayCallback *getDebugDisplayCallback();
- virtual void setShroudLevel(Int x, Int y, CellShroudStatus setting ) = 0; ///< set shroud
- virtual void clearShroud() = 0; ///< empty the entire shroud
- virtual void setBorderShroudLevel(UnsignedByte level) = 0; ///<color that will appear in unused border terrain.
- #if defined(_DEBUG) || defined(_INTERNAL)
- virtual void dumpModelAssets(const char *path) = 0; ///< dump all used models/textures to a file.
- #endif
- virtual void preloadModelAssets( AsciiString model ) = 0; ///< preload model asset
- virtual void preloadTextureAssets( AsciiString texture ) = 0; ///< preload texture asset
- virtual void takeScreenShot(void) = 0; ///< saves screenshot to a file
- virtual void toggleMovieCapture(void) = 0; ///< starts saving frames to an avi or frame sequence
- virtual void toggleLetterBox(void) = 0; ///< enabled letter-boxed display
- virtual void enableLetterBox(Bool enable) = 0; ///< forces letter-boxed display on/off
- virtual Bool isLetterBoxFading( void ) { return FALSE; } ///< returns true while letterbox fades in/out
- virtual void setCinematicText( AsciiString string ) { m_cinematicText = string; }
- virtual void setCinematicFont( GameFont *font ) { m_cinematicFont = font; }
- virtual void setCinematicTextFrames( Int frames ) { m_cinematicTextFrames = frames; }
- virtual Real getAverageFPS( void ) = 0; ///< returns the average FPS.
- virtual Int getLastFrameDrawCalls( void ) = 0; ///< returns the number of draw calls issued in the previous frame
- protected:
- virtual void deleteViews( void ); ///< delete all views
- UnsignedInt m_width, m_height; ///< Dimensions of the display
- UnsignedInt m_bitDepth; ///< bit depth of the display
- Bool m_windowed; ///< TRUE when windowed, FALSE when fullscreen
- View *m_viewList; ///< All of the views into the world
- // Cinematic text data
- AsciiString m_cinematicText; ///< string of the cinematic text that should be displayed
- GameFont *m_cinematicFont; ///< font for cinematic text
- Int m_cinematicTextFrames; ///< count of how long the cinematic text should be displayed
- // Video playback data
- VideoBuffer *m_videoBuffer; ///< Video playback buffer
- VideoStreamInterface *m_videoStream; ///< Video stream;
- AsciiString m_currentlyPlayingMovie; ///< The currently playing video. Used to notify TheScriptEngine of completed videos.
- // Debug display data
- DebugDisplayInterface *m_debugDisplay; ///< Actual debug display
- DebugDisplayCallback *m_debugDisplayCallback; ///< Code to update the debug display
- void *m_debugDisplayUserData; ///< Data for debug display update handler
- Real m_letterBoxFadeLevel; ///<tracks the current alpha level for fading letter-boxed mode in/out.
- Bool m_letterBoxEnabled; ///<current state of letterbox
- UnsignedInt m_letterBoxFadeStartTime; ///< time of letterbox fade start
- Int m_movieHoldTime; ///< time that we hold on the last frame of the movie
- Int m_copyrightHoldTime; ///< time that the copyright must be on the screen
- UnsignedInt m_elapsedMovieTime; ///< used to make sure we show the stuff long enough
- UnsignedInt m_elapsedCopywriteTime; ///< Hold on the last frame until both have expired
- DisplayString *m_copyrightDisplayString;///< this'll hold the display string
- };
- // the singleton
- extern Display *TheDisplay;
- extern void StatDebugDisplay( DebugDisplayInterface *dd, void *, FILE *fp = NULL );
- //Added By Saad
- //Necessary for display resolution confirmation dialog box
- //Holds the previous and current display settings
- typedef struct _DisplaySettings
- {
- Int xRes; //Resolution width
- Int yRes; //Resolution height
- Int bitDepth; //Color Depth
- Bool windowed; //Window mode TRUE: we're windowed, FALSE: we're not windowed
- } DisplaySettings;
- #endif // _GAME_DISPLAY_H_
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