DisplayStringManager.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: DisplayStringManager.h ///////////////////////////////////////////////////////////////////
  24. // Created: Colin Day, July 2001
  25. // Desc: Access for creating game managed display strings
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __DISPLAYSTRINGMANAGER_H_
  29. #define __DISPLAYSTRINGMANAGER_H_
  30. #include "Common/SubsystemInterface.h"
  31. #include "GameClient/DisplayString.h"
  32. //-------------------------------------------------------------------------------------------------
  33. /** Factory for managing and creating display strings */
  34. //-------------------------------------------------------------------------------------------------
  35. class DisplayStringManager : public SubsystemInterface
  36. {
  37. public:
  38. DisplayStringManager( void );
  39. virtual ~DisplayStringManager( void );
  40. virtual void init( void ) {} ///< initialize the factory
  41. virtual void reset( void ) {} ///< reset system
  42. virtual void update( void ) {}; ///< update anything we need to in our strings
  43. virtual DisplayString *newDisplayString( void ) = 0; ///< allocate new display string
  44. virtual void freeDisplayString( DisplayString *string ) = 0; ///< free string
  45. virtual DisplayString *getGroupNumeralString( Int numeral ) = 0;
  46. virtual DisplayString *getFormationLetterString( void ) = 0;
  47. protected:
  48. void link( DisplayString *string ); ///< link display string to list
  49. void unLink( DisplayString *string ); ///< unlink display string from list
  50. DisplayString *m_stringList; ///< list of all display strings
  51. DisplayString *m_currentCheckpoint; ///< current checkpoint of strings to be freed
  52. };
  53. // EXTERNALS //////////////////////////////////////////////////////////////////////////////////////
  54. extern DisplayStringManager *TheDisplayStringManager; ///< singleton extern
  55. #endif // __DISPLAYSTRINGMANAGER_H_