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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: DisplayStringManager.h ///////////////////////////////////////////////////////////////////
- // Created: Colin Day, July 2001
- // Desc: Access for creating game managed display strings
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __DISPLAYSTRINGMANAGER_H_
- #define __DISPLAYSTRINGMANAGER_H_
- #include "Common/SubsystemInterface.h"
- #include "GameClient/DisplayString.h"
- //-------------------------------------------------------------------------------------------------
- /** Factory for managing and creating display strings */
- //-------------------------------------------------------------------------------------------------
- class DisplayStringManager : public SubsystemInterface
- {
- public:
- DisplayStringManager( void );
- virtual ~DisplayStringManager( void );
- virtual void init( void ) {} ///< initialize the factory
- virtual void reset( void ) {} ///< reset system
- virtual void update( void ) {}; ///< update anything we need to in our strings
- virtual DisplayString *newDisplayString( void ) = 0; ///< allocate new display string
- virtual void freeDisplayString( DisplayString *string ) = 0; ///< free string
- virtual DisplayString *getGroupNumeralString( Int numeral ) = 0;
- virtual DisplayString *getFormationLetterString( void ) = 0;
- protected:
- void link( DisplayString *string ); ///< link display string to list
- void unLink( DisplayString *string ); ///< unlink display string from list
- DisplayString *m_stringList; ///< list of all display strings
- DisplayString *m_currentCheckpoint; ///< current checkpoint of strings to be freed
- };
- // EXTERNALS //////////////////////////////////////////////////////////////////////////////////////
- extern DisplayStringManager *TheDisplayStringManager; ///< singleton extern
- #endif // __DISPLAYSTRINGMANAGER_H_
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