| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: DrawableInfo.h ///////////////////////////////////////////////////////////////////////////////
- // Simple structure used to bind W3D renderObjects to our own Drawables.
- // Author: Mark Wilczynski, August 2002
- #pragma once
- #ifndef _DRAWABLEINFO_H_
- #define _DRAWABLEINFO_H_
- #include "Common/GameType.h"
- class Drawable;
- class GhostObject;
- class Object;
- struct DrawableInfo
- {
- enum ExtraRenderFlags
- { ERF_IS_NORMAL=0,
- ERF_IS_OCCLUDED= 0x00000001,
- ERF_POTENTIAL_OCCLUDER= 0x00000002,
- ERF_POTENTIAL_OCCLUDEE= 0x00000004,
- ERF_IS_TRANSLUCENT= 0x00000008,
- ERF_IS_NON_OCCLUDER_OR_OCCLUDEE = 0x00000010,
- ERF_DELAYED_RENDER = ERF_IS_TRANSLUCENT|ERF_POTENTIAL_OCCLUDEE,
- };
- DrawableInfo(void) : m_shroudStatusObjectID(INVALID_ID), m_drawable(NULL), m_ghostObject(NULL), m_flags(ERF_IS_NORMAL) {}
- ObjectID m_shroudStatusObjectID; ///<since we sometimes have drawables without objects, this points to a parent object from which we pull shroud status.
- Drawable *m_drawable; ///<pointer back to drawable containing this DrawableInfo
- GhostObject *m_ghostObject; ///<pointer to ghostObject for this drawable used for fogged versions.
- Int m_flags; ///<extra render settings flags that are tied to render objects with drawables.
- };
- #endif // _DRAWABLEINFO_H_
|