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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GUICallbacks.h ///////////////////////////////////////////////////////////////////////////
- // Created: Colin Day, June 2001
- // Desc: GUI Callbacks header
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __GUICALLBACKS_H_
- #define __GUICALLBACKS_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameClient/GameWindow.h"
- // EXTERNALS //////////////////////////////////////////////////////////////////////////////////////
- //=================================================================================================
- // Shell Menus //
- //=================================================================================================
- // Main Menu --------------------------------------------------------------------------------------
- extern void MainMenuInit( WindowLayout *layout, void *userData );
- extern void MainMenuUpdate( WindowLayout *layout, void *userData );
- extern void MainMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType MainMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType MainMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Single Player Menu -----------------------------------------------------------------------------
- extern void SinglePlayerMenuInit( WindowLayout *layout, void *userData );
- extern void SinglePlayerMenuUpdate( WindowLayout *layout, void *userData );
- extern void SinglePlayerMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType SinglePlayerMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType SinglePlayerMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Options Menu -----------------------------------------------------------------------------------
- extern void OptionsMenuInit( WindowLayout *layout, void *userData );
- extern void OptionsMenuUpdate( WindowLayout *layout, void *userData );
- extern void OptionsMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType OptionsMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType OptionsMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Map Select Menu --------------------------------------------------------------------------------
- extern void MapSelectMenuInit( WindowLayout *layout, void *userData );
- extern void MapSelectMenuUpdate( WindowLayout *layout, void *userData );
- extern void MapSelectMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType MapSelectMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType MapSelectMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Replay Menu --------------------------------------------------------------------------------
- extern void ReplayMenuInit( WindowLayout *layout, void *userData );
- extern void ReplayMenuUpdate( WindowLayout *layout, void *userData );
- extern void ReplayMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType ReplayMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType ReplayMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Credits Menu --------------------------------------------------------------------------------
- extern void CreditsMenuInit( WindowLayout *layout, void *userData );
- extern void CreditsMenuUpdate( WindowLayout *layout, void *userData );
- extern void CreditsMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType CreditsMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType CreditsMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Score Screen --------------------------------------------------------------------------------
- extern void ScoreScreenInit( WindowLayout *layout, void *userData );
- extern void ScoreScreenUpdate( WindowLayout *layout, void *userData );
- extern void ScoreScreenShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType ScoreScreenSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType ScoreScreenInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Save/Load Menu ----------------------------------------------------------------------------------
- extern void SaveLoadMenuInit( WindowLayout *layout, void *userData );
- extern void SaveLoadMenuFullScreenInit( WindowLayout *layout, void *userData );
- extern void SaveLoadMenuUpdate( WindowLayout *layout, void *userData );
- extern void SaveLoadMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType SaveLoadMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType SaveLoadMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Popup Communicator ------------------------------------------------------------------------------
- extern void PopupCommunicatorInit( WindowLayout *layout, void *userData );
- extern void PopupCommunicatorUpdate( WindowLayout *layout, void *userData );
- extern void PopupCommunicatorShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType PopupCommunicatorSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType PopupCommunicatorInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // SkirmishGameOptionsMenu
- extern void SkirmishGameOptionsMenuInit( WindowLayout *layout, void *userData );
- extern void SkirmishGameOptionsMenuUpdate( WindowLayout *layout, void *userData );
- extern void SkirmishGameOptionsMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType SkirmishGameOptionsMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType SkirmishGameOptionsMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // SkirmishMapSelectMenu
- extern void SkirmishMapSelectMenuInit( WindowLayout *layout, void *userData );
- extern void SkirmishMapSelectMenuUpdate( WindowLayout *layout, void *userData );
- extern void SkirmishMapSelectMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType SkirmishMapSelectMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType SkirmishMapSelectMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Keyboard Options Menu ---------------------------------------------------------------------------
- extern void KeyboardOptionsMenuInit( WindowLayout *layout, void *userData );
- extern void KeyboardOptionsMenuUpdate( WindowLayout *layout, void *userData );
- extern void KeyboardOptionsMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType KeyboardOptionsMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType KeyboardOptionsMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Lan Lobby Menu ----------------------------------------------------------------------------------
- extern void LanLobbyMenuInit( WindowLayout *layout, void *userData );
- extern void LanLobbyMenuUpdate( WindowLayout *layout, void *userData );
- extern void LanLobbyMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType LanLobbyMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType LanLobbyMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Lan Game Options Menu ---------------------------------------------------------------------------
- extern void LanGameOptionsMenuInit( WindowLayout *layout, void *userData );
- extern void LanGameOptionsMenuUpdate( WindowLayout *layout, void *userData );
- extern void LanGameOptionsMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType LanGameOptionsMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType LanGameOptionsMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Lan Map Select Menu -----------------------------------------------------------------------------
- extern void LanMapSelectMenuInit( WindowLayout *layout, void *userData );
- extern void LanMapSelectMenuUpdate( WindowLayout *layout, void *userData );
- extern void LanMapSelectMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType LanMapSelectMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType LanMapSelectMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Lan Map Select Menu -----------------------------------------------------------------------------
- extern void GameInfoWindowInit( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType GameInfoWindowSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // (Patch) Download Menu ----------------------------------------------------------------------------------
- extern void DownloadMenuInit( WindowLayout *layout, void *userData );
- extern void DownloadMenuUpdate( WindowLayout *layout, void *userData );
- extern void DownloadMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType DownloadMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType DownloadMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Popup host Game Internet -----------------------------------------------------------------------------------
- extern void DifficultySelectInit( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType DifficultySelectSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType DifficultySelectInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- //=================================================================================================
- // WOL UI //
- //=================================================================================================
- // WOL Ladder Screen ---------------------------------------------------------------------------------
- extern void WOLLadderScreenInit( WindowLayout *layout, void *userData );
- extern void WOLLadderScreenUpdate( WindowLayout *layout, void *userData );
- extern void WOLLadderScreenShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLLadderScreenSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLLadderScreenInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Login Menu ---------------------------------------------------------------------------------
- extern void WOLLoginMenuInit( WindowLayout *layout, void *userData );
- extern void WOLLoginMenuUpdate( WindowLayout *layout, void *userData );
- extern void WOLLoginMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLLoginMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLLoginMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Locale Select Popup ---------------------------------------------------------------------------------
- extern void WOLLocaleSelectInit( WindowLayout *layout, void *userData );
- extern void WOLLocaleSelectUpdate( WindowLayout *layout, void *userData );
- extern void WOLLocaleSelectShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLLocaleSelectSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLLocaleSelectInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Message Window ------------------------------------------------------------------------------
- extern void WOLMessageWindowInit( WindowLayout *layout, void *userData );
- extern void WOLMessageWindowUpdate( WindowLayout *layout, void *userData );
- extern void WOLMessageWindowShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLMessageWindowSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLMessageWindowInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Quick Match Menu ----------------------------------------------------------------------------
- extern void WOLQuickMatchMenuInit( WindowLayout *layout, void *userData );
- extern void WOLQuickMatchMenuUpdate( WindowLayout *layout, void *userData );
- extern void WOLQuickMatchMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLQuickMatchMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLQuickMatchMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Welcome Menu --------------------------------------------------------------------------------
- extern void WOLWelcomeMenuInit( WindowLayout *layout, void *userData );
- extern void WOLWelcomeMenuUpdate( WindowLayout *layout, void *userData );
- extern void WOLWelcomeMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLWelcomeMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLWelcomeMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Welcome Menu --------------------------------------------------------------------------------
- extern void WOLStatusMenuInit( WindowLayout *layout, void *userData );
- extern void WOLStatusMenuUpdate( WindowLayout *layout, void *userData );
- extern void WOLStatusMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLStatusMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLStatusMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Quickmatch Score Screen --------------------------------------------------------------------------------
- extern void WOLQMScoreScreenInit( WindowLayout *layout, void *userData );
- extern void WOLQMScoreScreenUpdate( WindowLayout *layout, void *userData );
- extern void WOLQMScoreScreenShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLQMScoreScreenSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLQMScoreScreenInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Lobby Menu ---------------------------------------------------------------------------------
- extern void WOLLobbyMenuInit( WindowLayout *layout, void *userData );
- extern void WOLLobbyMenuUpdate( WindowLayout *layout, void *userData );
- extern void WOLLobbyMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLLobbyMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLLobbyMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Game Setup Menu ---------------------------------------------------------------------------------
- extern void WOLGameSetupMenuInit( WindowLayout *layout, void *userData );
- extern void WOLGameSetupMenuUpdate( WindowLayout *layout, void *userData );
- extern void WOLGameSetupMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLGameSetupMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLGameSetupMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Custom Score Screen --------------------------------------------------------------------------------
- extern void WOLCustomScoreScreenInit( WindowLayout *layout, void *userData );
- extern void WOLCustomScoreScreenUpdate( WindowLayout *layout, void *userData );
- extern void WOLCustomScoreScreenShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLCustomScoreScreenSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLCustomScoreScreenInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Map Select Overlay ---------------------------------------------------------------------------------
- extern void WOLMapSelectMenuInit( WindowLayout *layout, void *userData );
- extern void WOLMapSelectMenuUpdate( WindowLayout *layout, void *userData );
- extern void WOLMapSelectMenuShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLMapSelectMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLMapSelectMenuInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Buddy Overlay ---------------------------------------------------------------------------------
- extern void WOLBuddyOverlayInit( WindowLayout *layout, void *userData );
- extern void WOLBuddyOverlayUpdate( WindowLayout *layout, void *userData );
- extern void WOLBuddyOverlayShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLBuddyOverlaySystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType WOLBuddyOverlayInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // WOL Buddy Overlay Right Click menu callbacks --------------------------------------------------------------
- extern void WOLBuddyOverlayRCMenuInit( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType WOLBuddyOverlayRCMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // GameSpy Player Info Overlay ---------------------------------------------------------------------------------
- extern void GameSpyPlayerInfoOverlayInit( WindowLayout *layout, void *userData );
- extern void GameSpyPlayerInfoOverlayUpdate( WindowLayout *layout, void *userData );
- extern void GameSpyPlayerInfoOverlayShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType GameSpyPlayerInfoOverlaySystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType GameSpyPlayerInfoOverlayInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Popup host Game Internet -----------------------------------------------------------------------------------
- extern void PopupHostGameInit( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType PopupHostGameSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType PopupHostGameInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Popup InGame Message Box -----------------------------------------------------------------------------------
- extern void InGamePopupMessageInit( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType InGamePopupMessageSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType InGamePopupMessageInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Popup join Game Internet -----------------------------------------------------------------------------------
- extern void PopupJoinGameInit( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType PopupJoinGameSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType PopupJoinGameInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Network Direct ConnectWindow ---------------------------------------------------------------------------------
- extern void NetworkDirectConnectInit( WindowLayout *layout, void *userData );
- extern void NetworkDirectConnectUpdate( WindowLayout *layout, void *userData );
- extern void NetworkDirectConnectShutdown( WindowLayout *layout, void *userData );
- extern WindowMsgHandledType NetworkDirectConnectSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType NetworkDirectConnectInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- //=================================================================================================
- // IME UI //
- //=================================================================================================
- // IME Candidate Window
- extern WindowMsgHandledType IMECandidateWindowSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType IMECandidateWindowInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern void IMECandidateMainDraw( GameWindow *window, WinInstanceData *instData );
- extern void IMECandidateTextAreaDraw( GameWindow *window, WinInstanceData *instData );
- //=================================================================================================
- // In Game UI //
- //=================================================================================================
- // Control Bar ------------------------------------------------------------------------------------
- extern WindowMsgHandledType ControlBarSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType ControlBarObserverSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType ControlBarInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType LeftHUDInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern void ToggleControlBar( Bool immediate = TRUE );
- extern void HideControlBar( Bool immediate = TRUE );
- extern void ShowControlBar( Bool immediate = TRUE );
- // Replay Controls --------------------------------------------------------------------------------
- extern WindowMsgHandledType ReplayControlSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType ReplayControlInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // InGame Chat Controls --------------------------------------------------------------------------------
- extern WindowMsgHandledType InGameChatSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType InGameChatInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- enum InGameChatType
- {
- INGAME_CHAT_ALLIES,
- INGAME_CHAT_EVERYONE,
- INGAME_CHAT_PLAYERS
- };
- extern void ToggleInGameChat( Bool immediate = TRUE );
- extern void HideInGameChat( Bool immediate = TRUE );
- extern void ShowInGameChat( Bool immediate = TRUE );
- void ResetInGameChat( void );
- void SetInGameChatType( InGameChatType chatType );
- Bool IsInGameChatActive();
- // Diplomacy Controls --------------------------------------------------------------------------------
- WindowMsgHandledType DiplomacySystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- WindowMsgHandledType DiplomacyInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- void ToggleDiplomacy( Bool immediate = TRUE );
- void HideDiplomacy( Bool immediate = TRUE );
- void ResetDiplomacy( void );
- // Generals Exp Points --------------------------------------------------------------------------------
- WindowMsgHandledType GeneralsExpPointsSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- WindowMsgHandledType GeneralsExpPointsInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // IdleWorker Controls --------------------------------------------------------------------------------
- WindowMsgHandledType IdleWorkerSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Disconnect Menu --------------------------------------------------------------------------------
- extern void ShowDisconnectWindow( void );
- extern void HideDisconnectWindow( void );
- extern WindowMsgHandledType DisconnectControlSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType DisconnectControlInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Establish Connections Window -------------------------------------------------------------------
- extern void ShowEstablishConnectionsWindow( void );
- extern void HideEstablishConnectionsWindow( void );
- extern WindowMsgHandledType EstablishConnectionsControlSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType EstablishConnectionsControlInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // The in game quit menu --------------------------------------------------------------------------
- extern void destroyQuitMenu();
- extern void ToggleQuitMenu( void );
- extern void HideQuitMenu( void );
- extern WindowMsgHandledType QuitMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Message of the Day -----------------------------------------------------------------------------
- extern WindowMsgHandledType MOTDSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- // Message Box --------------------------------------------------------------------------------
- extern WindowMsgHandledType MessageBoxSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- extern WindowMsgHandledType QuitMessageBoxSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
- #endif // __GUICALLBACKS_H_
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