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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GadgetCheckBox.h /////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: GadgetCheckBox.h
- //
- // Created: Colin Day, June 2001
- //
- // Desc: Helpful interface for checkboxes
- //
- // CheckBox IMAGE/COLOR organization
- // When control is enabled:
- // enabledDrawData[ 0 ] is the background image for the whole enabled control
- // enabledDrawData[ 1 ] is the enabled, unselected check box
- // enabledDrawData[ 2 ] is the enabled, selected check box
- //
- // When control is disabled:
- // disabledDrawData[ 0 ] is the background image for the whole disabled control
- // disabledDrawData[ 1 ] is the disabled, unselected check box
- // disabledDrawData[ 2 ] si the disabled, selected check box
- //
- // When control is hilited (mouse over it and enabled)
- // hiliteDrawData[ 0 ] is the background image for the whole hilited control
- // hiliteDrawData[ 1 ] is the hilited, unselected check box
- // hiliteDrawData[ 2 ] is the hilited, selected check box
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __GADGETCHECKBOX_H_
- #define __GADGETCHECKBOX_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/GameWindow.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // INLINING ///////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- extern void GadgetCheckBoxSetText( GameWindow *g, UnicodeString text );
- extern Bool GadgetCheckBoxIsChecked( GameWindow *g );
- extern void GadgetCheckBoxSetChecked( GameWindow *g, Bool isChecked);
- inline void GadgetCheckBoxSetEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); }
- inline void GadgetCheckBoxSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); }
- inline void GadgetCheckBoxSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); }
- inline void GadgetCheckBoxSetEnabledUncheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); }
- inline void GadgetCheckBoxSetEnabledUncheckedBoxColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 1, color ); }
- inline void GadgetCheckBoxSetEnabledUncheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 1, color ); }
- inline void GadgetCheckBoxSetEnabledCheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 2, image ); }
- inline void GadgetCheckBoxSetEnabledCheckedBoxColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 2, color ); }
- inline void GadgetCheckBoxSetEnabledCheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 2, color ); }
- inline const Image *GadgetCheckBoxGetEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
- inline Color GadgetCheckBoxGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); }
- inline Color GadgetCheckBoxGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); }
- inline const Image *GadgetCheckBoxGetEnabledUncheckedBoxImage( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
- inline Color GadgetCheckBoxGetEnabledUncheckedBoxColor( GameWindow *g ) { return g->winGetEnabledColor( 1 ); }
- inline Color GadgetCheckBoxGetEnabledUncheckedBoxBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 1 ); }
- inline const Image *GadgetCheckBoxGetEnabledCheckedBoxImage( GameWindow *g ) { return g->winGetEnabledImage( 2 ); }
- inline Color GadgetCheckBoxGetEnabledCheckedBoxColor( GameWindow *g ) { return g->winGetEnabledColor( 2 ); }
- inline Color GadgetCheckBoxGetEnabledCheckedBoxBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 2 ); }
- inline void GadgetCheckBoxSetDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); }
- inline void GadgetCheckBoxSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); }
- inline void GadgetCheckBoxSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); }
- inline void GadgetCheckBoxSetDisabledUncheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); }
- inline void GadgetCheckBoxSetDisabledUncheckedBoxColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 1, color ); }
- inline void GadgetCheckBoxSetDisabledUncheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 1, color ); }
- inline void GadgetCheckBoxSetDisabledCheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 2, image ); }
- inline void GadgetCheckBoxSetDisabledCheckedBoxColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 2, color ); }
- inline void GadgetCheckBoxSetDisabledCheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 2, color ); }
- inline const Image *GadgetCheckBoxGetDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
- inline Color GadgetCheckBoxGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); }
- inline Color GadgetCheckBoxGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); }
- inline const Image *GadgetCheckBoxGetDisabledUncheckedBoxImage( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
- inline Color GadgetCheckBoxGetDisabledUncheckedBoxColor( GameWindow *g ) { return g->winGetDisabledColor( 1 ); }
- inline Color GadgetCheckBoxGetDisabledUncheckedBoxBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 1 ); }
- inline const Image *GadgetCheckBoxGetDisabledCheckedBoxImage( GameWindow *g ) { return g->winGetDisabledImage( 2 ); }
- inline Color GadgetCheckBoxGetDisabledCheckedBoxColor( GameWindow *g ) { return g->winGetDisabledColor( 2 ); }
- inline Color GadgetCheckBoxGetDisabledCheckedBoxBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 2 ); }
- inline void GadgetCheckBoxSetHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); }
- inline void GadgetCheckBoxSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); }
- inline void GadgetCheckBoxSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); }
- inline void GadgetCheckBoxSetHiliteUncheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); }
- inline void GadgetCheckBoxSetHiliteUncheckedBoxColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 1, color ); }
- inline void GadgetCheckBoxSetHiliteUncheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 1, color ); }
- inline void GadgetCheckBoxSetHiliteCheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 2, image ); }
- inline void GadgetCheckBoxSetHiliteCheckedBoxColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 2, color ); }
- inline void GadgetCheckBoxSetHiliteCheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 2, color ); }
- inline const Image *GadgetCheckBoxGetHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
- inline Color GadgetCheckBoxGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); }
- inline Color GadgetCheckBoxGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); }
- inline const Image *GadgetCheckBoxGetHiliteUncheckedBoxImage( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
- inline Color GadgetCheckBoxGetHiliteUncheckedBoxColor( GameWindow *g ) { return g->winGetHiliteColor( 1 ); }
- inline Color GadgetCheckBoxGetHiliteUncheckedBoxBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 1 ); }
- inline const Image *GadgetCheckBoxGetHiliteCheckedBoxImage( GameWindow *g ) { return g->winGetHiliteImage( 2 ); }
- inline Color GadgetCheckBoxGetHiliteCheckedBoxColor( GameWindow *g ) { return g->winGetHiliteColor( 2 ); }
- inline Color GadgetCheckBoxGetHiliteCheckedBoxBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 2 ); }
- // EXTERNALS //////////////////////////////////////////////////////////////////
- #endif // __GADGETCHECKBOX_H_
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