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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: HeaderTemplate.h /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Aug 2002
- //
- // Filename: HeaderTemplate.h
- //
- // author: Chris Huybregts
- //
- // purpose:
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __HEADER_TEMPLATE_H_
- #define __HEADER_TEMPLATE_H_
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "Common/STLTypedefs.h"
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "Common/AsciiString.h"
- //-----------------------------------------------------------------------------
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- class GameFont;
- struct FieldParse;
- class INI;
- //-----------------------------------------------------------------------------
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- class HeaderTemplate
- {
- public:
- HeaderTemplate( void );
- ~HeaderTemplate( void );
- GameFont *m_font;
- AsciiString m_name;
- AsciiString m_fontName;
- Int m_point;
- Bool m_bold;
-
- };
- class HeaderTemplateManager
- {
- public:
- HeaderTemplateManager( void );
- ~HeaderTemplateManager( void );
- void init( void );
-
- const FieldParse *getFieldParse( void ) const { return m_headerFieldParseTable; } ///< Return the field parse info
- static const FieldParse m_headerFieldParseTable[];
-
- HeaderTemplate *findHeaderTemplate( AsciiString name );
- HeaderTemplate *newHeaderTemplate( AsciiString name );
-
- GameFont *getFontFromTemplate( AsciiString name );
- HeaderTemplate *getFirstHeader( void );
- HeaderTemplate *getNextHeader( HeaderTemplate *ht );
- void headerNotifyResolutionChange(void);
- private:
- void populateGameFonts( void );
- typedef std::list< HeaderTemplate* > HeaderTemplateList;
- typedef HeaderTemplateList::iterator HeaderTemplateListIt;
- HeaderTemplateList m_headerTemplateList;
- };
- //-----------------------------------------------------------------------------
- // INLINING ///////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // EXTERNALS //////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- extern HeaderTemplateManager *TheHeaderTemplateManager;
- #endif // __HEADER_TEMPLATE_H_
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