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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: LookAtXlat.h ///////////////////////////////////////////////////////////
- // Author: Steven Johnson, Dec 2001
- #pragma once
- #ifndef _H_LookAtXlat
- #define _H_LookAtXlat
- #include "GameClient/InGameUI.h"
- //-----------------------------------------------------------------------------
- class LookAtTranslator : public GameMessageTranslator
- {
- public:
- LookAtTranslator();
- ~LookAtTranslator();
- virtual GameMessageDisposition translateGameMessage(const GameMessage *msg);
- virtual const ICoord2D* getRMBScrollAnchor(void); // get m_anchor ICoord2D if we're RMB scrolling
- Bool hasMouseMovedRecently( void );
- void setCurrentPos( const ICoord2D& pos );
- void resetModes(); //Used when disabling input, so when we reenable it we aren't stuck in a mode.
- private:
- enum
- {
- MAX_VIEW_LOCS = 8
- };
- enum
- {
- SCROLL_NONE = 0,
- SCROLL_RMB,
- SCROLL_KEY,
- SCROLL_SCREENEDGE
- };
- ICoord2D m_anchor;
- ICoord2D m_originalAnchor;
- ICoord2D m_currentPos;
- Bool m_isScrolling; // set to true if we are in the act of RMB scrolling
- Bool m_isRotating; // set to true if we are in the act of MMB rotating
- Bool m_isPitching; // set to true if we are in the act of ALT pitch rotation
- Bool m_isChangingFOV; // set to true if we are in the act of changing the field of view
- UnsignedInt m_timestamp; // set when button goes down
- DrawableID m_lastPlaneID;
- ViewLocation m_viewLocation[ MAX_VIEW_LOCS ];
- Int m_scrollType;
- void setScrolling( Int );
- void stopScrolling( void );
- UnsignedInt m_lastMouseMoveFrame;
- };
- extern LookAtTranslator *TheLookAtTranslator;
- #endif
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