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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: MapUtil.h /////////////////////////////////////////////////////////
- // Author: Matt Campbell, December 2001
- // Description: Map utility/convenience routines
- ////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __MAPUTIL_H__
- #define __MAPUTIL_H__
- #include "Common/AsciiString.h"
- #include "Common/UnicodeString.h"
- #include "Common/STLTypedefs.h"
- class GameWindow;
- class AsciiString;
- struct Coord3D;
- struct FileInfo;
- class Image;
- class DataChunkInput;
- struct DataChunkInfo;
- // This matches the windows timestamp.
- enum { SUPPLY_TECH_SIZE = 15};
- typedef std::list <ICoord2D> ICoord2DList;
- class TechAndSupplyImages
- {
- public:
- ICoord2DList m_techPosList;
- ICoord2DList m_supplyPosList;
- };
- struct WinTimeStamp
- {
- UnsignedInt m_lowTimeStamp;
- UnsignedInt m_highTimeStamp;
- };
- class WaypointMap : public std::map<AsciiString, Coord3D>
- {
- public:
- void update( void ); ///< returns the number of multiplayer start spots found
- Int m_numStartSpots;
- };
- typedef std::list <Coord3D> Coord3DList;
- class MapMetaData
- {
- public:
- UnicodeString m_displayName;
- Region3D m_extent;
- Int m_numPlayers;
- Bool m_isMultiplayer;
- Bool m_isOfficial;
- UnsignedInt m_filesize;
- UnsignedInt m_CRC;
- WinTimeStamp m_timestamp;
- WaypointMap m_waypoints;
- Coord3DList m_supplyPositions;
- Coord3DList m_techPositions;
- AsciiString m_fileName;
- };
- class MapCache : public std::map<AsciiString, MapMetaData>
- {
- public:
- MapCache() {}
- void updateCache( void );
- AsciiString getMapDir() const;
- AsciiString getUserMapDir() const;
- AsciiString getMapExtension() const;
- const MapMetaData *findMap(AsciiString mapName);
- // allow us to create a set of shippable maps to be in mapcache.ini. For use with -buildMapCache.
- void addShippingMap(AsciiString mapName) { mapName.toLower(); m_allowedMaps.insert(mapName); }
- private:
- Bool clearUnseenMaps( AsciiString dirName );
- void loadStandardMaps(void);
- Bool loadUserMaps(void); // returns true if we needed to (re)parse a map
- // Bool addMap( AsciiString dirName, AsciiString fname, WinTimeStamp timestamp,
- // UnsignedInt filesize, Bool isOfficial ); ///< returns true if it had to (re)parse the map
- Bool addMap( AsciiString dirName, AsciiString fname, FileInfo *fileInfo, Bool isOfficial); ///< returns true if it had to (re)parse the map
- void writeCacheINI( Bool userDir );
- static const char * m_mapCacheName;
- std::map<AsciiString, Bool> m_seen;
- std::set<AsciiString> m_allowedMaps;
- };
- extern MapCache *TheMapCache;
- extern TechAndSupplyImages TheSupplyAndTechImageLocations;
- Int populateMapListbox( GameWindow *listbox, Bool useSystemMaps, Bool isMultiplayer, AsciiString mapToSelect = AsciiString::TheEmptyString ); /// Read a list of maps from the run directory and fill in the listbox. Return the selected index
- Int populateMapListboxNoReset( GameWindow *listbox, Bool useSystemMaps, Bool isMultiplayer, AsciiString mapToSelect = AsciiString::TheEmptyString ); /// Read a list of maps from the run directory and fill in the listbox. Return the selected index
- Bool isValidMap( AsciiString mapName, Bool isMultiplayer ); /// Validate a map
- Image *getMapPreviewImage( AsciiString mapName );
- AsciiString getDefaultMap( Bool isMultiplayer ); /// Find a valid map
- Bool parseMapPreviewChunk(DataChunkInput &file, DataChunkInfo *info, void *userData);
- void findDrawPositions( Int startX, Int startY, Int width, Int height, Region3D extent,
- ICoord2D *ul, ICoord2D *lr );
- Bool WouldMapTransfer( const AsciiString& mapName );
- #endif // __MAPUTIL_H__
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