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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: RayEffect.h //////////////////////////////////////////////////////////////////////////////
- // Created: Colin Day, May 2001
- // Desc: Ray effect manager
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __RAYEFFECT_H_
- #define __RAYEFFECT_H_
- // INCLUDE ////////////////////////////////////////////////////////////////////////////////////////
- #include "Lib/BaseType.h"
- #include "Common/SubsystemInterface.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Drawable;
- //-------------------------------------------------------------------------------------------------
- /** Data the ray effect system keeps for an entry */
- //-------------------------------------------------------------------------------------------------
- struct RayEffectData
- {
- const Drawable *draw; ///< the drawable
- Coord3D startLoc; ///< start location for ray
- Coord3D endLoc; ///< end location for ray
- }; // end RayEffectData
- //-------------------------------------------------------------------------------------------------
- /** This class maintains all the ray effects visible in the world */
- //-------------------------------------------------------------------------------------------------
- class RayEffectSystem : public SubsystemInterface
- {
- public:
- RayEffectSystem( void );
- ~RayEffectSystem( void );
- virtual void init( void );
- virtual void reset( void );
- virtual void update( void ) { }
- /// add a ray effect entry for this drawable
- void addRayEffect( const Drawable *draw, const Coord3D *startLoc, const Coord3D *endLoc );
- /// given a drawable, remove its effect from the system
- void deleteRayEffect( const Drawable *draw );
- /** given a drawable, if it is in the ray effect system list retrieve
- the ray effect data for its entry */
- void getRayEffectData( const Drawable *draw, RayEffectData *effectData );
- protected:
- /// find an effect data entry based on the drawable
- RayEffectData *findEntry( const Drawable *draw );
- enum
- {
- MAX_RAY_EFFECTS = 128
- };
- RayEffectData m_effectData[ MAX_RAY_EFFECTS ]; ///< all the ray effects
- }; // end RayEffectSystem
- // EXTERN /////////////////////////////////////////////////////////////////////////////////////////
- extern RayEffectSystem *TheRayEffects; ///< the ray effects singleton external
- #endif // $label
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