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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: SelectionXlat.h ///////////////////////////////////////////////////////////
- // Author: Steven Johnson, Dec 2001
- #pragma once
- #ifndef _H_SelectionXlat
- #define _H_SelectionXlat
- #include "GameClient/InGameUI.h"
- class ThingTemplate;
- typedef std::map<const ThingTemplate *, int> SelectCountMap;
- typedef SelectCountMap::iterator SelectCountMapIt;
- //-----------------------------------------------------------------------------
- class SelectionTranslator : public GameMessageTranslator
- {
- // this is an evil friend wrapper due to the current limitations of Drawable iterators.
- friend Bool selectFriendsWrapper( Drawable *draw, void *userData );
- friend Bool killThemKillThemAllWrapper( Drawable *draw, void *userData );
- private:
- Bool m_leftMouseButtonIsDown;
- Bool m_dragSelecting;
- UnsignedInt m_lastGroupSelTime;
- Int m_lastGroupSelGroup;
- ICoord2D m_selectFeedbackAnchor; // Note: Used for drawing feedback only.
- ICoord2D m_deselectFeedbackAnchor; // Note: Used for drawing feedback only.
- Bool m_displayedMaxWarning; // did we already display a warning about selecting too many units?
- UnsignedInt m_lastClick; ///< timer used for checking double click for type selection
- SelectCountMap m_selectCountMap;
- Coord3D m_deselectDownCameraPosition;
- Bool selectFriends( Drawable *draw, GameMessage *createTeamMsg, Bool dragSelecting );
- Bool killThemKillThemAll( Drawable *draw, GameMessage *killThemAllMsg );
- public:
- SelectionTranslator();
- ~SelectionTranslator();
- virtual GameMessageDisposition translateGameMessage(const GameMessage *msg);
- //Added By Sadullah Nader
- //added for fix to the drag selection when entering control bar
- //changes the mode of drag selecting to it's opposite
- void setDragSelecting(Bool dragSelect);
- void setLeftMouseButton(Bool state);
- };
- Bool CanSelectDrawable( const Drawable *draw, Bool dragSelecting );
- extern SelectionTranslator *TheSelectionTranslator;
- #endif
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