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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ShellMenuScheme.h /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Jul 2002
- //
- // Filename: ShellMenuScheme.h
- //
- // author: Chris Huybregts
- //
- // purpose:
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __SHELL_MENU_SCHEME_H_
- #define __SHELL_MENU_SCHEME_H_
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "GameClient/Color.h"
- //-----------------------------------------------------------------------------
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- class Image;
- //-----------------------------------------------------------------------------
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- class ShellMenuSchemeLine
- {
- public:
- ShellMenuSchemeLine( void );
- ~ShellMenuSchemeLine( void );
-
- ICoord2D m_startPos;
- ICoord2D m_endPos;
- Int m_width;
- Color m_color;
- };
- class ShellMenuSchemeImage
- {
- public:
- ShellMenuSchemeImage( void );
- ~ShellMenuSchemeImage( void );
- AsciiString m_name; ///< Name of the image
- ICoord2D m_position; ///< the position we'll draw it at
- ICoord2D m_size; ///< the size of the image needed when we draw it
- Image *m_image; ///< the actual pointer to the mapped image
- };
- class ShellMenuScheme
- {
- public:
- ShellMenuScheme( void );
- ~ShellMenuScheme( void );
-
- void draw( void );
- void addImage( ShellMenuSchemeImage* schemeImage );
- void addLine( ShellMenuSchemeLine* schemeLine );
-
- AsciiString m_name;
- typedef std::list< ShellMenuSchemeImage* > ShellMenuSchemeImageList;
- typedef ShellMenuSchemeImageList::iterator ShellMenuSchemeImageListIt;
- ShellMenuSchemeImageList m_imageList;
-
- typedef std::list< ShellMenuSchemeLine* > ShellMenuSchemeLineList;
- typedef ShellMenuSchemeLineList::iterator ShellMenuSchemeLineListIt;
- ShellMenuSchemeLineList m_lineList;
-
- };
- class ShellMenuSchemeManager
- {
- public:
- ShellMenuSchemeManager( void );
- ~ShellMenuSchemeManager( void );
-
- void init( void );
- void update( void );
- void setShellMenuScheme( AsciiString name );
-
- void draw( void );
- // parse Functions for the INI file
- const FieldParse *getFieldParse() const { return m_shellMenuSchemeFieldParseTable; } ///< returns the parsing fields
- static const FieldParse m_shellMenuSchemeFieldParseTable[]; ///< the parse table
- static void parseImagePart( INI* ini, void *instance, void *store, const void *userData ); ///< Parse the image part of the INI file
- static void parseLinePart( INI* ini, void *instance, void *store, const void *userData ); ///< Parse the line part of the INI file
- ShellMenuScheme *newShellMenuScheme(AsciiString name);
- private:
- typedef std::list< ShellMenuScheme* > ShellMenuSchemeList; ///< list of Shell Menu schemes
- typedef ShellMenuSchemeList::iterator ShellMenuSchemeListIt;
- ShellMenuSchemeList m_schemeList;
- ShellMenuScheme *m_currentScheme;
- };
- //-----------------------------------------------------------------------------
- // INLINING ///////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // EXTERNALS //////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #endif // __SHELL_MENU_SCHEME_H_
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