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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: Generals
- //
- // File name: GameClient/VideoPlayer.h
- //
- // Created: 10/22/01
- //
- //----------------------------------------------------------------------------
- #pragma once
- #ifndef __GAMECLIENT_VIDEOPLAYER_H_
- #define __GAMECLIENT_VIDEOPLAYER_H_
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include <lib/BaseType.h>
- #include "WWMath/rect.h"
- #include "Common/SubsystemInterface.h"
- #include "Common/AsciiString.h"
- #include "Common/INI.h"
- #include "Common/STLTypedefs.h"
- //----------------------------------------------------------------------------
- // Forward References
- //----------------------------------------------------------------------------
- struct Video;
- class VideoPlayer;
- //----------------------------------------------------------------------------
- // Type Defines
- //----------------------------------------------------------------------------
- typedef std::vector<Video> VecVideo;
- typedef std::vector<Video>::iterator VecVideoIt;
- //----------------------------------------------------------------------------
- // Video (Struct)
- //----------------------------------------------------------------------------
- struct Video
- {
- AsciiString m_filename; ///< should be filled with the filename on disk
- AsciiString m_internalName; ///< should be our internal reference name
- AsciiString m_commentForWB;
- };
- //===============================
- // VideoBuffer
- //===============================
- /**
- * Video buffer interface class. The VideoPlayer uses this buffer abstraction
- * in order to be able to render a video stream.
- */
- //===============================
- class VideoBuffer
- {
- public:
- // Enumeration of buffer pixel formats
- enum Type
- {
- TYPE_UNKNOWN,
- TYPE_R8G8B8,
- TYPE_X8R8G8B8,
- TYPE_R5G6B5,
- TYPE_X1R5G5B5,
- NUM_TYPES
- };
- protected:
- UnsignedInt m_xPos; ///< X pixel buffer offset
- UnsignedInt m_yPos; ///< Y pixel buffer offset
- UnsignedInt m_width; ///< Buffer visible width
- UnsignedInt m_height; ///< Buffer height
- UnsignedInt m_textureWidth; ///< Buffer visible width
- UnsignedInt m_textureHeight;///< Buffer height
- UnsignedInt m_pitch; ///< buffer pitch
- Type m_format; ///< buffer pixel format
- public:
- VideoBuffer( Type format );
- virtual ~VideoBuffer() {};
- virtual Bool allocate( UnsignedInt width, UnsignedInt Height ) = 0; ///< Allocate buffer
- virtual void free( void ) = 0; ///< Free the buffer
- virtual void* lock( void ) = 0; ///< Returns memory pointer to start of buffer
- virtual void unlock( void ) = 0; ///< Release buffer
- virtual Bool valid( void ) = 0; ///< Is the buffer valid to use
- UnsignedInt xPos( void ) { return m_xPos;};///< X pixel offset to draw into
- UnsignedInt yPos( void ) { return m_yPos;};///< Y pixel offset to draw into
- void setPos( UnsignedInt x, UnsignedInt y ) { m_xPos = x; m_yPos = y;}; ///< Set the x and y buffer offset
- UnsignedInt width( void ) { return m_width;}; ///< Returns pixel width of visible texture
- UnsignedInt height( void ) { return m_height;}; ///< Returns pixel height of visible texture
- UnsignedInt textureWidth( void ) { return m_textureWidth;}; ///< Returns pixel width of texture
- UnsignedInt textureHeight( void ) { return m_textureHeight;}; ///< Returns pixel height of texture
- UnsignedInt pitch( void ) { return m_pitch;}; ///< Returns buffer pitch in bytes
- Type format( void ) { return m_format;}; ///< Returns buffer pixel format
- RectClass Rect( Real x1, Real y1, Real x2, Real y2 );
- };
- //===============================
- // VideoStreamInterface
- //===============================
- /**
- * Video stream interface class.
- */
- //===============================
- class VideoStreamInterface
- {
- friend class VideoPlayerInterface;
- protected:
- virtual ~VideoStreamInterface(){}; ///< only VideoPlayerInterfaces can create these
- public:
- virtual VideoStreamInterface* next( void ) = 0; ///< Returns next open stream
- virtual void update( void ) = 0; ///< Update stream
- virtual void close( void ) = 0; ///< Close and free stream
-
- virtual Bool isFrameReady( void ) = 0; ///< Is the frame ready to be displayed
- virtual void frameDecompress( void ) = 0; ///< Render current frame in to buffer
- virtual void frameRender( VideoBuffer *buffer ) = 0; ///< Render current frame in to buffer
- virtual void frameNext( void ) = 0; ///< Advance to next frame
- virtual Int frameIndex( void ) = 0; ///< Returns zero based index of current frame
- virtual Int frameCount( void ) = 0; ///< Returns the total number of frames in the stream
- virtual void frameGoto( Int index ) = 0; ///< Go to the spcified frame index
- virtual Int height( void ) = 0; ///< Return the height of the video
- virtual Int width( void ) = 0; ///< Return the width of the video
- };
- //===============================
- // VideoStream
- //===============================
- class VideoStream : public VideoStreamInterface
- {
- friend class VideoPlayer;
- protected:
- VideoPlayer *m_player; ///< Video player we were created with
- VideoStream *m_next; ///< Next open stream
-
- VideoStream(); ///< only VideoPlayer can create these
- virtual ~VideoStream();
- public:
- virtual VideoStreamInterface* next( void ); ///< Returns next open stream
- virtual void update( void ); ///< Update stream
- virtual void close( void ); ///< Close and free stream
-
- virtual Bool isFrameReady( void ); ///< Is the frame ready to be displayed
- virtual void frameDecompress( void ); ///< Render current frame in to buffer
- virtual void frameRender( VideoBuffer *buffer ); ///< Render current frame in to buffer
- virtual void frameNext( void ); ///< Advance to next frame
- virtual Int frameIndex( void ); ///< Returns zero based index of current frame
- virtual Int frameCount( void ); ///< Returns the total number of frames in the stream
- virtual void frameGoto( Int index ); ///< Go to the spcified frame index
- virtual Int height( void ); ///< Return the height of the video
- virtual Int width( void ); ///< Return the width of the video
- };
- //===============================
- // VideoPlayerInterface
- //===============================
- /**
- * Interface for video playback.
- */
- //===============================
- class VideoPlayerInterface : public SubsystemInterface
- {
- public:
- virtual void init( void ) = 0; ///< Initialize video playback
- virtual void reset( void ) = 0; ///< Reset video playback
- virtual void update( void ) = 0; ///< Services all video tasks. Should be called frequently
-
- virtual void deinit( void ) = 0; ///< Close down player
-
- virtual ~VideoPlayerInterface() {};
-
- // service
- virtual void loseFocus( void ) = 0; ///< Should be called when application loses focus
- virtual void regainFocus( void ) = 0; ///< Should be called when application regains focus
- virtual VideoStreamInterface* open( AsciiString movieTitle ) = 0; ///< Open video file for playback
- virtual VideoStreamInterface* load( AsciiString movieTitle ) = 0; ///< Load video file in to memory for playback
- virtual VideoStreamInterface* firstStream( void ) = 0; ///< Return the first open/loaded video stream
- virtual void closeAllStreams( void ) = 0; ///< Close all open streams
- virtual void addVideo( Video* videoToAdd ) = 0; ///< Add a video to the list of videos we can play
- virtual void removeVideo( Video* videoToRemove ) = 0; ///< Remove a video to the list of videos we can play
- virtual Int getNumVideos( void ) = 0; ///< Retrieve info about the number of videos currently listed
- virtual const Video* getVideo( AsciiString movieTitle ) = 0; ///< Retrieve info about a movie based on internal name
- virtual const Video* getVideo( Int index ) = 0; ///< Retrieve info about a movie based on index
- virtual const FieldParse *getFieldParse( void ) const = 0; ///< Return the field parse info
- virtual void notifyVideoPlayerOfNewProvider( Bool nowHasValid ) = 0; ///< Notify the video player that they can now ask for an audio handle, or they need to give theirs up.
- };
- //===============================
- // VideoPlayer
- //===============================
- /**
- * Common video playback code.
- */
- //===============================
- class VideoPlayer : public VideoPlayerInterface
- {
- protected:
- VecVideo mVideosAvailableForPlay;
- VideoStream *m_firstStream;
- static const FieldParse m_videoFieldParseTable[];
- public:
- // subsytem requirements
- virtual void init( void ); ///< Initialize video playback code
- virtual void reset( void ); ///< Reset video playback
- virtual void update( void ); ///< Services all audio tasks. Should be called frequently
-
- virtual void deinit( void ); ///< Close down player
-
-
- VideoPlayer();
- ~VideoPlayer();
-
- // service
- virtual void loseFocus( void ); ///< Should be called when application loses focus
- virtual void regainFocus( void ); ///< Should be called when application regains focus
-
- virtual VideoStreamInterface* open( AsciiString movieTitle ); ///< Open video file for playback
- virtual VideoStreamInterface* load( AsciiString movieTitle ); ///< Load video file in to memory for playback
- virtual VideoStreamInterface* firstStream( void ); ///< Return the first open/loaded video stream
- virtual void closeAllStreams( void ); ///< Close all open streams
- virtual void addVideo( Video* videoToAdd ); ///< Add a video to the list of videos we can play
- virtual void removeVideo( Video* videoToRemove ); ///< Remove a video to the list of videos we can play
- virtual Int getNumVideos( void ); ///< Retrieve info about the number of videos currently listed
- virtual const Video* getVideo( AsciiString movieTitle ); ///< Retrieve info about a movie based on internal name
- virtual const Video* getVideo( Int index ); ///< Retrieve info about a movie based on index
- virtual const FieldParse *getFieldParse( void ) const { return m_videoFieldParseTable; } ///< Return the field parse info
- virtual void notifyVideoPlayerOfNewProvider( Bool nowHasValid ) { }
- // Implementation specific
- void remove( VideoStream *stream ); ///< remove stream from active list
-
- };
- extern VideoPlayerInterface *TheVideoPlayer;
- //----------------------------------------------------------------------------
- // Inlining
- //----------------------------------------------------------------------------
- #endif // __GAMECLIENT_VIDEOPLAYER_H_
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