FPUControl.h 1.7 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: FPUControl.h /////////////////////////////////////////////////////////////////////////////
  24. // Author: Matthew D. Campbell, June 2002
  25. // Desc: Routines for controlling the FPU state
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __FPUCONTROL_H__
  29. #define __FPUCONTROL_H__
  30. /**
  31. * setFPMode sets the FPU internal precision and rounding mode. As DirectX is not guaranteed to
  32. * leave the FPU in a good state, we must call this at the start of GameLogic::update() and
  33. * anywhere that touches DirectX inside GameLogic loops (LoadScreen).
  34. */
  35. void setFPMode( void );
  36. #endif // __FPUCONTROL_H__