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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // WeaponStatus.h /////////////////////////////////////////////////////////////////////////////////
- // Part of header detangling
- // JKMCD Aug 2002
- #pragma once
- #ifndef __WEAPONSTATUS_H__
- #define __WEAPONSTATUS_H__
- enum WeaponStatus
- {
- READY_TO_FIRE,
- OUT_OF_AMMO,
- BETWEEN_FIRING_SHOTS,
- RELOADING_CLIP,
- PRE_ATTACK,
- WEAPON_STATUS_COUNT // keep last
- };
- #endif /* __WEAPONSTATUS_H__ */
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