GUIUtil.h 2.4 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: GUIUtil.h //////////////////////////////////////////////////////
  24. // Author: Matthew D. Campbell, Sept 2002
  25. #pragma once
  26. #ifndef __GUIUTIL_H__
  27. #define __GUIUTIL_H__
  28. class GameWindow;
  29. class GameInfo;
  30. void ShowUnderlyingGUIElements( Bool show, const char *layoutFilename, const char *parentName,
  31. const char **gadgetsToHide, const char **perPlayerGadgetsToHide );
  32. void PopulateColorComboBox(Int comboBox, GameWindow *comboArray[], GameInfo *myGame, Bool isObserver = FALSE);
  33. void PopulatePlayerTemplateComboBox(Int comboBox, GameWindow *comboArray[], GameInfo *myGame, Bool allowObservers);
  34. void PopulateTeamComboBox(Int comboBox, GameWindow *comboArray[], GameInfo *myGame, Bool isObserver = FALSE);
  35. void EnableSlotListUpdates( Bool val );
  36. Bool AreSlotListUpdatesEnabled( void );
  37. void UpdateSlotList( GameInfo *myGame, GameWindow *comboPlayer[],
  38. GameWindow *comboColor[], GameWindow *comboPlayerTemplate[],
  39. GameWindow *comboTeam[], GameWindow *buttonAccept[],
  40. GameWindow *buttonStart, GameWindow *buttonMapStartPosition[] );
  41. void EnableAcceptControls(Bool Enabled, GameInfo *myGame, GameWindow *comboPlayer[],
  42. GameWindow *comboColor[], GameWindow *comboPlayerTemplate[],
  43. GameWindow *comboTeam[], GameWindow *buttonAccept[], GameWindow *buttonStart,
  44. GameWindow *buttonMapStartPosition[], Int slotNum = -1);
  45. #endif // __GUIUTIL_H__