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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GameResultsThread.h //////////////////////////////////////////////////////
- // Generals game results thread class interface
- // Author: Matthew D. Campbell, August 2002
- #pragma once
- #ifndef __GAMERESULTSTHREAD_H__
- #define __GAMERESULTSTHREAD_H__
- #include "Common/SubsystemInterface.h"
- // this class encapsulates a request for the thread
- class GameResultsRequest
- {
- public:
- std::string hostname;
- UnsignedShort port;
- std::string results;
- };
- //-------------------------------------------------------------------------
- // this class encapsulates a response from the thread
- class GameResultsResponse
- {
- public:
- std::string hostname;
- UnsignedShort port;
- Bool sentOk;
- };
- //-------------------------------------------------------------------------
- // this is the actual message queue used to pass messages between threads
- class GameResultsInterface : public SubsystemInterface
- {
- public:
- virtual ~GameResultsInterface() {}
- virtual void startThreads( void ) = 0;
- virtual void endThreads( void ) = 0;
- virtual Bool areThreadsRunning( void ) = 0;
- virtual void addRequest( const GameResultsRequest& req ) = 0;
- virtual Bool getRequest( GameResultsRequest& resp ) = 0;
- virtual void addResponse( const GameResultsResponse& resp ) = 0;
- virtual Bool getResponse( GameResultsResponse& resp ) = 0;
- static GameResultsInterface* createNewGameResultsInterface( void );
- virtual Bool areGameResultsBeingSent( void ) = 0;
- };
- extern GameResultsInterface *TheGameResultsQueue;
- #endif // __GAMERESULTSTHREAD_H__
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