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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: LobbyUtils.h //////////////////////////////////////////////////////
- // Generals lobby utils
- // Author: Matthew D. Campbell, Sept 2002
- #pragma once
- #ifndef __LOBBYUTILS_H__
- #define __LOBBYUTILS_H__
- class GameWindow;
- GameWindow *GetGameListBox( void );
- GameWindow *GetGameInfoListBox( void );
- NameKeyType GetGameListBoxID( void );
- NameKeyType GetGameInfoListBoxID( void );
- void GrabWindowInfo( void );
- void ReleaseWindowInfo( void );
- void RefreshGameInfoListBox( GameWindow *mainWin, GameWindow *win );
- void RefreshGameListBoxes( void );
- void ToggleGameListType( void );
- enum GameSortType
- {
- GAMESORT_ALPHA_ASCENDING = 0,
- GAMESORT_ALPHA_DESCENDING,
- GAMESORT_PING_ASCENDING,
- GAMESORT_PING_DESCENDING,
- GAMESORT_MAX,
- };
- Bool HandleSortButton( NameKeyType sortButton );
- void PopulateLobbyPlayerListbox(void);
- #endif // __LOBBYUTILS_H__
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