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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GameSpyGameInfo.h //////////////////////////////////////////////////////
- // Generals GameSpy game setup information
- // Author: Matthew D. Campbell, February 2002
- #pragma once
- #error this file is obsolete
- #ifndef __GAMESPYGAMEINFO_H__
- #define __GAMESPYGAMEINFO_H__
- #include "GameSpy/Peer/Peer.h"
- #include "GameNetwork/GameInfo.h"
- class Transport;
- class NAT;
- class GameSpyGameSlot : public GameSlot
- {
- public:
- GameSpyGameSlot();
- Int getProfileID( void ) { return m_profileID; }
- void setProfileID( Int id ) { m_profileID = id; }
- AsciiString getLoginName( void ) { return m_gameSpyLogin; }
- void setLoginName( AsciiString name ) { m_gameSpyLogin = name; }
- AsciiString getLocale( void ) { return m_gameSpyLocale; }
- void setLocale( AsciiString name ) { m_gameSpyLocale = name; }
- protected:
- Int m_profileID;
- AsciiString m_gameSpyLogin;
- AsciiString m_gameSpyLocale;
- };
- /**
- * GameSpyGameInfo class - maintains information about the GameSpy game and
- * the contents of its slot list throughout the game.
- */
- class GameSpyGameInfo : public GameInfo
- {
- private:
- GameSpyGameSlot m_GameSpySlot[MAX_SLOTS]; ///< The GameSpy Games Slot List
- SBServer m_server;
- Bool m_hasBeenQueried;
- Transport *m_transport;
- Bool m_isQM;
- public:
- GameSpyGameInfo();
- inline void setServer(SBServer server) { m_server = server; }
- inline SBServer getServer( void ) { return m_server; }
-
- AsciiString generateGameResultsPacket( void );
- virtual void init(void);
- virtual void resetAccepted(void); ///< Reset the accepted flag on all players
- void markGameAsQM( void ) { m_isQM = TRUE; }
- virtual void startGame(Int gameID); ///< Mark our game as started and record the game ID.
- virtual Int getLocalSlotNum( void ) const; ///< Get the local slot number, or -1 if we're not present
- void gotGOACall( void ); ///< Mark the game info as having been queried
- };
- extern GameSpyGameInfo *TheGameSpyGame;
- void WOLDisplayGameOptions( void );
- void WOLDisplaySlotList( void );
- void GameSpyStartGame( void );
- void GameSpyLaunchGame( void );
- Bool GetLocalChatConnectionAddress(AsciiString serverName, UnsignedShort serverPort, UnsignedInt& localIP);
- #endif // __LANGAMEINFO_H__
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