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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GamespyOverlay.h //////////////////////////////////////////////////////
- // Generals GameSpy overlay screens
- // Author: Matthew D. Campbell, March 2002
- #pragma once
- #ifndef __GAMESPYOVERLAY_H__
- #define __GAMESPYOVERLAY_H__
- #include "Common/NameKeyGenerator.h"
- #include "GameClient/WindowLayout.h"
- #include "GameClient/Gadget.h"
- #include "GameClient/Shell.h"
- #include "GameClient/KeyDefs.h"
- #include "GameClient/GameWindowManager.h"
- void ClearGSMessageBoxes( void ); ///< Tear down any GS message boxes (e.g. in case we have a new one to put up)
- void GSMessageBoxOk(UnicodeString titleString,UnicodeString bodyString, GameWinMsgBoxFunc okFunc = NULL); ///< Display a Message box with Ok button and track it
- void GSMessageBoxOkCancel(UnicodeString title, UnicodeString message, GameWinMsgBoxFunc okFunc, GameWinMsgBoxFunc cancelFunc); ///< Display a Message box with Ok/Cancel buttons and track it
- void GSMessageBoxYesNo(UnicodeString title, UnicodeString message, GameWinMsgBoxFunc yesFunc, GameWinMsgBoxFunc noFunc); ///< Display a Message box with Yes/No buttons and track it
- void RaiseGSMessageBox( void ); ///< Bring GS message box to the foreground (if we transition screens while a message box is up)
- enum GSOverlayType
- {
- GSOVERLAY_PLAYERINFO,
- GSOVERLAY_MAPSELECT,
- GSOVERLAY_BUDDY,
- GSOVERLAY_PAGE,
- GSOVERLAY_GAMEOPTIONS,
- GSOVERLAY_GAMEPASSWORD,
- GSOVERLAY_LADDERSELECT,
- GSOVERLAY_LOCALESELECT,
- GSOVERLAY_OPTIONS,
- GSOVERLAY_MAX
- };
- void GameSpyOpenOverlay( GSOverlayType );
- void GameSpyCloseOverlay( GSOverlayType );
- void GameSpyCloseAllOverlays( void );
- Bool GameSpyIsOverlayOpen( GSOverlayType );
- void GameSpyToggleOverlay( GSOverlayType );
- void GameSpyUpdateOverlays( void );
- void ReOpenPlayerInfo( void );
- void CheckReOpenPlayerInfo(void );
- #endif // __GAMESPYOVERLAY_H__
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