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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // LANPlayer.h ///////////////////////////////////////////////////////////////
- // LAN Player Class used for both the LANAPI and LANGameInfo
- // Author: Matthew D. Campbell, October 2001 (Pulled out of LANAPI.h by CLH on 12/21/01
- #pragma once
- #ifndef _LANPLAYER_H_
- #define _LANPLAYER_H_
- /**
- * LAN player class. This is for players sitting in the lobby. Players are
- * uniquely identified by their IP addresses.
- */
- class LANPlayer
- {
- public:
- LANPlayer() { m_name = m_login = m_host = L""; m_lastHeard = 0; m_next = NULL; m_IP = 0; }
- // Access functions
- inline UnicodeString getName( void ) { return m_name; }
- inline void setName( UnicodeString name ) { m_name = name; }
- inline UnicodeString getLogin( void ) { return m_login; }
- inline void setLogin( UnicodeString name ) { m_login = name; }
- inline void setLogin( AsciiString name ) { m_login.translate(name); }
- inline UnicodeString getHost( void ) { return m_host; }
- inline void setHost( UnicodeString name ) { m_host = name; }
- inline void setHost( AsciiString name ) { m_host.translate(name); }
- inline UnsignedInt getLastHeard( void ) { return m_lastHeard; }
- inline void setLastHeard( UnsignedInt lastHeard ) { m_lastHeard = lastHeard; }
- inline LANPlayer *getNext( void ) { return m_next; }
- inline void setNext( LANPlayer *next ) { m_next = next; }
- inline UnsignedInt getIP( void ) { return m_IP; }
- inline void setIP( UnsignedInt IP ) { m_IP = IP; }
-
- protected:
- UnicodeString m_name; ///< Player name
- UnicodeString m_login; ///< login name
- UnicodeString m_host; ///< machine name
- UnsignedInt m_lastHeard; ///< The last time we heard from this player (for timeout purposes)
- LANPlayer *m_next; ///< Linked list pointer
- UnsignedInt m_IP; ///< Player's IP
- };
- #endif //_LANPLAYER_H_
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