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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- /*
- Ok, how this should have been done is to make each of the command types
- have a bitmask telling which command message header information
- each command type required. That would make finding out the size of
- a particular command easier to find, without so much repetitious code.
- We would still need to have a separate function for each command type
- for the data, but at least that wouldn't be repeating code, that would
- be specialized code.
- */
- #pragma once
- #ifndef __NETPACKET_H
- #define __NETPACKET_H
- #include "NetworkDefs.h"
- #include "GameNetwork/NetCommandList.h"
- #include "Common/MessageStream.h"
- #include "Common/GameMemory.h"
- class NetPacket;
- typedef std::list<NetPacket *> NetPacketList;
- typedef std::list<NetPacket *>::iterator NetPacketListIter;
- class NetPacket : public MemoryPoolObject
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(NetPacket, "NetPacket")
- public:
- NetPacket();
- NetPacket(TransportMessage *msg);
- //virtual ~NetPacket();
- void init();
- void reset();
- void setAddress(Int addr, Int port);
- Bool addCommand(NetCommandRef *msg);
- Int getNumCommands();
- NetCommandList *getCommandList();
- static NetCommandRef * ConstructNetCommandMsgFromRawData(UnsignedByte *data, UnsignedShort dataLength);
- static NetPacketList ConstructBigCommandPacketList(NetCommandRef *ref);
- UnsignedByte *getData();
- Int getLength();
- UnsignedInt getAddr();
- UnsignedShort getPort();
- protected:
- static UnsignedInt GetBufferSizeNeededForCommand(NetCommandMsg *msg);
- static void FillBufferWithCommand(UnsignedByte *buffer, NetCommandRef *msg);
- // These functions return the size of the command without any compression, repetition, etc.
- // i.e. All of the required fields are taken into account when returning the size.
- static UnsignedInt GetGameCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetAckCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetFrameCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetPlayerLeaveCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetRunAheadMetricsCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetRunAheadCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetDestroyPlayerCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetKeepAliveCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetDisconnectKeepAliveCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetDisconnectPlayerCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetPacketRouterQueryCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetPacketRouterAckCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetDisconnectChatCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetDisconnectVoteCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetChatCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetProgressMessageSize(NetCommandMsg *msg);
- static UnsignedInt GetLoadCompleteMessageSize(NetCommandMsg *msg);
- static UnsignedInt GetTimeOutGameStartMessageSize(NetCommandMsg *msg);
- static UnsignedInt GetWrapperCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetFileCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetFileAnnounceCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetFileProgressCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetDisconnectFrameCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetDisconnectScreenOffCommandSize(NetCommandMsg *msg);
- static UnsignedInt GetFrameResendRequestCommandSize(NetCommandMsg *msg);
- static void FillBufferWithGameCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithAckCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithFrameCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithPlayerLeaveCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithRunAheadMetricsCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithRunAheadCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithDestroyPlayerCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithKeepAliveCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithDisconnectKeepAliveCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithDisconnectPlayerCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithPacketRouterQueryCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithPacketRouterAckCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithDisconnectChatCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithDisconnectVoteCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithChatCommand(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithProgressMessage(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithLoadCompleteMessage(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithTimeOutGameStartMessage(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithFileMessage(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithFileProgressMessage(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithFileAnnounceMessage(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithDisconnectFrameMessage(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithDisconnectScreenOffMessage(UnsignedByte *buffer, NetCommandRef *msg);
- static void FillBufferWithFrameResendRequestMessage(UnsignedByte *buffer, NetCommandRef *msg);
- Bool addFrameCommand(NetCommandRef *msg);
- Bool isRoomForFrameMessage(NetCommandRef *msg);
- Bool addAckCommand(NetCommandRef *msg, UnsignedShort commandID, UnsignedByte originalPlayerID);
- Bool addAckStage1Command(NetCommandRef *msg);
- Bool addAckStage2Command(NetCommandRef *msg);
- Bool addAckBothCommand(NetCommandRef *msg);
- Bool isRoomForAckMessage(NetCommandRef *msg);
- Bool addGameCommand(NetCommandRef *msg);
- Bool isRoomForGameMessage(NetCommandRef *msg, GameMessage *gmsg);
- Bool addPlayerLeaveCommand(NetCommandRef *msg);
- Bool isRoomForPlayerLeaveMessage(NetCommandRef *msg);
- Bool addRunAheadMetricsCommand(NetCommandRef *msg);
- Bool isRoomForRunAheadMetricsMessage(NetCommandRef *msg);
- Bool addRunAheadCommand(NetCommandRef *msg);
- Bool isRoomForRunAheadMessage(NetCommandRef *msg);
- Bool addDestroyPlayerCommand(NetCommandRef *msg);
- Bool isRoomForDestroyPlayerMessage(NetCommandRef *msg);
- Bool addKeepAliveCommand(NetCommandRef *msg);
- Bool isRoomForKeepAliveMessage(NetCommandRef *msg);
- Bool addDisconnectKeepAliveCommand(NetCommandRef *msg);
- Bool isRoomForDisconnectKeepAliveMessage(NetCommandRef *msg);
- Bool addDisconnectPlayerCommand(NetCommandRef *msg);
- Bool isRoomForDisconnectPlayerMessage(NetCommandRef *msg);
- Bool addPacketRouterQueryCommand(NetCommandRef *msg);
- Bool isRoomForPacketRouterQueryMessage(NetCommandRef *msg);
- Bool addPacketRouterAckCommand(NetCommandRef *msg);
- Bool isRoomForPacketRouterAckMessage(NetCommandRef *msg);
- Bool addDisconnectChatCommand(NetCommandRef *msg);
- Bool isRoomForDisconnectChatMessage(NetCommandRef *msg);
- Bool addChatCommand(NetCommandRef *msg);
- Bool isRoomForChatMessage(NetCommandRef *msg);
- Bool addDisconnectVoteCommand(NetCommandRef *msg);
- Bool isRoomForDisconnectVoteMessage(NetCommandRef *msg);
- Bool addProgressMessage( NetCommandRef *msg );
- Bool isRoomForProgressMessage( NetCommandRef *msg );
- Bool addLoadCompleteMessage( NetCommandRef *msg );
- Bool isRoomForLoadCompleteMessage( NetCommandRef *msg );
- Bool addTimeOutGameStartMessage( NetCommandRef *msg );
- Bool isRoomForTimeOutGameStartMessage( NetCommandRef *msg );
- Bool addWrapperCommand(NetCommandRef *msg);
- Bool isRoomForWrapperMessage(NetCommandRef *msg);
- Bool addFileCommand(NetCommandRef *msg);
- Bool isRoomForFileMessage(NetCommandRef *msg);
- Bool addFileAnnounceCommand(NetCommandRef *msg);
- Bool isRoomForFileAnnounceMessage(NetCommandRef *msg);
- Bool addFileProgressCommand(NetCommandRef *msg);
- Bool isRoomForFileProgressMessage(NetCommandRef *msg);
- Bool addDisconnectFrameCommand(NetCommandRef *msg);
- Bool isRoomForDisconnectFrameMessage(NetCommandRef *msg);
- Bool addDisconnectScreenOffCommand(NetCommandRef *msg);
- Bool isRoomForDisconnectScreenOffMessage(NetCommandRef *msg);
- Bool addFrameResendRequestCommand(NetCommandRef *msg);
- Bool isRoomForFrameResendRequestMessage(NetCommandRef *msg);
- Bool isAckRepeat(NetCommandRef *msg);
- Bool isAckBothRepeat(NetCommandRef *msg);
- Bool isAckStage1Repeat(NetCommandRef *msg);
- Bool isAckStage2Repeat(NetCommandRef *msg);
- Bool isFrameRepeat(NetCommandRef *msg);
- static NetCommandMsg * readGameMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readAckBothMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readAckStage1Message(UnsignedByte *data, Int &i);
- static NetCommandMsg * readAckStage2Message(UnsignedByte *data, Int &i);
- static NetCommandMsg * readFrameMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readPlayerLeaveMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readRunAheadMetricsMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readRunAheadMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readDestroyPlayerMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readKeepAliveMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readDisconnectKeepAliveMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readDisconnectPlayerMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readPacketRouterQueryMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readPacketRouterAckMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readDisconnectChatMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readDisconnectVoteMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readChatMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readProgressMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readLoadCompleteMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readTimeOutGameStartMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readWrapperMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readFileMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readFileAnnounceMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readFileProgressMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readDisconnectFrameMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readDisconnectScreenOffMessage(UnsignedByte *data, Int &i);
- static NetCommandMsg * readFrameResendRequestMessage(UnsignedByte *data, Int &i);
- void writeGameMessageArgumentToPacket(GameMessageArgumentDataType type, GameMessageArgumentType arg);
- static void readGameMessageArgumentFromPacket(GameMessageArgumentDataType type, NetGameCommandMsg *msg, UnsignedByte *data, Int &i);
- void dumpPacketToLog();
- protected:
- UnsignedByte m_packet[MAX_PACKET_SIZE];
- Int m_packetLen;
- UnsignedInt m_addr;
- Int m_numCommands;
- NetCommandRef* m_lastCommand;
- UnsignedInt m_lastFrame;
- UnsignedShort m_port;
- UnsignedShort m_lastCommandID;
- UnsignedByte m_lastPlayerID;
- UnsignedByte m_lastCommandType;
- UnsignedByte m_lastRelay;
- };
- #endif // __NETPACKET_H
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