| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // NetworkInterface.h ///////////////////////////////////////////////////////////////
- // Network singleton class - defines interface to Network methods
- // Author: Matthew D. Campbell, July 2001
- #pragma once
- #ifndef _NETWORK_INTERFACE_H_
- #define _NETWORK_INTERFACE_H_
- #include "Common/MessageStream.h"
- #include "GameNetwork/ConnectionManager.h"
- #include "GameNetwork/User.h"
- #include "GameNetwork/NetworkDefs.h"
- // forward declarations
- struct CommandPacket;
- class GameMessage;
- class GameInfo;
- void ClearCommandPacket(UnsignedInt frame); ///< ClearCommandPacket clears the command packet at the start of the frame.
- CommandPacket *GetCommandPacket(void); ///< TheNetwork calls GetCommandPacket to get commands to send.
- /**
- * Interface definition for the Network.
- */
- class NetworkInterface : public SubsystemInterface
- {
- protected:
- public:
- virtual ~NetworkInterface() { };
- static NetworkInterface * createNetwork( void );
- //---------------------------------------------------------------------------------------
- // SubsystemInterface functions
- virtual void init( void ) = 0; ///< Initialize the network
- virtual void reset( void ) = 0; ///< Re-initialize the network
- virtual void update( void ) = 0; ///< Updates the network
- virtual void liteupdate( void ) = 0; ///< does a lightweight update for passing messages around.
- virtual void setLocalAddress(UnsignedInt ip, UnsignedInt port) = 0; ///< Tell the network what local ip and port to bind to.
- virtual Bool isFrameDataReady( void ) = 0; ///< Are the commands for the next frame available?
- virtual void parseUserList( const GameInfo *game ) = 0; ///< Parse a userlist, creating connections
- virtual void startGame(void) = 0; ///< Sets the network game frame counter to -1
- virtual UnsignedInt getRunAhead(void) = 0; ///< Get the current RunAhead value
- virtual UnsignedInt getFrameRate(void) = 0; ///< Get the current allowed frame rate.
- virtual UnsignedInt getPacketArrivalCushion(void) = 0; ///< Get the smallest packet arrival cushion since this was last called.
- // Chat functions
- virtual void sendChat(UnicodeString text, Int playerMask) = 0; ///< Send a chat line using the normal system.
- virtual void sendDisconnectChat(UnicodeString text) = 0; ///< Send a chat line using the disconnect manager.
- virtual void sendFile(AsciiString path, UnsignedByte playerMask, UnsignedShort commandID) = 0;
- virtual UnsignedShort sendFileAnnounce(AsciiString path, UnsignedByte playerMask) = 0;
- virtual Int getFileTransferProgress(Int playerID, AsciiString path) = 0;
- virtual Bool areAllQueuesEmpty(void) = 0;
- virtual void quitGame() = 0; ///< Quit the game right now.
-
- virtual void selfDestructPlayer(Int index) = 0;
- virtual void voteForPlayerDisconnect(Int slot) = 0; ///< register a vote towards this player's disconnect.
- virtual Bool isPacketRouter( void ) = 0;
- // Bandwidth metrics
- virtual Real getIncomingBytesPerSecond( void ) = 0;
- virtual Real getIncomingPacketsPerSecond( void ) = 0;
- virtual Real getOutgoingBytesPerSecond( void ) = 0;
- virtual Real getOutgoingPacketsPerSecond( void ) = 0;
- virtual Real getUnknownBytesPerSecond( void ) = 0;
- virtual Real getUnknownPacketsPerSecond( void ) = 0;
- virtual void updateLoadProgress( Int percent ) = 0;
- virtual void loadProgressComplete( void ) = 0;
- virtual void sendTimeOutGameStart( void ) = 0;
- virtual UnsignedInt getLocalPlayerID()= 0;
- virtual UnicodeString getPlayerName(Int playerNum)= 0;
- virtual Int getNumPlayers() = 0;
- virtual Int getAverageFPS() = 0;
- virtual Int getSlotAverageFPS(Int slot) = 0;
- virtual void attachTransport(Transport *transport) = 0;
- virtual void initTransport() = 0;
- virtual Bool sawCRCMismatch() = 0;
- virtual void setSawCRCMismatch() = 0;
- virtual Bool isPlayerConnected(Int playerID) = 0;
- virtual void notifyOthersOfCurrentFrame() = 0; ///< Tells all the other players what frame we are on.
- virtual void notifyOthersOfNewFrame(UnsignedInt frame) = 0; ///< Tells all the other players that we are on a new frame.
- virtual Int getExecutionFrame() = 0; ///< Returns the next valid frame for simultaneous command execution.
- #if defined(_DEBUG) || defined(_INTERNAL)
- virtual void toggleNetworkOn( void ) = 0; ///< toggle whether or not to send network traffic.
- #endif
- // For disconnect blame assignment
- virtual UnsignedInt getPingFrame() = 0;
- virtual Int getPingsSent() = 0;
- virtual Int getPingsRecieved() = 0;
- };
- /**
- * ResolveIP turns a string ("games2.westwood.com", or "192.168.0.1") into
- * a 32-bit unsigned integer.
- */
- UnsignedInt ResolveIP(AsciiString host);
- #endif // _NETWORK_INTERFACE_H_
|