GameMusic.cpp 5.0 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. //----------------------------------------------------------------------------
  24. //
  25. // Westwood Studios Pacific.
  26. //
  27. // Confidential Information
  28. // Copyright(C) 2001 - All Rights Reserved
  29. //
  30. //----------------------------------------------------------------------------
  31. //
  32. // Project: RTS3
  33. //
  34. // File name: GameMusic.cpp
  35. //
  36. // Created: 5/01/01
  37. //
  38. //----------------------------------------------------------------------------
  39. //----------------------------------------------------------------------------
  40. // Includes
  41. //----------------------------------------------------------------------------
  42. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  43. #include "Common/GameMusic.h"
  44. #include "Common/AudioEventRTS.h"
  45. #include "Common/AudioRequest.h"
  46. #include "Common/GameAudio.h"
  47. #include "Common/INI.h"
  48. //----------------------------------------------------------------------------
  49. // Externals
  50. //----------------------------------------------------------------------------
  51. //----------------------------------------------------------------------------
  52. // Defines
  53. //----------------------------------------------------------------------------
  54. #define MUSIC_PATH "Data\\Audio\\Tracks" // directory path to the music files
  55. //----------------------------------------------------------------------------
  56. // Private Types
  57. //----------------------------------------------------------------------------
  58. //-------------------------------------------------------------------------------------------------
  59. /** The INI data fields for music tracks */
  60. //-------------------------------------------------------------------------------------------------
  61. const FieldParse MusicTrack::m_musicTrackFieldParseTable[] =
  62. {
  63. { "Filename", INI::parseAsciiString, NULL, offsetof( MusicTrack, filename ) },
  64. { "Volume", INI::parsePercentToReal, NULL, offsetof( MusicTrack, volume ) },
  65. { "Ambient", INI::parseBool, NULL, offsetof( MusicTrack, ambient ) },
  66. { NULL, NULL, NULL, 0 },
  67. };
  68. //-------------------------------------------------------------------------------------------------
  69. MusicManager::MusicManager()
  70. {
  71. }
  72. //-------------------------------------------------------------------------------------------------
  73. MusicManager::~MusicManager()
  74. {
  75. }
  76. //-------------------------------------------------------------------------------------------------
  77. void MusicManager::playTrack( AudioEventRTS *eventToUse )
  78. {
  79. AudioRequest *audioRequest = TheAudio->allocateAudioRequest( true );
  80. audioRequest->m_pendingEvent = eventToUse;
  81. audioRequest->m_request = AR_Play;
  82. TheAudio->appendAudioRequest( audioRequest );
  83. }
  84. //-------------------------------------------------------------------------------------------------
  85. void MusicManager::stopTrack( AudioHandle eventToRemove )
  86. {
  87. AudioRequest *audioRequest = TheAudio->allocateAudioRequest( false );
  88. audioRequest->m_handleToInteractOn = eventToRemove;
  89. audioRequest->m_request = AR_Stop;
  90. TheAudio->appendAudioRequest( audioRequest );
  91. }
  92. //-------------------------------------------------------------------------------------------------
  93. void MusicManager::addAudioEvent( AudioEventRTS *eventToAdd )
  94. {
  95. playTrack( eventToAdd );
  96. }
  97. //-------------------------------------------------------------------------------------------------
  98. void MusicManager::removeAudioEvent( AudioHandle eventToRemove )
  99. {
  100. stopTrack( eventToRemove );
  101. }