| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright(C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: GameMusic.cpp
- //
- // Created: 5/01/01
- //
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/GameMusic.h"
- #include "Common/AudioEventRTS.h"
- #include "Common/AudioRequest.h"
- #include "Common/GameAudio.h"
- #include "Common/INI.h"
- //----------------------------------------------------------------------------
- // Externals
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Defines
- //----------------------------------------------------------------------------
- #define MUSIC_PATH "Data\\Audio\\Tracks" // directory path to the music files
- //----------------------------------------------------------------------------
- // Private Types
- //----------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- /** The INI data fields for music tracks */
- //-------------------------------------------------------------------------------------------------
- const FieldParse MusicTrack::m_musicTrackFieldParseTable[] =
- {
- { "Filename", INI::parseAsciiString, NULL, offsetof( MusicTrack, filename ) },
- { "Volume", INI::parsePercentToReal, NULL, offsetof( MusicTrack, volume ) },
- { "Ambient", INI::parseBool, NULL, offsetof( MusicTrack, ambient ) },
- { NULL, NULL, NULL, 0 },
- };
- //-------------------------------------------------------------------------------------------------
- MusicManager::MusicManager()
- {
- }
- //-------------------------------------------------------------------------------------------------
- MusicManager::~MusicManager()
- {
- }
- //-------------------------------------------------------------------------------------------------
- void MusicManager::playTrack( AudioEventRTS *eventToUse )
- {
- AudioRequest *audioRequest = TheAudio->allocateAudioRequest( true );
- audioRequest->m_pendingEvent = eventToUse;
- audioRequest->m_request = AR_Play;
- TheAudio->appendAudioRequest( audioRequest );
- }
- //-------------------------------------------------------------------------------------------------
- void MusicManager::stopTrack( AudioHandle eventToRemove )
- {
- AudioRequest *audioRequest = TheAudio->allocateAudioRequest( false );
- audioRequest->m_handleToInteractOn = eventToRemove;
- audioRequest->m_request = AR_Stop;
- TheAudio->appendAudioRequest( audioRequest );
- }
- //-------------------------------------------------------------------------------------------------
- void MusicManager::addAudioEvent( AudioEventRTS *eventToAdd )
- {
- playTrack( eventToAdd );
- }
- //-------------------------------------------------------------------------------------------------
- void MusicManager::removeAudioEvent( AudioHandle eventToRemove )
- {
- stopTrack( eventToRemove );
- }
|