DamageFX.cpp 11 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: DamageFX.cpp ///////////////////////////////////////////////////////////////////////////////
  24. // Author: Steven Johnson, November 2001
  25. // Desc: DamageFX descriptions
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
  29. #define DEFINE_DAMAGE_NAMES // for DamageNames[]
  30. #include "Common/INI.h"
  31. #include "Common/ThingFactory.h"
  32. #include "Common/ThingTemplate.h"
  33. #include "Common/DamageFX.h"
  34. #include "Common/GameAudio.h"
  35. #include "GameClient/FXList.h"
  36. #include "GameLogic/Damage.h"
  37. #include "GameLogic/GameLogic.h"
  38. #include "GameLogic/Object.h"
  39. #include "GameClient/GameClient.h"
  40. #include "GameClient/InGameUI.h"
  41. ///////////////////////////////////////////////////////////////////////////////////////////////////
  42. // PUBLIC DATA ////////////////////////////////////////////////////////////////////////////////////
  43. ///////////////////////////////////////////////////////////////////////////////////////////////////
  44. DamageFXStore *TheDamageFXStore = NULL; ///< the DamageFX store definition
  45. ///////////////////////////////////////////////////////////////////////////////////////////////////
  46. // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
  47. ///////////////////////////////////////////////////////////////////////////////////////////////////
  48. ///////////////////////////////////////////////////////////////////////////////////////////////////
  49. // PRIVATE CLASSES ///////////////////////////////////////////////////////////////////////////////////
  50. ///////////////////////////////////////////////////////////////////////////////////////////////////
  51. ///////////////////////////////////////////////////////////////////////////////////////////////////
  52. // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
  53. ///////////////////////////////////////////////////////////////////////////////////////////////////
  54. //-------------------------------------------------------------------------------------------------
  55. DamageFX::DamageFX()
  56. {
  57. // not necessary.
  58. //clear();
  59. }
  60. //-------------------------------------------------------------------------------------------------
  61. void DamageFX::clear()
  62. {
  63. for (Int dt = 0; dt < DAMAGE_NUM_TYPES; ++dt)
  64. {
  65. for (Int v = LEVEL_FIRST; v <= LEVEL_LAST; ++v)
  66. {
  67. m_dfx[dt][v].clear();
  68. }
  69. }
  70. }
  71. //-------------------------------------------------------------------------------------------------
  72. UnsignedInt DamageFX::getDamageFXThrottleTime(DamageType t, const Object* source) const
  73. {
  74. return m_dfx[t][source ? source->getVeterancyLevel() : LEVEL_REGULAR].m_damageFXThrottleTime;
  75. }
  76. //-------------------------------------------------------------------------------------------------
  77. void DamageFX::doDamageFX(DamageType t, Real damageAmount, const Object* source, const Object* victim) const
  78. {
  79. ConstFXListPtr fx = getDamageFXList(t, damageAmount, source);
  80. // since the victim is receiving the damage, it's the "primary" object.
  81. // the source is the "secondary" object -- unused by most fx, but could be
  82. // useful in some cases.
  83. FXList::doFXObj(fx, victim, source);
  84. }
  85. //-------------------------------------------------------------------------------------------------
  86. ConstFXListPtr DamageFX::getDamageFXList(DamageType t, Real damageAmount, const Object* source) const
  87. {
  88. /*
  89. if damage is zero, never do damage fx. this is by design, since "zero" damage can happen
  90. with some special weapons, like the battleship, which is a "faux" weapon that never does damage.
  91. if you really need to change this for some reason, consider carefully... (srj)
  92. */
  93. if (damageAmount == 0.0f)
  94. return NULL;
  95. const DFX& dfx = m_dfx[t][source ? source->getVeterancyLevel() : LEVEL_REGULAR];
  96. ConstFXListPtr fx =
  97. damageAmount >= dfx.m_amountForMajorFX ?
  98. dfx.m_majorDamageFXList :
  99. dfx.m_minorDamageFXList;
  100. return fx;
  101. }
  102. //-------------------------------------------------------------------------------------------------
  103. const FieldParse* DamageFX::getFieldParse() const
  104. {
  105. static const FieldParse myFieldParse[] =
  106. {
  107. { "AmountForMajorFX", parseAmount, NULL, 0 },
  108. { "MajorFX", parseMajorFXList, NULL, 0 },
  109. { "MinorFX", parseMinorFXList, NULL, 0 },
  110. { "ThrottleTime", parseTime, NULL, 0 },
  111. { "VeterancyAmountForMajorFX", parseAmount, TheVeterancyNames, 0 },
  112. { "VeterancyMajorFX", parseMajorFXList, TheVeterancyNames, 0 },
  113. { "VeterancyMinorFX", parseMinorFXList, TheVeterancyNames, 0 },
  114. { "VeterancyThrottleTime", parseTime, TheVeterancyNames, 0 },
  115. { 0, 0, 0,0 }
  116. };
  117. return myFieldParse;
  118. }
  119. //-------------------------------------------------------------------------------------------Static
  120. static void parseCommonStuff(
  121. INI* ini,
  122. ConstCharPtrArray names,
  123. VeterancyLevel& vetFirst,
  124. VeterancyLevel& vetLast,
  125. DamageType& damageFirst,
  126. DamageType& damageLast
  127. )
  128. {
  129. if (names)
  130. {
  131. vetFirst = (VeterancyLevel)INI::scanIndexList(ini->getNextToken(), names);
  132. vetLast = vetFirst;
  133. }
  134. else
  135. {
  136. vetFirst = LEVEL_FIRST;
  137. vetLast = LEVEL_LAST;
  138. }
  139. const char* damageName = ini->getNextToken();
  140. if (stricmp(damageName, "Default") == 0)
  141. {
  142. damageFirst = (DamageType)0;
  143. damageLast = (DamageType)(DAMAGE_NUM_TYPES - 1);
  144. }
  145. else
  146. {
  147. damageFirst = (DamageType)INI::scanIndexList(damageName, TheDamageNames);
  148. damageLast = damageFirst;
  149. }
  150. }
  151. //-------------------------------------------------------------------------------------------Static
  152. /*static*/ void DamageFX::parseAmount( INI* ini, void* instance, void* /*store*/, const void* userData )
  153. {
  154. DamageFX* self = (DamageFX*)instance;
  155. ConstCharPtrArray names = (ConstCharPtrArray)userData;
  156. VeterancyLevel vetFirst, vetLast;
  157. DamageType damageFirst, damageLast;
  158. parseCommonStuff(ini, names, vetFirst, vetLast, damageFirst, damageLast);
  159. Real amt = INI::scanReal(ini->getNextToken());
  160. for (Int dt = damageFirst; dt <= damageLast; ++dt)
  161. {
  162. for (Int v = vetFirst; v <= vetLast; ++v)
  163. {
  164. self->m_dfx[dt][v].m_amountForMajorFX = amt;
  165. }
  166. }
  167. }
  168. //-------------------------------------------------------------------------------------------Static
  169. /*static*/ void DamageFX::parseMajorFXList( INI* ini, void* instance, void* /*store*/, const void* userData )
  170. {
  171. DamageFX* self = (DamageFX*)instance;
  172. ConstCharPtrArray names = (ConstCharPtrArray)userData;
  173. VeterancyLevel vetFirst, vetLast;
  174. DamageType damageFirst, damageLast;
  175. parseCommonStuff(ini, names, vetFirst, vetLast, damageFirst, damageLast);
  176. ConstFXListPtr fx;
  177. INI::parseFXList(ini, NULL, &fx, NULL);
  178. for (Int dt = damageFirst; dt <= damageLast; ++dt)
  179. {
  180. for (Int v = vetFirst; v <= vetLast; ++v)
  181. {
  182. self->m_dfx[dt][v].m_majorDamageFXList = fx;
  183. }
  184. }
  185. }
  186. //-------------------------------------------------------------------------------------------Static
  187. /*static*/ void DamageFX::parseMinorFXList( INI* ini, void* instance, void* /*store*/, const void* userData )
  188. {
  189. DamageFX* self = (DamageFX*)instance;
  190. ConstCharPtrArray names = (ConstCharPtrArray)userData;
  191. VeterancyLevel vetFirst, vetLast;
  192. DamageType damageFirst, damageLast;
  193. parseCommonStuff(ini, names, vetFirst, vetLast, damageFirst, damageLast);
  194. ConstFXListPtr fx;
  195. INI::parseFXList(ini, NULL, &fx, NULL);
  196. for (Int dt = damageFirst; dt <= damageLast; ++dt)
  197. {
  198. for (Int v = vetFirst; v <= vetLast; ++v)
  199. {
  200. self->m_dfx[dt][v].m_minorDamageFXList = fx;
  201. }
  202. }
  203. }
  204. //-------------------------------------------------------------------------------------------Static
  205. /*static*/ void DamageFX::parseTime( INI* ini, void* instance, void* /*store*/, const void* userData )
  206. {
  207. DamageFX* self = (DamageFX*)instance;
  208. ConstCharPtrArray names = (ConstCharPtrArray)userData;
  209. VeterancyLevel vetFirst, vetLast;
  210. DamageType damageFirst, damageLast;
  211. parseCommonStuff(ini, names, vetFirst, vetLast, damageFirst, damageLast);
  212. UnsignedInt t;
  213. INI::parseDurationUnsignedInt(ini, NULL, &t, NULL);
  214. for (Int dt = damageFirst; dt <= damageLast; ++dt)
  215. {
  216. for (Int v = vetFirst; v <= vetLast; ++v)
  217. {
  218. self->m_dfx[dt][v].m_damageFXThrottleTime = t;
  219. }
  220. }
  221. }
  222. //-------------------------------------------------------------------------------------------------
  223. //-------------------------------------------------------------------------------------------------
  224. //-------------------------------------------------------------------------------------------------
  225. //-------------------------------------------------------------------------------------------------
  226. DamageFXStore::DamageFXStore()
  227. {
  228. m_dfxmap.clear();
  229. }
  230. //-------------------------------------------------------------------------------------------------
  231. DamageFXStore::~DamageFXStore()
  232. {
  233. m_dfxmap.clear();
  234. }
  235. //-------------------------------------------------------------------------------------------------
  236. const DamageFX *DamageFXStore::findDamageFX(AsciiString name) const
  237. {
  238. NameKeyType namekey = TheNameKeyGenerator->nameToKey(name);
  239. DamageFXMap::const_iterator it = m_dfxmap.find(namekey);
  240. if (it == m_dfxmap.end())
  241. {
  242. return NULL;
  243. }
  244. else
  245. {
  246. return &(*it).second;
  247. }
  248. }
  249. //-------------------------------------------------------------------------------------------------
  250. void DamageFXStore::init()
  251. {
  252. }
  253. //-------------------------------------------------------------------------------------------------
  254. void DamageFXStore::reset()
  255. {
  256. }
  257. //-------------------------------------------------------------------------------------------------
  258. void DamageFXStore::update()
  259. {
  260. }
  261. //-------------------------------------------------------------------------------------------------
  262. /*static */ void DamageFXStore::parseDamageFXDefinition(INI* ini)
  263. {
  264. const char *c = ini->getNextToken();
  265. NameKeyType key = TheNameKeyGenerator->nameToKey(c);
  266. DamageFX& dfx = TheDamageFXStore->m_dfxmap[key];
  267. dfx.clear();
  268. ini->initFromINI(&dfx, dfx.getFieldParse());
  269. }