GameMain.cpp 1.6 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // GameMain.cpp
  24. // The main entry point for the game
  25. // Author: Michael S. Booth, April 2001
  26. #include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
  27. #include "Common/GameEngine.h"
  28. /**
  29. * This is the entry point for the game system.
  30. */
  31. void GameMain( int argc, char *argv[] )
  32. {
  33. // initialize the game engine using factory function
  34. TheGameEngine = CreateGameEngine();
  35. TheGameEngine->init(argc, argv);
  36. // run it
  37. TheGameEngine->execute();
  38. // since execute() returned, we are exiting the game
  39. delete TheGameEngine;
  40. TheGameEngine = NULL;
  41. }