INIAiData.cpp 2.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: INIAiData.cpp //////////////////////////////////////////////////////////////////////////
  24. // Author: John Ahlquist, March 2002
  25. // Desc: Parsing AIData INI entries
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/INI.h"
  30. #include "GameLogic/AI.h"
  31. ///////////////////////////////////////////////////////////////////////////////////////////////////
  32. // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
  33. ///////////////////////////////////////////////////////////////////////////////////////////////////
  34. ///////////////////////////////////////////////////////////////////////////////////////////////////
  35. // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
  36. ///////////////////////////////////////////////////////////////////////////////////////////////////
  37. //-------------------------------------------------------------------------------------------------
  38. /** Parse GameData entry */
  39. //-------------------------------------------------------------------------------------------------
  40. void INI::parseAIDataDefinition( INI* ini )
  41. {
  42. AI::parseAiDataDefinition(ini);
  43. }