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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: INICommandSet.cpp ////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, March 2002
- // Desc: Command sets are a configurable set of CommandButtons, we will use the sets as
- // part of the context sensitive user interface
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/INI.h"
- #include "GameClient/ControlBar.h"
- //-------------------------------------------------------------------------------------------------
- /** Parse a command set */
- //-------------------------------------------------------------------------------------------------
- void INI::parseCommandSetDefinition( INI *ini )
- {
- ControlBar::parseCommandSetDefinition(ini);
- } // end parseCommandSetDefinition
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