| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: INIMultiplayer.cpp ///////////////////////////////////////////////////////////////////////////
- // Author: Matthew D. Campbell, January 2002
- // Desc: Parsing MultiplayerSettings and MultiplayerColor INI entries
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/INI.h"
- #include "Common/MultiplayerSettings.h"
- void INI::parseMultiplayerSettingsDefinition( INI* ini )
- {
- if( TheMultiplayerSettings )
- {
- //
- // if the type of loading we're doing creates override data, we need to
- // be loading into a new override item
- //
- if( ini->getLoadType() == INI_LOAD_CREATE_OVERRIDES )
- {
- DEBUG_ASSERTCRASH(false, ("Creating an override of MultiplayerSettings!"));
- }
- } // end if
- else
- {
- // we don't have any multiplayer settings instance at all yet, create one
- TheMultiplayerSettings = NEW MultiplayerSettings;
- } // end else
- // parse the ini definition
- ini->initFromINI( TheMultiplayerSettings, TheMultiplayerSettings->getFieldParse() );
- }
- void INI::parseMultiplayerColorDefinition( INI* ini )
- {
- const char *c;
- AsciiString name;
- MultiplayerColorDefinition *multiplayerColorDefinition;
- // read the name
- c = ini->getNextToken();
- name.set( c );
- // find existing item if present, but this type does not allow overrides,
- //so if it exists just overwrite it.
- multiplayerColorDefinition = TheMultiplayerSettings->findMultiplayerColorDefinitionByName( name );
- if( multiplayerColorDefinition == NULL )
- multiplayerColorDefinition = TheMultiplayerSettings->newMultiplayerColorDefinition( name );
- ini->initFromINI( multiplayerColorDefinition, multiplayerColorDefinition->getFieldParse() );
- multiplayerColorDefinition->setColor(multiplayerColorDefinition->getRGBValue());
- multiplayerColorDefinition->setNightColor(multiplayerColorDefinition->getRGBNightValue());
- }
|