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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: INIObject.cpp ////////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, November 2001
- // Desc: Parsing Object INI entries
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/INI.h"
- #include "Common/ThingTemplate.h"
- #include "Common/ThingFactory.h"
- #include "GameLogic/Module/OpenContain.h"
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- /** Parse Object entry */
- //-------------------------------------------------------------------------------------------------
- void INI::parseObjectDefinition( INI* ini )
- {
- AsciiString name = ini->getNextToken();
- ThingFactory::parseObjectDefinition(ini, name, AsciiString::TheEmptyString);
- }
- //-------------------------------------------------------------------------------------------------
- /** Parse Object entry */
- //-------------------------------------------------------------------------------------------------
- void INI::parseObjectReskinDefinition( INI* ini )
- {
- AsciiString name = ini->getNextToken();
- AsciiString reskinFrom = ini->getNextToken();
- ThingFactory::parseObjectDefinition(ini, name, reskinFrom);
- }
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