INIParticleSys.cpp 2.0 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: INIParticleSys.cpp ///////////////////////////////////////////////////////////////////////////
  24. // Author: Michael S. Booth, November 2001
  25. // Desc: Parsing Particle System INI entries
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  28. #include "Common/INI.h"
  29. #include "GameClient/ParticleSys.h"
  30. /**
  31. * Parse entry
  32. */
  33. void INI::parseParticleSystemDefinition( INI* ini )
  34. {
  35. AsciiString name;
  36. // read the name
  37. const char* c = ini->getNextToken();
  38. name.set( c );
  39. // find existing item if present
  40. ParticleSystemTemplate *sysTemplate = const_cast<ParticleSystemTemplate*>(TheParticleSystemManager->findTemplate( name ));
  41. if (sysTemplate == NULL)
  42. {
  43. // no item is present, create a new one
  44. sysTemplate = TheParticleSystemManager->newTemplate( name );
  45. }
  46. // parse the ini definition
  47. ini->initFromINI( sysTemplate, sysTemplate->getFieldParse() );
  48. }