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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: INITerrain.cpp ///////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, December 2001
- // Desc: Terrain type INI loading
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/INI.h"
- #include "Common/TerrainTypes.h"
- //-------------------------------------------------------------------------------------------------
- /** Parse Terrain type entry */
- //-------------------------------------------------------------------------------------------------
- void INI::parseTerrainDefinition( INI* ini )
- {
- AsciiString name;
- TerrainType *terrainType;
- // read the name
- const char* c = ini->getNextToken();
- name.set( c );
- // find existing item if present
- terrainType = TheTerrainTypes->findTerrain( name );
- if( terrainType == NULL )
- terrainType = TheTerrainTypes->newTerrain( name );
- // sanity
- DEBUG_ASSERTCRASH( terrainType, ("Unable to allocate terrain type '%s'\n", name.str()) );
- // parse the ini definition
- ini->initFromINI( terrainType, terrainType->getFieldParse() );
- } // end parseTerrain
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