INITerrainBridge.cpp 2.5 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: INITerrainBridge.cpp /////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, December 2001
  25. // Desc: Terrain bridge INI loading
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/INI.h"
  30. #include "GameClient/TerrainRoads.h"
  31. //-------------------------------------------------------------------------------------------------
  32. /** Parse Terrain Bridge entry */
  33. //-------------------------------------------------------------------------------------------------
  34. void INI::parseTerrainBridgeDefinition( INI* ini )
  35. {
  36. AsciiString name;
  37. TerrainRoadType *bridge;
  38. // read the name
  39. const char* c = ini->getNextToken();
  40. name.set( c );
  41. // find existing item if present or allocate new one
  42. bridge = TheTerrainRoads->findBridge( name );
  43. // if item is found it better already be a bridge
  44. if( bridge )
  45. {
  46. // sanity
  47. DEBUG_ASSERTCRASH( bridge->isBridge(), ("Redefining road '%s' as a bridge!\n",
  48. bridge->getName().str()) );
  49. throw INI_INVALID_DATA;
  50. } // end if
  51. if( bridge == NULL )
  52. bridge = TheTerrainRoads->newBridge( name );
  53. DEBUG_ASSERTCRASH( bridge, ("Unable to allcoate bridge '%s'\n", name.str()) );
  54. // parse the ini definition
  55. ini->initFromINI( bridge, bridge->getBridgeFieldParse() );
  56. } // end parseTerrainBridge