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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: MultiplayerSettings.cpp ///////////////////////////////////////////////////////////////////////////
- // The MultiplayerSettings object
- // Author: Matthew D. Campbell, January 2002
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #define DEFINE_TERRAIN_LOD_NAMES
- #define DEFINE_TIME_OF_DAY_NAMES
- #include "Common/MultiplayerSettings.h"
- #include "Common/INI.h"
- #include "GameNetwork/GameInfo.h" // for PLAYERTEMPLATE_*
- // PUBLIC DATA ////////////////////////////////////////////////////////////////////////////////////
- MultiplayerSettings *TheMultiplayerSettings = NULL; ///< The MultiplayerSettings singleton
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- const FieldParse MultiplayerColorDefinition::m_colorFieldParseTable[] =
- {
- { "TooltipName", INI::parseAsciiString, NULL, offsetof( MultiplayerColorDefinition, m_tooltipName ) },
- { "RGBColor", INI::parseRGBColor, NULL, offsetof( MultiplayerColorDefinition, m_rgbValue ) },
- { "RGBNightColor", INI::parseRGBColor, NULL, offsetof( MultiplayerColorDefinition, m_rgbValueNight ) },
- { NULL, NULL, NULL, 0 } // keep this last
- };
- const FieldParse MultiplayerSettings::m_multiplayerSettingsFieldParseTable[] =
- {
- { "InitialCreditsMin", INI::parseInt, NULL, offsetof( MultiplayerSettings, m_initialCreditsMin ) },
- { "InitialCreditsMax", INI::parseInt, NULL, offsetof( MultiplayerSettings, m_initialCreditsMax ) },
- { "StartCountdownTimer", INI::parseInt, NULL, offsetof( MultiplayerSettings, m_startCountdownTimerSeconds ) },
- { "MaxBeaconsPerPlayer", INI::parseInt, NULL, offsetof( MultiplayerSettings, m_maxBeaconsPerPlayer ) },
- { "UseShroud", INI::parseBool, NULL, offsetof( MultiplayerSettings, m_isShroudInMultiplayer ) },
- { "ShowRandomPlayerTemplate", INI::parseBool, NULL, offsetof( MultiplayerSettings, m_showRandomPlayerTemplate ) },
- { "ShowRandomStartPos", INI::parseBool, NULL, offsetof( MultiplayerSettings, m_showRandomStartPos ) },
- { "ShowRandomColor", INI::parseBool, NULL, offsetof( MultiplayerSettings, m_showRandomColor ) },
- { NULL, NULL, NULL, 0 } // keep this last
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- MultiplayerSettings::MultiplayerSettings()
- {
- m_initialCreditsMin = 5000;
-
- //Fixed And Added Code By Sadullah Nader
- //DID U MEAN m_initialCreditsMax = 10000;?
- //Initializations inserted
- m_initialCreditsMax = 10000;
- m_maxBeaconsPerPlayer = 3;
- //
- m_startCountdownTimerSeconds = 0;
- m_numColors = 0;
- m_isShroudInMultiplayer = TRUE;
- m_showRandomPlayerTemplate = TRUE;
- m_showRandomStartPos = TRUE;
- m_showRandomColor = TRUE;
-
- m_observerColor;
- m_randomColor;
- } // end MultiplayerSettings
- MultiplayerColorDefinition::MultiplayerColorDefinition()
- {
- m_tooltipName.clear();
- m_rgbValue.setFromInt(0xFFFFFFFF);
- m_rgbValueNight=m_rgbValue;
- m_color = 0xFFFFFFFF;
- m_colorNight = m_color;
- }
- MultiplayerColorDefinition * MultiplayerSettings::getColor(Int which)
- {
- if (which == PLAYERTEMPLATE_RANDOM)
- {
- return &m_randomColor;
- }
- else if (which == PLAYERTEMPLATE_OBSERVER)
- {
- return &m_observerColor;
- }
- else if (which < 0 || which >= getNumColors())
- {
- return NULL;
- }
- return &m_colorList[which];
- }
- MultiplayerColorDefinition * MultiplayerSettings::findMultiplayerColorDefinitionByName(AsciiString name)
- {
- MultiplayerColorIter iter = m_colorList.begin();
- while (iter != m_colorList.end())
- {
- if (iter->second.getTooltipName() == name)
- return &(iter->second);
- ++iter;
- }
- return NULL;
- }
- MultiplayerColorDefinition * MultiplayerSettings::newMultiplayerColorDefinition(AsciiString name)
- {
- MultiplayerColorDefinition tmp;
- Int numColors = getNumColors();
- m_colorList[numColors] = tmp;
- m_numColors = m_colorList.size();
- return &m_colorList[numColors];
- }
- MultiplayerColorDefinition * MultiplayerColorDefinition::operator =(const MultiplayerColorDefinition& other)
- {
- m_tooltipName = other.getTooltipName();
- m_rgbValue = other.getRGBValue();
- m_color = other.getColor();
- m_rgbValueNight = other.getRGBNightValue();
- m_colorNight = other.getNightColor();
- return this;
- }
- void MultiplayerColorDefinition::setColor( RGBColor rgb )
- {
- m_color = rgb.getAsInt() | 0xFF << 24;
- }
- void MultiplayerColorDefinition::setNightColor( RGBColor rgb )
- {
- m_colorNight = rgb.getAsInt() | 0xFF << 24;
- }
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