MissionStats.cpp 3.7 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: MissionStats.cpp /////////////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Westwood Studios Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2001 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // Project: RTS3
  34. //
  35. // File name: MissionStats.cpp
  36. //
  37. // Created: Steven Johnson, October 2001
  38. //
  39. // Desc: @todo
  40. //
  41. //-----------------------------------------------------------------------------
  42. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  43. #include "Common/MissionStats.h"
  44. #include "Common/Player.h"
  45. #include "Common/Xfer.h"
  46. //-----------------------------------------------------------------------------
  47. MissionStats::MissionStats()
  48. {
  49. init();
  50. }
  51. //-----------------------------------------------------------------------------
  52. void MissionStats::init()
  53. {
  54. Int i;
  55. for (i = 0; i < MAX_PLAYER_COUNT; ++i)
  56. {
  57. m_unitsKilled[i] = 0;
  58. m_buildingsKilled[i] = 0;
  59. }
  60. m_unitsLost = 0;
  61. m_buildingsLost = 0;
  62. //m_whoLastHurtMe = PLAYER_NONE;
  63. }
  64. // ------------------------------------------------------------------------------------------------
  65. /** CRC */
  66. // ------------------------------------------------------------------------------------------------
  67. void MissionStats::crc( Xfer *xfer )
  68. {
  69. } // end crc
  70. // ------------------------------------------------------------------------------------------------
  71. /** Xfer method
  72. * Version Info;
  73. * 1: Initial version */
  74. // ------------------------------------------------------------------------------------------------
  75. void MissionStats::xfer( Xfer *xfer )
  76. {
  77. // version
  78. XferVersion currentVersion = 1;
  79. XferVersion version = currentVersion;
  80. xfer->xferVersion( &version, currentVersion );
  81. // units killed
  82. xfer->xferUser( m_unitsKilled, sizeof( Int ) * MAX_PLAYER_COUNT );
  83. // units lost
  84. xfer->xferInt( &m_unitsLost );
  85. // buidings killed
  86. xfer->xferUser( m_buildingsKilled, sizeof( Int ) * MAX_PLAYER_COUNT );
  87. // buildings lost
  88. xfer->xferInt( &m_buildingsLost );
  89. } // end xfer
  90. // ------------------------------------------------------------------------------------------------
  91. /** Load post process */
  92. // ------------------------------------------------------------------------------------------------
  93. void MissionStats::loadPostProcess( void )
  94. {
  95. } // end loadPostProcess