CriticalSection.cpp 1.5 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  24. #include "Common/CriticalSection.h"
  25. // Definitions.
  26. CriticalSection *TheAsciiStringCriticalSection = NULL;
  27. CriticalSection *TheUnicodeStringCriticalSection = NULL;
  28. CriticalSection *TheDmaCriticalSection = NULL;
  29. CriticalSection *TheMemoryPoolCriticalSection = NULL;
  30. CriticalSection *TheDebugLogCriticalSection = NULL;
  31. #ifdef PERF_TIMERS
  32. PerfGather TheCritSecPerfGather("CritSec");
  33. #endif