| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Geometry.cpp /////////////////////////////////////////////////////////////////////////////
- // Author: Steven Johnson, Aug 2002
- // Desc:
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #define DEFINE_GEOMETRY_NAMES
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "Common/Geometry.h"
- #include "Common/INI.h"
- #include "Common/RandomValue.h"
- #include "Common/Xfer.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //=============================================================================
- /*static*/ void GeometryInfo::parseGeometryType( INI* ini, void * /*instance*/, void *store, const void* /*userData*/ )
- {
- ((GeometryInfo*)store)->m_type = (GeometryType)INI::scanIndexList(ini->getNextToken(), GeometryNames);
- ((GeometryInfo*)store)->calcBoundingStuff();
- }
- //=============================================================================
- /*static*/ void GeometryInfo::parseGeometryIsSmall( INI* ini, void * /*instance*/, void *store, const void* /*userData*/ )
- {
- ((GeometryInfo*)store)->m_isSmall = INI::scanBool(ini->getNextToken());
- ((GeometryInfo*)store)->calcBoundingStuff();
- }
- //=============================================================================
- /*static*/ void GeometryInfo::parseGeometryHeight( INI* ini, void * /*instance*/, void *store, const void* /*userData*/ )
- {
- ((GeometryInfo*)store)->m_height = INI::scanReal(ini->getNextToken());
- ((GeometryInfo*)store)->calcBoundingStuff();
- }
- //=============================================================================
- /*static*/ void GeometryInfo::parseGeometryMajorRadius( INI* ini, void * /*instance*/, void *store, const void* /*userData*/ )
- {
- ((GeometryInfo*)store)->m_majorRadius = INI::scanReal(ini->getNextToken());
- ((GeometryInfo*)store)->calcBoundingStuff();
- }
- //=============================================================================
- /*static*/ void GeometryInfo::parseGeometryMinorRadius( INI* ini, void * /*instance*/, void *store, const void* /*userData*/ )
- {
- ((GeometryInfo*)store)->m_minorRadius = INI::scanReal(ini->getNextToken());
- ((GeometryInfo*)store)->calcBoundingStuff();
- }
- //-----------------------------------------------------------------------------
- void GeometryInfo::set(GeometryType type, Bool isSmall, Real height, Real majorRadius, Real minorRadius)
- {
- m_type = type;
- m_isSmall = isSmall;
- switch(m_type)
- {
- case GEOMETRY_SPHERE:
- m_majorRadius = majorRadius;
- m_minorRadius = majorRadius;
- m_height = majorRadius;
- break;
- case GEOMETRY_CYLINDER:
- m_majorRadius = majorRadius;
- m_minorRadius = majorRadius;
- m_height = height;
- break;
- case GEOMETRY_BOX:
- m_majorRadius = majorRadius;
- m_minorRadius = minorRadius;
- m_height = height;
- break;
- };
- calcBoundingStuff();
- }
- //-----------------------------------------------------------------------------
- static Real calcDotProduct(const Coord3D& a, const Coord3D& b)
- {
- return a.x*b.x + a.y*b.y + a.z*b.z;
- }
- //-----------------------------------------------------------------------------
- static Real calcDistSquared(const Coord3D& a, const Coord3D& b)
- {
- return sqr(a.x - b.x) + sqr(a.y - b.y) + sqr(a.z - b.z);
- }
- //-----------------------------------------------------------------------------
- static Real calcPointToLineDistSquared(const Coord3D& pt, const Coord3D& lineStart, const Coord3D& lineEnd)
- {
- Coord3D line, lineToPt, closest;
- line.x = lineEnd.x - lineStart.x;
- line.y = lineEnd.y - lineStart.y;
- line.z = lineEnd.z - lineStart.z;
- lineToPt.x = pt.x - lineStart.x;
- lineToPt.y = pt.y - lineStart.y;
- lineToPt.z = pt.z - lineStart.z;
- Real dot = calcDotProduct(lineToPt, line);
- if (dot <= 0.0f)
- {
- // angle is obtuse
- return calcDistSquared(pt, lineStart);
- }
- Real lineLenSqr = calcDistSquared(lineStart, lineEnd);
- DEBUG_ASSERTCRASH(lineLenSqr==calcDotProduct(line,line),("hmm"));
- if (lineLenSqr <= dot)
- {
- return calcDistSquared(pt, lineEnd);
- }
- Real tmp = dot / lineLenSqr;
-
- closest.x = lineStart.x + tmp * line.x;
- closest.y = lineStart.y + tmp * line.y;
- closest.z = lineStart.z + tmp * line.z;
- return calcDistSquared(pt, closest);
- }
- //=============================================================================
- Bool GeometryInfo::isIntersectedByLineSegment(const Coord3D& loc, const Coord3D& from, const Coord3D& to) const
- {
- DEBUG_CRASH(("this call does not work properly for nonspheres yet. use with caution."));
- /// @todo srj -- treats everything as a sphere for now. fix.
- Real distSquared = calcPointToLineDistSquared(loc, from, to);
- return distSquared <= sqr(getBoundingSphereRadius());
- }
- //=============================================================================
- // given an object with this geom, located at 'pos', and another obj with the given
- // pos & geom, calc the min and max pitches from this to that.
- void GeometryInfo::calcPitches(const Coord3D& thisPos, const GeometryInfo& that, const Coord3D& thatPos,
- Real& minPitch, Real& maxPitch) const
- {
- Coord3D thisCenter;
- getCenterPosition(thisPos, thisCenter);
- Real dxy = sqrt(sqr(thatPos.x - thisCenter.x) + sqr(thatPos.y - thisCenter.y));
- Real dz;
-
- /** @todo srj -- this could be better, by calcing it for all the corners, not just top-center
- and bottom-center... oh well */
- dz = (thatPos.z + that.getMaxHeightAbovePosition()) - thisCenter.z;
- maxPitch = atan2(dz, dxy);
- dz = (thatPos.z - that.getMaxHeightBelowPosition()) - thisCenter.z;
- minPitch = atan2(dz, dxy);
- }
- //=============================================================================
- // given an object with this geom, SET how far above the object's canonical position its max z should extend.
- void GeometryInfo::setMaxHeightAbovePosition(Real z)
- {
- switch(m_type)
- {
- case GEOMETRY_SPHERE:
- m_majorRadius = z;
- break;
- case GEOMETRY_BOX:
- case GEOMETRY_CYLINDER:
- m_height = z;
- break;
- };
- calcBoundingStuff();
- }
- //=============================================================================
- // given an object with this geom, how far above the object's canonical position does its max z extend?
- Real GeometryInfo::getMaxHeightAbovePosition() const
- {
- switch(m_type)
- {
- case GEOMETRY_SPHERE:
- return m_majorRadius;
- case GEOMETRY_BOX:
- case GEOMETRY_CYLINDER:
- return m_height;
- };
- return 0.0f;
- }
- //=============================================================================
- // given an object with this geom, how far below the object's canonical position does its max z extend?
- Real GeometryInfo::getMaxHeightBelowPosition() const
- {
- switch(m_type)
- {
- case GEOMETRY_SPHERE:
- return m_majorRadius;
- case GEOMETRY_BOX:
- case GEOMETRY_CYLINDER:
- return 0.0f;
- };
- return 0.0f;
- }
- //=============================================================================
- // given an object with this geom, located at 'pos', where is the "center" of the geometry?
- Real GeometryInfo::getZDeltaToCenterPosition() const
- {
- return (m_type == GEOMETRY_SPHERE) ? 0.0f : (m_height * 0.5f);
- }
- //=============================================================================
- // given an object with this geom, located at 'pos', where is the "center" of the geometry?
- void GeometryInfo::getCenterPosition(const Coord3D& pos, Coord3D& center) const
- {
- center = pos;
- center.z += getZDeltaToCenterPosition();
- }
- //=============================================================================
- void GeometryInfo::expandFootprint(Real radius)
- {
- m_majorRadius += radius;
- m_minorRadius += radius;
- calcBoundingStuff();
- }
- //=============================================================================
- void GeometryInfo::get2DBounds(const Coord3D& geomCenter, Real angle, Region2D& bounds) const
- {
- switch(m_type)
- {
- case GEOMETRY_SPHERE:
- case GEOMETRY_CYLINDER:
- {
- bounds.lo.x = geomCenter.x - m_majorRadius;
- bounds.lo.y = geomCenter.y - m_majorRadius;
- bounds.hi.x = geomCenter.x + m_majorRadius;
- bounds.hi.y = geomCenter.y + m_majorRadius;
- break;
- }
- case GEOMETRY_BOX:
- {
- Real c = (Real)cos(angle);
- Real s = (Real)sin(angle);
- Real exc = m_majorRadius*c;
- Real eyc = m_minorRadius*c;
- Real exs = m_majorRadius*s;
- Real eys = m_minorRadius*s;
- Real x,y;
- x = geomCenter.x - exc - eys;
- y = geomCenter.y + eyc - exs;
- bounds.lo.x = x;
- bounds.lo.y = y;
- bounds.hi.x = x;
- bounds.hi.y = y;
-
- x = geomCenter.x + exc - eys;
- y = geomCenter.y + eyc + exs;
- if (bounds.lo.x > x) bounds.lo.x = x;
- if (bounds.lo.y > y) bounds.lo.y = y;
- if (bounds.hi.x < x) bounds.hi.x = x;
- if (bounds.hi.y < y) bounds.hi.y = y;
- x = geomCenter.x + exc + eys;
- y = geomCenter.y - eyc + exs;
- if (bounds.lo.x > x) bounds.lo.x = x;
- if (bounds.lo.y > y) bounds.lo.y = y;
- if (bounds.hi.x < x) bounds.hi.x = x;
- if (bounds.hi.y < y) bounds.hi.y = y;
- x = geomCenter.x - exc + eys;
- y = geomCenter.y - eyc - exs;
- if (bounds.lo.x > x) bounds.lo.x = x;
- if (bounds.lo.y > y) bounds.lo.y = y;
- if (bounds.hi.x < x) bounds.hi.x = x;
- if (bounds.hi.y < y) bounds.hi.y = y;
- break;
- }
- }
- }
- //=============================================================================
- void GeometryInfo::clipPointToFootprint(const Coord3D& geomCenter, Coord3D& ptToClip) const
- {
- switch(m_type)
- {
- case GEOMETRY_SPHERE:
- case GEOMETRY_CYLINDER:
- {
- Real dx = ptToClip.x - geomCenter.x;
- Real dy = ptToClip.y - geomCenter.y;
- Real radius = sqrt(sqr(dx) + sqr(dy));
- if (radius > m_majorRadius)
- {
- Real ratio = m_majorRadius / radius;
- ptToClip.x = geomCenter.x + dx * ratio;
- ptToClip.y = geomCenter.y + dy * ratio;
- }
- break;
- }
- case GEOMETRY_BOX:
- {
- ptToClip.x = clamp(geomCenter.x - m_majorRadius, ptToClip.x, geomCenter.x + m_majorRadius);
- ptToClip.y = clamp(geomCenter.y - m_minorRadius, ptToClip.y, geomCenter.y + m_minorRadius);
- break;
- }
- };
- }
- //=============================================================================
- inline Bool isWithin(Real a, Real b, Real c) { return a<=b && b<=c; }
- //=============================================================================
- Bool GeometryInfo::isPointInFootprint(const Coord3D& geomCenter, const Coord3D& pt) const
- {
- switch(m_type)
- {
- case GEOMETRY_SPHERE:
- case GEOMETRY_CYLINDER:
- {
- Real dx = pt.x - geomCenter.x;
- Real dy = pt.y - geomCenter.y;
- Real radius = sqrt(sqr(dx) + sqr(dy));
- return (radius <= m_majorRadius);
- break;
- }
- case GEOMETRY_BOX:
- {
- return isWithin(geomCenter.x - m_majorRadius, pt.x, geomCenter.x + m_majorRadius) &&
- isWithin(geomCenter.y - m_minorRadius, pt.y, geomCenter.y + m_minorRadius);
- }
- };
- return false;
- }
- //=============================================================================
- void GeometryInfo::makeRandomOffsetWithinFootprint(Coord3D& pt) const
- {
- switch(m_type)
- {
- case GEOMETRY_SPHERE:
- case GEOMETRY_CYLINDER:
- {
- #if 1
- // this is a better technique than the more obvious radius-and-angle
- // one, below, because the latter tends to clump more towards the center.
- Real maxDistSqr = sqr(m_majorRadius);
- Real distSqr;
- do
- {
- pt.x = GameLogicRandomValueReal(-m_majorRadius, m_majorRadius);
- pt.y = GameLogicRandomValueReal(-m_majorRadius, m_majorRadius);
- pt.z = 0.0f;
- distSqr = sqr(pt.x) + sqr(pt.y);
- } while (distSqr > maxDistSqr);
- #else
- Real radius = GameLogicRandomValueReal(0.0f, m_boundingCircleRadius);
- Real angle = GameLogicRandomValueReal(-PI, PI);
- pt.x = radius * Cos(angle);
- pt.y = radius * Sin(angle);
- pt.z = 0.0f;
- #endif
- break;
- }
- case GEOMETRY_BOX:
- {
- pt.x = GameLogicRandomValueReal(-m_majorRadius, m_majorRadius);
- pt.y = GameLogicRandomValueReal(-m_minorRadius, m_minorRadius);
- pt.z = 0.0f;
- break;
- }
- };
- }
- //=============================================================================
- Real GeometryInfo::getFootprintArea() const
- {
- switch(m_type)
- {
- case GEOMETRY_SPHERE:
- case GEOMETRY_CYLINDER:
- {
- return PI * sqr(m_boundingCircleRadius);
- }
- case GEOMETRY_BOX:
- {
- return 4.0f * m_majorRadius * m_minorRadius;
- }
- };
- DEBUG_CRASH(("should never get here"));
- return 0.0f;
- }
- //=============================================================================
- void GeometryInfo::calcBoundingStuff()
- {
- switch(m_type)
- {
- case GEOMETRY_SPHERE:
- {
- m_boundingSphereRadius = m_majorRadius;
- m_boundingCircleRadius = m_majorRadius;
- break;
- }
- case GEOMETRY_CYLINDER:
- {
- m_boundingCircleRadius = m_majorRadius;
- m_boundingSphereRadius = m_height*0.5;
- if (m_boundingSphereRadius < m_majorRadius)
- m_boundingSphereRadius = m_majorRadius;
- break;
- }
- case GEOMETRY_BOX:
- {
- m_boundingCircleRadius = sqrt(sqr(m_majorRadius) + sqr(m_minorRadius));
- m_boundingSphereRadius = sqrt(sqr(m_majorRadius) + sqr(m_minorRadius) + sqr(m_height*0.5));
- break;
- }
- };
- }
- #if defined(_DEBUG) || defined(_INTERNAL)
- //=============================================================================
- void GeometryInfo::tweakExtents(ExtentModType extentModType, Real extentModAmount)
- {
- switch(extentModType)
- {
- case EXTENTMOD_HEIGHT:
- m_height += extentModAmount;
- break;
- case EXTENTMOD_MAJOR:
- m_majorRadius += extentModAmount;
- break;
- case EXTENTMOD_MINOR:
- m_minorRadius += extentModAmount;
- break;
- case EXTENTMOD_TYPE:
- m_type = (GeometryType)((m_type + ((extentModType == EXTENTMOD_TYPE)?1:0)) % GEOMETRY_NUM_TYPES);
- break;
- }
- m_isSmall = false;
- calcBoundingStuff();
- }
- #endif
- #if defined(_DEBUG) || defined(_INTERNAL)
- //=============================================================================
- AsciiString GeometryInfo::getDescriptiveString() const
- {
- AsciiString msg;
- msg.format("%d/%d(%g %g %g)", (Int)m_type, (Int)m_isSmall, m_majorRadius, m_minorRadius, m_height);
- return msg;
- }
- #endif
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void GeometryInfo::crc( Xfer *xfer )
- {
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void GeometryInfo::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // type
- xfer->xferUser( &m_type, sizeof( GeometryType ) );
- // is small
- xfer->xferBool( &m_isSmall );
- // height
- xfer->xferReal( &m_height );
- // major radius
- xfer->xferReal( &m_majorRadius );
- // minor radius
- xfer->xferReal( &m_minorRadius );
- // bouncing circle radius
- xfer->xferReal( &m_boundingCircleRadius );
- // bounding sphere radius
- xfer->xferReal( &m_boundingSphereRadius );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void GeometryInfo::loadPostProcess( void )
- {
- } // end loadPostProcess
|