Snapshot.cpp 2.4 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: Snapshot.cpp /////////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, February 2002
  25. // Desc: The Snapshot object is the base class interface for data structures that will
  26. // be considered during game saves, loads, and CRC checks.
  27. ///////////////////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/GameState.h"
  30. #include "Common/Snapshot.h"
  31. // ------------------------------------------------------------------------------------------------
  32. // ------------------------------------------------------------------------------------------------
  33. Snapshot::Snapshot( void )
  34. {
  35. } // end Snapshot
  36. // ------------------------------------------------------------------------------------------------
  37. // ------------------------------------------------------------------------------------------------
  38. Snapshot::~Snapshot( void )
  39. {
  40. //
  41. // if we're loading, there are pathological cases where we could destroy snapshots while
  42. // there is an entry for them in the post processing list ... need to clean this up
  43. //
  44. ///@ todo, this might be needed in theory in the future, but iterating the post process
  45. // list in the game state is expensive because it's HUGE!
  46. //
  47. // TheGameState->notifySnapshotDeleted();
  48. } // end ~Snapshot