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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/CRC.h"
- #include "Common/Debug.h"
- void CRC::addCRC( UnsignedByte val )
- {
- int hibit;
- //cout << "\t\t" << hex << val;
- // val = htonl(val);
- //cout << " / " << hex << val <<endl;
- if (crc & 0x80000000) {
- hibit = 1;
- } else {
- hibit = 0;
- }
- crc <<= 1;
- crc += val;
- crc += hibit;
- //cout << hex << (*crc) <<endl;
- }
- void CRC::computeCRC( const void *buf, Int len )
- {
- if (!buf || len < 1)
- {
- return;
- }
- //crc = 0;
- UnsignedByte *uintPtr = (UnsignedByte *)buf;
- for (int i=0 ; i<len ; i++) {
- addCRC (*(uintPtr++));
- }
- //crc = htonl(crc);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- UnsignedInt CRC::get( void )
- {
- UnsignedInt tcrc = crc;
- return tcrc;
- } // end skip
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