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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- ///// EstablishConnectionsWindow.cpp /////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameClient/GameWindowManager.h"
- #include "Common/NameKeyGenerator.h"
- #include "GameClient/EstablishConnectionsMenu.h"
- #include "GameNetwork/GUIUtil.h"
- #include "GameNetwork/GameSpy/StagingRoomGameInfo.h"
- static WindowLayout *establishConnectionsLayout;
- static NameKeyType buttonQuitID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer1NameID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer2NameID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer3NameID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer4NameID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer5NameID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer6NameID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer7NameID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer1StatusID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer2StatusID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer3StatusID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer4StatusID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer5StatusID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer6StatusID = NAMEKEY_INVALID;
- static NameKeyType staticPlayer7StatusID = NAMEKEY_INVALID;
- static GameWindow *buttonQuitWindow = NULL;
- static GameWindow *staticPlayer1Name = NULL;
- static GameWindow *staticPlayer2Name = NULL;
- static GameWindow *staticPlayer3Name = NULL;
- static GameWindow *staticPlayer4Name = NULL;
- static GameWindow *staticPlayer5Name = NULL;
- static GameWindow *staticPlayer6Name = NULL;
- static GameWindow *staticPlayer7Name = NULL;
- static GameWindow *staticPlayer1Status = NULL;
- static GameWindow *staticPlayer2Status = NULL;
- static GameWindow *staticPlayer3Status = NULL;
- static GameWindow *staticPlayer4Status = NULL;
- static GameWindow *staticPlayer5Status = NULL;
- static GameWindow *staticPlayer6Status = NULL;
- static GameWindow *staticPlayer7Status = NULL;
- static const char *layoutFilename = "GameSpyGameOptionsMenu.wnd";
- static const char *parentName = "GameSpyGameOptionsMenuParent";
- static const char *gadgetsToHide[] =
- {
- "MapWindow",
- "StaticTextGameName",
- "StaticTextTeam",
- "StaticTextFaction",
- "StaticTextColor",
- "StaticTextPlayers",
- "TextEntryMapDisplay",
- "ButtonSelectMap",
- "ButtonStart",
- "StaticTextMapPreview",
- NULL // keep this last
- };
- static const char *perPlayerGadgetsToHide[] =
- {
- "ComboBoxTeam",
- "ComboBoxColor",
- "ComboBoxPlayerTemplate",
- "ComboBoxPlayer",
- "ButtonAccept",
- "GenericPing",
- //"ButtonStartPosition",
- NULL // keep this last
- };
- static const char *qmlayoutFilename = "WOLQuickMatchMenu.wnd";
- static const char *qmparentName = "WOLQuickMatchMenuParent";
- static const char *qmgadgetsToHide[] =
- {
- "StaticTextTitle",
- "ButtonBack",
- "ButtonOptions",
- "ButtonBuddies",
- "ButtonWiden",
- "ButtonStop",
- "ButtonStart",
- NULL // keep this last
- };
- static const char *qmperPlayerGadgetsToHide[] =
- {
- //"ButtonStartPosition",
- NULL // keep this last
- };
- static void showGameSpyGameOptionsUnderlyingGUIElements( Bool show )
- {
- ShowUnderlyingGUIElements( show, layoutFilename, parentName, gadgetsToHide, perPlayerGadgetsToHide );
-
- }
- static void showGameSpyQMUnderlyingGUIElements( Bool show )
- {
- ShowUnderlyingGUIElements( show, qmlayoutFilename, qmparentName, qmgadgetsToHide, qmperPlayerGadgetsToHide );
- }
- static void InitEstablishConnectionsDialog( void ) {
- buttonQuitID = TheNameKeyGenerator->nameToKey( AsciiString("EstablishConnectionsScreen.wnd:ButtonQuit") );
- buttonQuitWindow = TheWindowManager->winGetWindowFromId(NULL, buttonQuitID);
- }
- void ShowEstablishConnectionsWindow( void ) {
- if (establishConnectionsLayout == NULL) {
- establishConnectionsLayout = TheWindowManager->winCreateLayout( "Menus/EstablishConnectionsScreen.wnd" );
- InitEstablishConnectionsDialog();
- }
- establishConnectionsLayout->hide(FALSE);
- TheWindowManager->winSetFocus(establishConnectionsLayout->getFirstWindow());
- if (!TheGameSpyGame->isQMGame())
- {
- showGameSpyGameOptionsUnderlyingGUIElements(FALSE);
- }
- else
- {
- showGameSpyQMUnderlyingGUIElements(FALSE);
- }
- }
- void HideEstablishConnectionsWindow( void ) {
- if (establishConnectionsLayout == NULL) {
- // establishConnectionsLayout = TheWindowManager->winCreateLayout( "Menus/EstablishConnectionsScreen.wnd" );
- // InitEstablishConnectionsDialog();
- return;
- }
- // establishConnectionsLayout->hide(TRUE);
- // establishConnectionsLayout->hide(TRUE);
- // TheWindowManager->winDestroy(establishConnectionsLayout);
- establishConnectionsLayout->destroyWindows();
- establishConnectionsLayout->deleteInstance();
- establishConnectionsLayout = NULL;
- if (!TheGameSpyGame->isQMGame())
- {
- showGameSpyGameOptionsUnderlyingGUIElements(TRUE);
- }
- else
- {
- showGameSpyQMUnderlyingGUIElements(TRUE);
- }
- }
- WindowMsgHandledType EstablishConnectionsControlInput(GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2) {
- return MSG_IGNORED;
- }
- WindowMsgHandledType EstablishConnectionsControlSystem(GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2) {
- switch (msg) {
- case GBM_SELECTED:
- {
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if (controlID == buttonQuitID) {
- TheEstablishConnectionsMenu->abortGame();
- }
- break;
- }
- } // end switch
- return MSG_HANDLED;
- }
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