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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////
- // FILE: LanLobbyMenu.cpp
- // Author: Chris Huybregts, October 2001
- // Description: Lan Lobby Menu
- ///////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Lib/BaseType.h"
- #include "Common/CRC.h"
- #include "Common/GameEngine.h"
- #include "Common/GlobalData.h"
- #include "Common/MultiplayerSettings.h"
- #include "Common/NameKeyGenerator.h"
- #include "Common/Player.h"
- #include "Common/PlayerTemplate.h"
- #include "Common/QuotedPrintable.h"
- #include "Common/UserPreferences.h"
- #include "GameClient/AnimateWindowManager.h"
- #include "GameClient/GameText.h"
- #include "GameClient/MapUtil.h"
- #include "GameClient/Mouse.h"
- #include "GameClient/WindowLayout.h"
- #include "GameClient/Gadget.h"
- #include "GameClient/Shell.h"
- #include "GameClient/ShellHooks.h"
- #include "GameClient/KeyDefs.h"
- #include "GameClient/GameInfoWindow.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/GadgetListBox.h"
- #include "GameClient/GadgetTextEntry.h"
- #include "GameClient/MessageBox.h"
- #include "GameClient/GameWindowTransitions.h"
- #include "GameLogic/GameLogic.h"
- #include "GameNetwork/IPEnumeration.h"
- #include "GameNetwork/LANAPICallbacks.h"
- #include "GameNetwork/LANGameInfo.h"
- Bool LANisShuttingDown = false;
- Bool LANbuttonPushed = false;
- Bool LANSocketErrorDetected = FALSE;
- char *LANnextScreen = NULL;
- static Int initialGadgetDelay = 2;
- static Bool justEntered = FALSE;
- LANPreferences::LANPreferences( void )
- {
- // note, the superclass will put this in the right dir automatically, this is just a leaf name
- load("Network.ini");
- }
- LANPreferences::~LANPreferences()
- {
- }
- UnicodeString LANPreferences::getUserName(void)
- {
- UnicodeString ret;
- LANPreferences::const_iterator it = find("UserName");
- if (it == end())
- {
- IPEnumeration IPs;
- ret.translate(IPs.getMachineName());
- return ret;
- }
- ret = QuotedPrintableToUnicodeString(it->second);
- ret.trim();
- if (ret.isEmpty())
- {
- IPEnumeration IPs;
- ret.translate(IPs.getMachineName());
- return ret;
- }
-
- return ret;
- }
- Int LANPreferences::getPreferredColor(void)
- {
- Int ret;
- LANPreferences::const_iterator it = find("Color");
- if (it == end())
- {
- return -1;
- }
- ret = atoi(it->second.str());
- if (ret < -1 || ret >= TheMultiplayerSettings->getNumColors())
- ret = -1;
- return ret;
- }
- Int LANPreferences::getPreferredFaction(void)
- {
- Int ret;
- LANPreferences::const_iterator it = find("PlayerTemplate");
- if (it == end())
- {
- return PLAYERTEMPLATE_RANDOM;
- }
- ret = atoi(it->second.str());
- if (ret == PLAYERTEMPLATE_OBSERVER || ret < PLAYERTEMPLATE_MIN || ret >= ThePlayerTemplateStore->getPlayerTemplateCount())
- ret = PLAYERTEMPLATE_RANDOM;
- if (ret >= 0)
- {
- const PlayerTemplate *fac = ThePlayerTemplateStore->getNthPlayerTemplate(ret);
- if (!fac)
- ret = PLAYERTEMPLATE_RANDOM;
- else if (fac->getStartingBuilding().isEmpty())
- ret = PLAYERTEMPLATE_RANDOM;
- }
- return ret;
- }
- Bool LANPreferences::usesSystemMapDir(void)
- {
- OptionPreferences::const_iterator it = find("UseSystemMapDir");
- if (it == end())
- return TRUE;
- if (stricmp(it->second.str(), "yes") == 0) {
- return TRUE;
- }
- return FALSE;
- }
- AsciiString LANPreferences::getPreferredMap(void)
- {
- AsciiString ret;
- LANPreferences::const_iterator it = find("Map");
- if (it == end())
- {
- ret = getDefaultMap(TRUE);
- return ret;
- }
- ret = QuotedPrintableToAsciiString(it->second);
- ret.trim();
- if (ret.isEmpty() || !isValidMap(ret, TRUE))
- {
- ret = getDefaultMap(TRUE);
- return ret;
- }
-
- return ret;
- }
- Int LANPreferences::getNumRemoteIPs(void)
- {
- Int ret;
- LANPreferences::const_iterator it = find("NumRemoteIPs");
- if (it == end())
- {
- ret = 0;
- return ret;
- }
- ret = atoi(it->second.str());
- return ret;
- }
- UnicodeString LANPreferences::getRemoteIPEntry(Int i)
- {
- UnicodeString ret;
- AsciiString key;
- key.format("RemoteIP%d", i);
- AsciiString ipstr;
- AsciiString asciientry;
- LANPreferences::const_iterator it = find(key.str());
- if (it == end())
- {
- asciientry = "";
- return ret;
- }
- asciientry = it->second;
- asciientry.nextToken(&ipstr, ":");
- asciientry.set(asciientry.str() + 1); // skip the ':'
- ret.translate(ipstr);
- if (asciientry.getLength() > 0)
- {
- ret.concat(L"(");
- ret.concat(QuotedPrintableToUnicodeString(asciientry));
- ret.concat(L")");
- }
- return ret;
- }
- // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
- // window ids ------------------------------------------------------------------------------
- static NameKeyType parentLanLobbyID = NAMEKEY_INVALID;
- static NameKeyType buttonBackID = NAMEKEY_INVALID;
- static NameKeyType buttonClearID = NAMEKEY_INVALID;
- static NameKeyType buttonHostID = NAMEKEY_INVALID;
- static NameKeyType buttonJoinID = NAMEKEY_INVALID;
- static NameKeyType buttonDirectConnectID = NAMEKEY_INVALID;
- static NameKeyType buttonEmoteID = NAMEKEY_INVALID;
- static NameKeyType staticToolTipID = NAMEKEY_INVALID;
- static NameKeyType textEntryPlayerNameID = NAMEKEY_INVALID;
- static NameKeyType textEntryChatID = NAMEKEY_INVALID;
- static NameKeyType listboxPlayersID = NAMEKEY_INVALID;
- static NameKeyType staticTextGameInfoID = NAMEKEY_INVALID;
- // Window Pointers ------------------------------------------------------------------------
- static GameWindow *parentLanLobby = NULL;
- static GameWindow *buttonBack = NULL;
- static GameWindow *buttonClear = NULL;
- static GameWindow *buttonHost = NULL;
- static GameWindow *buttonJoin = NULL;
- static GameWindow *buttonDirectConnect = NULL;
- static GameWindow *buttonEmote = NULL;
- static GameWindow *staticToolTip = NULL;
- static GameWindow *textEntryPlayerName = NULL;
- static GameWindow *textEntryChat = NULL;
- static GameWindow *staticTextGameInfo = NULL;
- //external declarations of the Gadgets the callbacks can use
- NameKeyType listboxChatWindowID = NAMEKEY_INVALID;
- GameWindow *listboxChatWindow = NULL;
- GameWindow *listboxPlayers = NULL;
- NameKeyType listboxGamesID = NAMEKEY_INVALID;
- GameWindow *listboxGames = NULL;
- // hack to disable framerate limiter in LAN games
- //static Bool shellmapOn;
- static Bool useFpsLimit;
- static UnicodeString defaultName;
- static void playerTooltip(GameWindow *window,
- WinInstanceData *instData,
- UnsignedInt mouse)
- {
- Int x, y, row, col;
- x = LOLONGTOSHORT(mouse);
- y = HILONGTOSHORT(mouse);
- GadgetListBoxGetEntryBasedOnXY(window, x, y, row, col);
- if (row == -1 || col == -1)
- {
- //TheMouse->setCursorTooltip( TheGameText->fetch("TOOLTIP:LobbyPlayers") );
- return;
- }
- UnsignedInt playerIP = (UnsignedInt)GadgetListBoxGetItemData( window, row, col );
- LANPlayer *player = TheLAN->LookupPlayer(playerIP);
- if (!player)
- {
- DEBUG_CRASH(("No player info in listbox!"));
- //TheMouse->setCursorTooltip( TheGameText->fetch("TOOLTIP:LobbyPlayers") );
- return;
- }
- UnicodeString tooltip;
- tooltip.format(TheGameText->fetch("TOOLTIP:LANPlayer"), player->getName().str(), player->getLogin().str(), player->getHost().str());
- TheMouse->setCursorTooltip( tooltip );
- }
- //-------------------------------------------------------------------------------------------------
- /** Initialize the Lan Lobby Menu */
- //-------------------------------------------------------------------------------------------------
- void LanLobbyMenuInit( WindowLayout *layout, void *userData )
- {
- LANnextScreen = NULL;
- LANbuttonPushed = false;
- LANisShuttingDown = false;
- // get the ids for our controls
- parentLanLobbyID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:LanLobbyMenuParent" ) );
- buttonBackID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:ButtonBack" ) );
- buttonClearID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:ButtonClear" ) );
- buttonHostID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:ButtonHost" ) );
- buttonJoinID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:ButtonJoin" ) );
- buttonDirectConnectID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:ButtonDirectConnect" ) );
- buttonEmoteID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:ButtonEmote" ) );
- staticToolTipID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:StaticToolTip" ) );
- textEntryPlayerNameID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:TextEntryPlayerName" ) );
- textEntryChatID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:TextEntryChat" ) );
- listboxPlayersID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:ListboxPlayers" ) );
- listboxChatWindowID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:ListboxChatWindowLanLobby" ) );
- listboxGamesID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:ListboxGames" ) );
- staticTextGameInfoID = TheNameKeyGenerator->nameToKey( AsciiString( "LanLobbyMenu.wnd:StaticTextGameInfo" ) );
- // Get pointers to the window buttons
- parentLanLobby = TheWindowManager->winGetWindowFromId( NULL, parentLanLobbyID );
- buttonBack = TheWindowManager->winGetWindowFromId( NULL, buttonBackID);
- buttonClear = TheWindowManager->winGetWindowFromId( NULL, buttonClearID);
- buttonHost = TheWindowManager->winGetWindowFromId( NULL, buttonHostID );
- buttonJoin = TheWindowManager->winGetWindowFromId( NULL, buttonJoinID );
- buttonDirectConnect = TheWindowManager->winGetWindowFromId( NULL, buttonDirectConnectID );
- buttonEmote = TheWindowManager->winGetWindowFromId( NULL,buttonEmoteID );
- staticToolTip = TheWindowManager->winGetWindowFromId( NULL, staticToolTipID );
- textEntryPlayerName = TheWindowManager->winGetWindowFromId( NULL, textEntryPlayerNameID );
- textEntryChat = TheWindowManager->winGetWindowFromId( NULL, textEntryChatID );
- listboxPlayers = TheWindowManager->winGetWindowFromId( NULL, listboxPlayersID );
- listboxChatWindow = TheWindowManager->winGetWindowFromId( NULL, listboxChatWindowID );
- listboxGames = TheWindowManager->winGetWindowFromId( NULL, listboxGamesID );
- staticTextGameInfo = TheWindowManager->winGetWindowFromId( NULL, staticTextGameInfoID );
- listboxPlayers->winSetTooltipFunc(playerTooltip);
- // Show Menu
- layout->hide( FALSE );
- // Init LAN API Singleton
- if (!TheLAN)
- {
- TheLAN = NEW LANAPI(); /// @todo clh delete TheLAN and
- useFpsLimit = TheGlobalData->m_useFpsLimit;
- }
- else
- {
- TheWritableGlobalData->m_useFpsLimit = useFpsLimit;
- TheLAN->reset();
- }
- // Choose an IP address, then initialize the LAN singleton
- UnsignedInt IP = TheGlobalData->m_defaultIP;
- IPEnumeration IPs;
- if (!IP)
- {
- EnumeratedIP *IPlist = IPs.getAddresses();
- /*
- while (IPlist && IPlist->getNext())
- {
- IPlist = IPlist->getNext();
- }
- */
- DEBUG_ASSERTCRASH(IPlist, ("No IP addresses found!"));
- if (!IPlist)
- {
- /// @todo: display error and exit lan lobby if no IPs are found
- }
- //UnicodeString str;
- //str.format(L"Local IP chosen: %hs", IPlist->getIPstring().str());
- //GadgetListBoxAddEntryText(listboxChatWindow, str, chatSystemColor, -1, 0);
- IP = IPlist->getIP();
- }
- else
- {
- /*
- UnicodeString str;
- str.format(L"Default local IP: %d.%d.%d.%d",
- (IP >> 24),
- (IP >> 16) & 0xFF,
- (IP >> 8) & 0xFF,
- IP & 0xFF);
- GadgetListBoxAddEntryText(listboxChatWindow, str, chatSystemColor, -1, 0);
- */
- }
- // TheLAN->init() sets us to be in a LAN menu screen automatically.
- TheLAN->init();
- if (TheLAN->SetLocalIP(IP) == FALSE) {
- LANSocketErrorDetected = TRUE;
- }
- //Initialize the gadgets on the window
- //UnicodeString txtInput;
- //txtInput.translate(IPs.getMachineName());
- LANPreferences prefs;
- defaultName = prefs.getUserName();
- while (defaultName.getLength() > g_lanPlayerNameLength)
- defaultName.removeLastChar();
- GadgetTextEntrySetText( textEntryPlayerName, defaultName);
- // Clear the text entry line
- GadgetTextEntrySetText(textEntryChat, UnicodeString::TheEmptyString);
- GadgetListBoxReset(listboxPlayers);
- GadgetListBoxReset(listboxGames);
- while (defaultName.getLength() > g_lanPlayerNameLength)
- defaultName.removeLastChar();
- TheLAN->RequestSetName(defaultName);
- TheLAN->RequestLocations();
- /*
- UnicodeString unicodeChat;
- unicodeChat = L"Local IP list:";
- GadgetListBoxAddEntryText(listboxChatWindow, unicodeChat, chatSystemColor, -1, 0);
- IPlist = IPs.getAddresses();
- while (IPlist)
- {
- unicodeChat.translate(IPlist->getIPstring());
- GadgetListBoxAddEntryText(listboxChatWindow, unicodeChat, chatSystemColor, -1, 0);
- IPlist = IPlist->getNext();
- }
- */
- // Set Keyboard to Main Parent
- //TheWindowManager->winSetFocus( parentLanLobby );
- TheWindowManager->winSetFocus( textEntryChat );
- CreateLANGameInfoWindow(staticTextGameInfo);
- //TheShell->showShellMap(FALSE);
- //shellmapOn = FALSE;
- // coming out of a game, re-load the shell map
- TheShell->showShellMap(TRUE);
-
- // check for MOTD
- TheLAN->checkMOTD();
- layout->hide(FALSE);
- layout->bringForward();
- justEntered = TRUE;
- initialGadgetDelay = 2;
- GameWindow *win = TheWindowManager->winGetWindowFromId(NULL, TheNameKeyGenerator->nameToKey("LanLobbyMenu.wnd:GadgetParent"));
- if(win)
- win->winHide(TRUE);
-
- // animate controls
- //TheShell->registerWithAnimateManager(parentLanLobby, WIN_ANIMATION_SLIDE_TOP, TRUE);
- // TheShell->registerWithAnimateManager(buttonHost, WIN_ANIMATION_SLIDE_LEFT, TRUE, 600);
- // TheShell->registerWithAnimateManager(buttonJoin, WIN_ANIMATION_SLIDE_LEFT, TRUE, 400);
- // TheShell->registerWithAnimateManager(buttonDirectConnect, WIN_ANIMATION_SLIDE_LEFT, TRUE, 200);
- // //TheShell->registerWithAnimateManager(buttonOptions, WIN_ANIMATION_SLIDE_LEFT, TRUE, 1);
- // TheShell->registerWithAnimateManager(buttonBack, WIN_ANIMATION_SLIDE_RIGHT, TRUE, 1);
- } // GameLobbyMenuInit
- //-------------------------------------------------------------------------------------------------
- /** This is called when a shutdown is complete for this menu */
- //-------------------------------------------------------------------------------------------------
- static void shutdownComplete( WindowLayout *layout )
- {
- LANisShuttingDown = false;
- // hide the layout
- layout->hide( TRUE );
- // our shutdown is complete
- TheShell->shutdownComplete( layout, (LANnextScreen != NULL) );
- if (LANnextScreen != NULL)
- {
- TheShell->push(LANnextScreen);
- }
- LANnextScreen = NULL;
- } // end if
- //-------------------------------------------------------------------------------------------------
- /** Lan Lobby menu shutdown method */
- //-------------------------------------------------------------------------------------------------
- void LanLobbyMenuShutdown( WindowLayout *layout, void *userData )
- {
- LANPreferences prefs;
- prefs["UserName"] = UnicodeStringToQuotedPrintable(GadgetTextEntryGetText( textEntryPlayerName ));
- prefs.write();
- DestroyGameInfoWindow();
- // hide menu
- //layout->hide( TRUE );
- TheLAN->RequestLobbyLeave( true );
- // Reset the LAN singleton
- //TheLAN->reset();
- // our shutdown is complete
- //TheShell->shutdownComplete( layout );
- TheWritableGlobalData->m_useFpsLimit = useFpsLimit;
- LANisShuttingDown = true;
- // if we are shutting down for an immediate pop, skip the animations
- Bool popImmediate = *(Bool *)userData;
- LANSocketErrorDetected = FALSE;
- if( popImmediate )
- {
- shutdownComplete( layout );
- return;
- } //end if
- TheShell->reverseAnimatewindow();
- TheTransitionHandler->reverse("LanLobbyFade");
- //if( shellmapOn)
- // TheShell->showShellMap(TRUE);
- } // LanLobbyMenuShutdown
- //-------------------------------------------------------------------------------------------------
- /** Lan Lobby menu update method */
- //-------------------------------------------------------------------------------------------------
- void LanLobbyMenuUpdate( WindowLayout * layout, void *userData)
- {
- if (TheGameLogic->isInShellGame() && TheGameLogic->getFrame() == 1)
- {
- SignalUIInteraction(SHELL_SCRIPT_HOOK_LAN_ENTERED_FROM_GAME);
- }
- if(justEntered)
- {
- if(initialGadgetDelay == 1)
- {
- TheTransitionHandler->setGroup("LanLobbyFade");
- initialGadgetDelay = 2;
- justEntered = FALSE;
- }
- else
- initialGadgetDelay--;
- }
- if(LANisShuttingDown && TheShell->isAnimFinished() && TheTransitionHandler->isFinished())
- shutdownComplete(layout);
- if (TheShell->isAnimFinished() && !LANbuttonPushed && TheLAN)
- TheLAN->update();
- if (LANSocketErrorDetected == TRUE) {
- LANSocketErrorDetected = FALSE;
- DEBUG_LOG(("SOCKET ERROR! BAILING!\n"));
- MessageBoxOk(TheGameText->fetch("GUI:NetworkError"), TheGameText->fetch("GUI:SocketError"), NULL);
- // we have a socket problem, back out to the main menu.
- TheWindowManager->winSendSystemMsg(buttonBack->winGetParent(), GBM_SELECTED,
- (WindowMsgData)buttonBack, buttonBackID);
- }
-
- }// LanLobbyMenuUpdate
- //-------------------------------------------------------------------------------------------------
- /** Lan Lobby menu input callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType LanLobbyMenuInput( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- switch( msg )
- {
- // --------------------------------------------------------------------------------------------
- case GWM_CHAR:
- {
- UnsignedByte key = mData1;
- UnsignedByte state = mData2;
- if (LANbuttonPushed)
- break;
- switch( key )
- {
- // ----------------------------------------------------------------------------------------
- case KEY_ESC:
- {
-
- //
- // send a simulated selected event to the parent window of the
- // back/exit button
- //
- if( BitTest( state, KEY_STATE_UP ) )
- {
- TheWindowManager->winSendSystemMsg( window, GBM_SELECTED,
- (WindowMsgData)buttonBack, buttonBackID );
- } // end if
- // don't let key fall through anywhere else
- return MSG_HANDLED;
- } // end escape
- } // end switch( key )
- } // end char
- } // end switch( msg )
- return MSG_IGNORED;
- }// LanLobbyMenuInput
- //-------------------------------------------------------------------------------------------------
- /** Lan Lobby menu window system callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType LanLobbyMenuSystem( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- UnicodeString txtInput;
- switch( msg )
- {
-
-
- case GWM_CREATE:
- {
- SignalUIInteraction(SHELL_SCRIPT_HOOK_LAN_OPENED);
- break;
- } // case GWM_DESTROY:
- case GWM_DESTROY:
- {
- SignalUIInteraction(SHELL_SCRIPT_HOOK_LAN_CLOSED);
- break;
- } // case GWM_DESTROY:
- case GWM_INPUT_FOCUS:
- {
- // if we're givin the opportunity to take the keyboard focus we must say we want it
- if( mData1 == TRUE )
- *(Bool *)mData2 = TRUE;
- return MSG_HANDLED;
- }//case GWM_INPUT_FOCUS:
- case GLM_DOUBLE_CLICKED:
- {
- if (LANbuttonPushed)
- break;
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if( controlID == listboxGamesID )
- {
- int rowSelected = mData2;
-
- if (rowSelected >= 0)
- {
- LANGameInfo * theGame = TheLAN->LookupGameByListOffset(rowSelected);
- if (theGame)
- {
- TheLAN->RequestGameJoin(theGame);
- }
- }
- }
- break;
- }
- case GLM_SELECTED:
- {
- if (LANbuttonPushed)
- break;
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if( controlID == listboxGamesID )
- {
- int rowSelected = mData2;
- if( rowSelected < 0 )
- {
- HideGameInfoWindow(TRUE);
- break;
- }
- LANGameInfo * theGame = TheLAN->LookupGameByListOffset(rowSelected);
- if (theGame)
- RefreshGameInfoWindow(theGame, theGame->getName());
- else
- HideGameInfoWindow(TRUE);
- }
- break;
- }
- case GBM_SELECTED:
- {
- if (LANbuttonPushed)
- break;
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if ( controlID == buttonBackID )
- {
- //shellmapOn = TRUE;
- LANbuttonPushed = true;
- DEBUG_LOG(("Back was hit - popping to main menu\n"));
- TheShell->pop();
- delete TheLAN;
- TheLAN = NULL;
- //TheTransitionHandler->reverse("LanLobbyFade");
- } //if ( controlID == buttonBack )
- else if ( controlID == buttonHostID )
- {
- TheLAN->RequestGameCreate( UnicodeString(L""), FALSE);
-
- }//else if ( controlID == buttonHostID )
- else if ( controlID == buttonClearID )
- {
- GadgetTextEntrySetText(textEntryPlayerName, UnicodeString::TheEmptyString);
- TheWindowManager->winSendSystemMsg( window,
- GEM_UPDATE_TEXT,
- (WindowMsgData)textEntryPlayerName,
- 0 );
- }
- else if ( controlID == buttonJoinID )
- {
- //TheShell->push( AsciiString("Menus/LanGameOptionsMenu.wnd") );
- int rowSelected = -1;
- GadgetListBoxGetSelected( listboxGames, &rowSelected );
- if (rowSelected >= 0)
- {
- LANGameInfo * theGame = TheLAN->LookupGameByListOffset(rowSelected);
- if (theGame)
- {
- TheLAN->RequestGameJoin(theGame);
- }
- }
- else
- {
- GadgetListBoxAddEntryText(listboxChatWindow, TheGameText->fetch("LAN:ErrorNoGameSelected") , chatSystemColor, -1, 0);
- }
- } //else if ( controlID == buttonJoinID )
- else if ( controlID == buttonEmoteID )
- {
- // read the user's input
- txtInput.set(GadgetTextEntryGetText( textEntryChat ));
- // Clear the text entry line
- GadgetTextEntrySetText(textEntryChat, UnicodeString::TheEmptyString);
- // Clean up the text (remove leading/trailing chars, etc)
- txtInput.trim();
- // Echo the user's input to the chat window
- if (!txtInput.isEmpty()) {
- // TheLAN->RequestChat(txtInput, LANAPIInterface::LANCHAT_EMOTE);
- TheLAN->RequestChat(txtInput, LANAPIInterface::LANCHAT_NORMAL);
- }
- } //if ( controlID == buttonEmote )
- else if (controlID == buttonDirectConnectID)
- {
- TheLAN->RequestLobbyLeave( false );
- TheShell->push(AsciiString("Menus/NetworkDirectConnect.wnd"));
- }
-
- break;
- }// case GBM_SELECTED:
-
- case GEM_UPDATE_TEXT:
- {
- if (LANbuttonPushed)
- break;
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if ( controlID == textEntryPlayerNameID )
- {
- // grab the user's name
- txtInput.set(GadgetTextEntryGetText( textEntryPlayerName ));
- // Clean up the text (remove leading/trailing chars, etc)
- const WideChar *c = txtInput.str();
- while (c && (iswspace(*c)))
- c++;
- if (c)
- txtInput = UnicodeString(c);
- else
- txtInput = UnicodeString::TheEmptyString;
- while (txtInput.getLength() > g_lanPlayerNameLength)
- txtInput.removeLastChar();
-
- if (!txtInput.isEmpty() && txtInput.getCharAt(txtInput.getLength()-1) == L',')
- txtInput.removeLastChar(); // we use , for strtok's so we can't allow them in names. :(
- if (!txtInput.isEmpty() && txtInput.getCharAt(txtInput.getLength()-1) == L':')
- txtInput.removeLastChar(); // we use : for strtok's so we can't allow them in names. :(
- if (!txtInput.isEmpty() && txtInput.getCharAt(txtInput.getLength()-1) == L';')
- txtInput.removeLastChar(); // we use ; for strtok's so we can't allow them in names. :(
- // send it over the network
- if (!txtInput.isEmpty())
- TheLAN->RequestSetName(txtInput);
- else
- {
- TheLAN->RequestSetName(defaultName);
- }
- // Put the whitespace-free version in the box
- GadgetTextEntrySetText( textEntryPlayerName, txtInput );
- }// if ( controlID == textEntryPlayerNameID )
- break;
- }//case GEM_UPDATE_TEXT:
- case GEM_EDIT_DONE:
- {
- if (LANbuttonPushed)
- break;
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- // Take the user's input and echo it into the chat window as well as
- // send it to the other clients on the lan
- if ( controlID == textEntryChatID )
- {
-
- // read the user's input
- txtInput.set(GadgetTextEntryGetText( textEntryChat ));
- // Clear the text entry line
- GadgetTextEntrySetText(textEntryChat, UnicodeString::TheEmptyString);
- // Clean up the text (remove leading/trailing chars, etc)
- while (!txtInput.isEmpty() && iswspace(txtInput.getCharAt(0)))
- txtInput = UnicodeString(txtInput.str()+1);
- // Echo the user's input to the chat window
- if (!txtInput.isEmpty())
- TheLAN->RequestChat(txtInput, LANAPIInterface::LANCHAT_NORMAL);
- }// if ( controlID == textEntryChatID )
- /*
- else if ( controlID == textEntryPlayerNameID )
- {
- // grab the user's name
- txtInput.set(GadgetTextEntryGetText( textEntryPlayerName ));
- // Clean up the text (remove leading/trailing chars, etc)
- txtInput.trim();
- // send it over the network
- if (!txtInput.isEmpty())
- TheLAN->RequestSetName(txtInput);
- // Put the whitespace-free version in the box
- GadgetTextEntrySetText( textEntryPlayerName, txtInput );
- }// if ( controlID == textEntryPlayerNameID )
- */
- break;
- }
- default:
- return MSG_IGNORED;
- }//Switch
- return MSG_HANDLED;
- }// LanLobbyMenuSystem
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