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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////
- // FILE: NetworkDirectConnect.cpp
- // Author: Bryan Cleveland, November 2001
- // Description: Lan Lobby Menu
- ///////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameSpy/peer/peer.h"
- #include "Common/QuotedPrintable.h"
- #include "Common/UserPreferences.h"
- #include "GameClient/AnimateWindowManager.h"
- #include "GameClient/WindowLayout.h"
- #include "GameClient/Gadget.h"
- #include "GameClient/GameText.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/GadgetComboBox.h"
- #include "GameClient/GadgetTextEntry.h"
- #include "GameClient/GadgetStaticText.h"
- #include "GameClient/Shell.h"
- #include "GameClient/GameWindowTransitions.h"
- #include "GameNetwork/IPEnumeration.h"
- #include "GameNetwork/LANAPI.h"
- #include "GameNetwork/LANAPICallbacks.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- // window ids ------------------------------------------------------------------------------
- // Window Pointers ------------------------------------------------------------------------
- // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
- extern Bool LANbuttonPushed;
- extern Bool LANisShuttingDown;
- static Bool isShuttingDown = false;
- static Bool buttonPushed = false;
- static NameKeyType buttonBackID = NAMEKEY_INVALID;
- static NameKeyType buttonHostID = NAMEKEY_INVALID;
- static NameKeyType buttonJoinID = NAMEKEY_INVALID;
- static NameKeyType editPlayerNameID = NAMEKEY_INVALID;
- static NameKeyType comboboxRemoteIPID = NAMEKEY_INVALID;
- static NameKeyType staticLocalIPID = NAMEKEY_INVALID;
- static GameWindow *buttonBack = NULL;
- static GameWindow *buttonHost = NULL;
- static GameWindow *buttonJoin = NULL;
- static GameWindow *editPlayerName = NULL;
- static GameWindow *comboboxRemoteIP = NULL;
- static GameWindow *staticLocalIP = NULL;
- void PopulateRemoteIPComboBox()
- {
- LANPreferences userprefs;
- GadgetComboBoxReset(comboboxRemoteIP);
- Int numRemoteIPs = userprefs.getNumRemoteIPs();
- Color white = GameMakeColor(255,255,255,255);
- for (Int i = 0; i < numRemoteIPs; ++i)
- {
- UnicodeString entry;
- entry = userprefs.getRemoteIPEntry(i);
- GadgetComboBoxAddEntry(comboboxRemoteIP, entry, white);
- }
- if (numRemoteIPs > 0)
- {
- GadgetComboBoxSetSelectedPos(comboboxRemoteIP, 0, TRUE);
- }
- userprefs.write();
- }
- void UpdateRemoteIPList()
- {
- Int n1[4], n2[4];
- LANPreferences prefs;
- Int numEntries = GadgetComboBoxGetLength(comboboxRemoteIP);
- Int currentSelection = -1;
- GadgetComboBoxGetSelectedPos(comboboxRemoteIP, ¤tSelection);
- UnicodeString unisel = GadgetComboBoxGetText(comboboxRemoteIP);
- AsciiString sel;
- sel.translate(unisel);
- // UnicodeString newEntry = prefs.getRemoteIPEntry(0);
- UnicodeString newEntry = unisel;
- UnicodeString newIP;
- newEntry.nextToken(&newIP, UnicodeString(L":"));
- Int numFields = swscanf(newIP.str(), L"%d.%d.%d.%d", &(n1[0]), &(n1[1]), &(n1[2]), &(n1[3]));
- if (numFields != 4) {
- // this is not a properly formatted IP, don't change a thing.
- return;
- }
- prefs["RemoteIP0"] = sel;
- Int currentINIEntry = 1;
- for (Int i = 0; i < numEntries; ++i)
- {
- if (i != currentSelection)
- {
- GadgetComboBoxSetSelectedPos(comboboxRemoteIP, i, FALSE);
- UnicodeString uni;
- uni = GadgetComboBoxGetText(comboboxRemoteIP);
- AsciiString ascii;
- ascii.translate(uni);
- // prevent more than one copy of an IP address from being put in the list.
- if (currentSelection == -1)
- {
- UnicodeString oldEntry = uni;
- UnicodeString oldIP;
- oldEntry.nextToken(&oldIP, UnicodeString(L":"));
- swscanf(oldIP.str(), L"%d.%d.%d.%d", &(n2[0]), &(n2[1]), &(n2[2]), &(n2[3]));
- Bool isEqual = TRUE;
- for (Int i = 0; (i < 4) && (isEqual == TRUE); ++i) {
- if (n1[i] != n2[i]) {
- isEqual = FALSE;
- }
- }
- // check to see if this is a duplicate or if this is not a properly formatted IP address.
- if (isEqual == TRUE)
- {
- --numEntries;
- continue;
- }
- }
- AsciiString temp;
- temp.format("RemoteIP%d", currentINIEntry);
- ++currentINIEntry;
- prefs[temp.str()] = ascii;
- }
- }
- if (currentSelection == -1)
- {
- ++numEntries;
- }
- AsciiString numRemoteIPs;
- numRemoteIPs.format("%d", numEntries);
- prefs["NumRemoteIPs"] = numRemoteIPs;
- prefs.write();
- }
- void HostDirectConnectGame()
- {
- // Init LAN API Singleton
- DEBUG_ASSERTCRASH(TheLAN != NULL, ("TheLAN is NULL!"));
- if (!TheLAN)
- {
- TheLAN = NEW LANAPI();
- }
- UnsignedInt localIP = TheLAN->GetLocalIP();
- UnicodeString localIPString;
- localIPString.format(L"%d.%d.%d.%d", localIP >> 24, (localIP & 0xff0000) >> 16, (localIP & 0xff00) >> 8, localIP & 0xff);
- UnicodeString name;
- name = GadgetTextEntryGetText(editPlayerName);
- LANPreferences prefs;
- prefs["UserName"] = UnicodeStringToQuotedPrintable(name);
- prefs.write();
- while (name.getLength() > g_lanPlayerNameLength)
- name.removeLastChar();
- TheLAN->RequestSetName(name);
- TheLAN->RequestGameCreate(localIPString, TRUE);
- }
- void JoinDirectConnectGame()
- {
- // Init LAN API Singleton
- if (!TheLAN)
- {
- TheLAN = NEW LANAPI();
- }
- UnsignedInt ipaddress = 0;
- UnicodeString ipunistring = GadgetComboBoxGetText(comboboxRemoteIP);
- AsciiString asciientry;
- asciientry.translate(ipunistring);
- AsciiString ipstring;
- asciientry.nextToken(&ipstring, "(");
- char ipstr[16];
- strcpy(ipstr, ipstring.str());
- Int ip1, ip2, ip3, ip4;
- sscanf(ipstr, "%d.%d.%d.%d", &ip1, &ip2, &ip3, &ip4);
- DEBUG_LOG(("JoinDirectConnectGame - joining at %d.%d.%d.%d\n", ip1, ip2, ip3, ip4));
- ipaddress = (ip1 << 24) + (ip2 << 16) + (ip3 << 8) + ip4;
- // ipaddress = htonl(ipaddress);
- UnicodeString name;
- name = GadgetTextEntryGetText(editPlayerName);
- LANPreferences prefs;
- prefs["UserName"] = UnicodeStringToQuotedPrintable(name);
- prefs.write();
- UpdateRemoteIPList();
- PopulateRemoteIPComboBox();
- while (name.getLength() > g_lanPlayerNameLength)
- name.removeLastChar();
- TheLAN->RequestSetName(name);
- TheLAN->RequestGameJoinDirectConnect(ipaddress);
- }
- //-------------------------------------------------------------------------------------------------
- /** Initialize the WOL Welcome Menu */
- //-------------------------------------------------------------------------------------------------
- void NetworkDirectConnectInit( WindowLayout *layout, void *userData )
- {
- LANbuttonPushed = false;
- LANisShuttingDown = false;
- if (TheLAN == NULL)
- {
- TheLAN = NEW LANAPI();
- TheLAN->init();
- }
- TheLAN->reset();
- buttonPushed = false;
- isShuttingDown = false;
- TheShell->showShellMap(TRUE);
- buttonBackID = TheNameKeyGenerator->nameToKey( AsciiString( "NetworkDirectConnect.wnd:ButtonBack" ) );
- buttonHostID = TheNameKeyGenerator->nameToKey( AsciiString( "NetworkDirectConnect.wnd:ButtonHost" ) );
- buttonJoinID = TheNameKeyGenerator->nameToKey( AsciiString( "NetworkDirectConnect.wnd:ButtonJoin" ) );
- editPlayerNameID = TheNameKeyGenerator->nameToKey( AsciiString( "NetworkDirectConnect.wnd:EditPlayerName" ) );
- comboboxRemoteIPID = TheNameKeyGenerator->nameToKey( AsciiString( "NetworkDirectConnect.wnd:ComboboxRemoteIP" ) );
- staticLocalIPID = TheNameKeyGenerator->nameToKey( AsciiString( "NetworkDirectConnect.wnd:StaticLocalIP" ) );
- buttonBack = TheWindowManager->winGetWindowFromId( NULL, buttonBackID);
- buttonHost = TheWindowManager->winGetWindowFromId( NULL, buttonHostID);
- buttonJoin = TheWindowManager->winGetWindowFromId( NULL, buttonJoinID);
- editPlayerName = TheWindowManager->winGetWindowFromId( NULL, editPlayerNameID);
- comboboxRemoteIP = TheWindowManager->winGetWindowFromId( NULL, comboboxRemoteIPID);
- staticLocalIP = TheWindowManager->winGetWindowFromId( NULL, staticLocalIPID);
- // // animate controls
- // TheShell->registerWithAnimateManager(buttonBack, WIN_ANIMATION_SLIDE_LEFT, TRUE, 800);
- // TheShell->registerWithAnimateManager(buttonHost, WIN_ANIMATION_SLIDE_LEFT, TRUE, 600);
- // TheShell->registerWithAnimateManager(buttonJoin, WIN_ANIMATION_SLIDE_LEFT, TRUE, 200);
- //
- LANPreferences userprefs;
- UnicodeString name;
- name = userprefs.getUserName();
- if (name.getLength() == 0)
- {
- name = TheGameText->fetch("GUI:Player");
- }
- GadgetTextEntrySetText(editPlayerName, name);
- PopulateRemoteIPComboBox();
- UnicodeString ipstr;
- delete TheLAN;
- TheLAN = NULL;
- if (TheLAN == NULL) {
- // DEBUG_ASSERTCRASH(TheLAN != NULL, ("TheLAN is null initializing the direct connect screen."));
- TheLAN = NEW LANAPI();
- OptionPreferences prefs;
- UnsignedInt IP = prefs.getOnlineIPAddress();
-
- IPEnumeration IPs;
- // if (!IP)
- // {
- EnumeratedIP *IPlist = IPs.getAddresses();
- DEBUG_ASSERTCRASH(IPlist, ("No IP addresses found!"));
- if (!IPlist)
- {
- /// @todo: display error and exit lan lobby if no IPs are found
- }
- Bool foundIP = FALSE;
- EnumeratedIP *tempIP = IPlist;
- while ((tempIP != NULL) && (foundIP == FALSE)) {
- if (IP == tempIP->getIP()) {
- foundIP = TRUE;
- }
- tempIP = tempIP->getNext();
- }
- if (foundIP == FALSE) {
- // The IP that we had no longer exists, we need to pick a new one.
- IP = IPlist->getIP();
- }
- // IP = IPlist->getIP();
- // }
- TheLAN->init();
- TheLAN->SetLocalIP(IP);
- }
- UnsignedInt ip = TheLAN->GetLocalIP();
- ipstr.format(L"%d.%d.%d.%d", ip >> 24, (ip & 0xff0000) >> 16, (ip & 0xff00) >> 8, ip & 0xff);
- GadgetStaticTextSetText(staticLocalIP, ipstr);
- TheLAN->RequestLobbyLeave(true);
- layout->hide(FALSE);
- layout->bringForward();
- TheTransitionHandler->setGroup("NetworkDirectConnectFade");
- } // NetworkDirectConnectInit
- //-------------------------------------------------------------------------------------------------
- /** This is called when a shutdown is complete for this menu */
- //-------------------------------------------------------------------------------------------------
- static void shutdownComplete( WindowLayout *layout )
- {
- isShuttingDown = false;
- // hide the layout
- layout->hide( TRUE );
- // our shutdown is complete
- TheShell->shutdownComplete( layout );
- } // end if
- //-------------------------------------------------------------------------------------------------
- /** WOL Welcome Menu shutdown method */
- //-------------------------------------------------------------------------------------------------
- void NetworkDirectConnectShutdown( WindowLayout *layout, void *userData )
- {
- isShuttingDown = true;
- // if we are shutting down for an immediate pop, skip the animations
- Bool popImmediate = *(Bool *)userData;
- if( popImmediate )
- {
- shutdownComplete( layout );
- return;
- } //end if
- TheShell->reverseAnimatewindow();
- TheTransitionHandler->reverse("NetworkDirectConnectFade");
- } // NetworkDirectConnectShutdown
- //-------------------------------------------------------------------------------------------------
- /** WOL Welcome Menu update method */
- //-------------------------------------------------------------------------------------------------
- void NetworkDirectConnectUpdate( WindowLayout * layout, void *userData)
- {
- // We'll only be successful if we've requested to
- if(isShuttingDown && TheShell->isAnimFinished() && TheTransitionHandler->isFinished())
- shutdownComplete(layout);
- }// NetworkDirectConnectUpdate
- //-------------------------------------------------------------------------------------------------
- /** WOL Welcome Menu input callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType NetworkDirectConnectInput( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- switch( msg )
- {
- // --------------------------------------------------------------------------------------------
- case GWM_CHAR:
- {
- UnsignedByte key = mData1;
- UnsignedByte state = mData2;
- if (buttonPushed)
- break;
- switch( key )
- {
- // ----------------------------------------------------------------------------------------
- case KEY_ESC:
- {
-
- //
- // send a simulated selected event to the parent window of the
- // back/exit button
- //
- if( BitTest( state, KEY_STATE_UP ) )
- {
- TheWindowManager->winSendSystemMsg( window, GBM_SELECTED,
- (WindowMsgData)buttonBack, buttonBackID );
- } // end if
- // don't let key fall through anywhere else
- return MSG_HANDLED;
- } // end escape
- } // end switch( key )
- } // end char
- } // end switch( msg )
- return MSG_IGNORED;
- }// NetworkDirectConnectInput
- //-------------------------------------------------------------------------------------------------
- /** WOL Welcome Menu window system callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType NetworkDirectConnectSystem( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- UnicodeString txtInput;
- switch( msg )
- {
-
-
- case GWM_CREATE:
- {
-
- break;
- } // case GWM_DESTROY:
- case GWM_DESTROY:
- {
- break;
- } // case GWM_DESTROY:
- case GWM_INPUT_FOCUS:
- {
- // if we're givin the opportunity to take the keyboard focus we must say we want it
- if( mData1 == TRUE )
- *(Bool *)mData2 = TRUE;
- return MSG_HANDLED;
- }//case GWM_INPUT_FOCUS:
- case GBM_SELECTED:
- {
- if (buttonPushed)
- break;
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if ( controlID == buttonBackID )
- {
- UnicodeString name;
- name = GadgetTextEntryGetText(editPlayerName);
- LANPreferences prefs;
- prefs["UserName"] = UnicodeStringToQuotedPrintable(name);
- prefs.write();
- while (name.getLength() > g_lanPlayerNameLength)
- name.removeLastChar();
- TheLAN->RequestSetName(name);
- buttonPushed = true;
- LANbuttonPushed = true;
- TheShell->pop();
- } //if ( controlID == buttonBack )
- else if (controlID == buttonHostID)
- {
- HostDirectConnectGame();
- }
- else if (controlID == buttonJoinID)
- {
- JoinDirectConnectGame();
- }
- break;
- }// case GBM_SELECTED:
-
- case GEM_EDIT_DONE:
- {
- break;
- }
- default:
- return MSG_IGNORED;
- }//Switch
- return MSG_HANDLED;
- }// NetworkDirectConnectSystem
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