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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ReplayMenu.cpp /////////////////////////////////////////////////////////////////////
- // Author: Chris The masta Huybregts, December 2001
- // Description: Replay Menus
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/GameEngine.h"
- #include "GameClient/WindowLayout.h"
- #include "GameClient/Shell.h"
- #include "GameClient/KeyDefs.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/MessageBox.h"
- #include "GameNetwork/WOLBrowser/WebBrowser.h"
- // window ids -------------------------------------------------------------------------------------
- static NameKeyType parentWindowID = NAMEKEY_INVALID;
- static NameKeyType buttonBackID = NAMEKEY_INVALID;
- static NameKeyType windowLadderID = NAMEKEY_INVALID;
- // window pointers --------------------------------------------------------------------------------
- static GameWindow *parentWindow = NULL;
- static GameWindow *buttonBack = NULL;
- static GameWindow *windowLadder = NULL;
- //-------------------------------------------------------------------------------------------------
- /** Initialize the single player menu */
- //-------------------------------------------------------------------------------------------------
- void WOLLadderScreenInit( WindowLayout *layout, void *userData )
- {
- TheShell->showShellMap(TRUE);
- // get ids for our children controls
- parentWindowID = TheNameKeyGenerator->nameToKey( AsciiString("WOLLadderScreen.wnd:LadderParent") );
- buttonBackID = TheNameKeyGenerator->nameToKey( AsciiString("WOLLadderScreen.wnd:ButtonBack") );
- windowLadderID = TheNameKeyGenerator->nameToKey( AsciiString("WOLLadderScreen.wnd:WindowLadder") );
- parentWindow = TheWindowManager->winGetWindowFromId( NULL, parentWindowID );
- buttonBack = TheWindowManager->winGetWindowFromId( parentWindow, buttonBackID );
- windowLadder = TheWindowManager->winGetWindowFromId( parentWindow, windowLadderID );
- //Load the listbox shiznit
- // PopulateReplayFileListbox(listboxReplayFiles);
- //TheWebBrowser->createBrowserWindow("Westwood", windowLadder);
- if (TheWebBrowser != NULL)
- {
- TheWebBrowser->createBrowserWindow("MessageBoard", windowLadder);
- }
- // show menu
- layout->hide( FALSE );
- // set keyboard focus to main parent
- TheWindowManager->winSetFocus( parentWindow );
- } // end ReplayMenuInit
- //-------------------------------------------------------------------------------------------------
- /** single player menu shutdown method */
- //-------------------------------------------------------------------------------------------------
- void WOLLadderScreenShutdown( WindowLayout *layout, void *userData )
- {
- if (TheWebBrowser != NULL)
- {
- TheWebBrowser->closeBrowserWindow(windowLadder);
- }
- // hide menu
- layout->hide( TRUE );
- // our shutdown is complete
- TheShell->shutdownComplete( layout );
- } // end ReplayMenuShutdown
- //-------------------------------------------------------------------------------------------------
- /** single player menu update method */
- //-------------------------------------------------------------------------------------------------
- void WOLLadderScreenUpdate( WindowLayout *layout, void *userData )
- {
- } // end ReplayMenuUpdate
- //-------------------------------------------------------------------------------------------------
- /** Replay menu input callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType WOLLadderScreenInput( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- switch( msg )
- {
- // --------------------------------------------------------------------------------------------
- case GWM_CHAR:
- {
- UnsignedByte key = mData1;
- UnsignedByte state = mData2;
- switch( key )
- {
- // ----------------------------------------------------------------------------------------
- case KEY_ESC:
- {
-
- //
- // send a simulated selected event to the parent window of the
- // back/exit button
- //
- if( BitTest( state, KEY_STATE_UP ) )
- {
- TheWindowManager->winSendSystemMsg( window, GBM_SELECTED,
- (WindowMsgData)buttonBack, buttonBackID );
- } // end if
- // don't let key fall through anywhere else
- return MSG_HANDLED;
- } // end escape
- } // end switch( key )
- } // end char
- } // end switch( msg )
- return MSG_IGNORED;
- } // end ReplayMenuInput
- //-------------------------------------------------------------------------------------------------
- /** single player menu window system callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType WOLLadderScreenSystem( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
-
- switch( msg )
- {
- // --------------------------------------------------------------------------------------------
- case GWM_CREATE:
- {
-
- break;
- } // end create
- //---------------------------------------------------------------------------------------------
- case GWM_DESTROY:
- {
- break;
- } // end case
- // --------------------------------------------------------------------------------------------
- case GWM_INPUT_FOCUS:
- {
- // if we're givin the opportunity to take the keyboard focus we must say we want it
- if( mData1 == TRUE )
- *(Bool *)mData2 = TRUE;
- return MSG_HANDLED;
- } // end input
- //---------------------------------------------------------------------------------------------
- case GBM_SELECTED:
- {
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if( controlID == buttonBackID )
- {
- // thou art directed to return to thy known solar system immediately!
- TheShell->pop();
- } // end else if
- break;
- } // end selected
- default:
- return MSG_IGNORED;
- } // end switch
- return MSG_HANDLED;
- } // end ReplayMenuSystem
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