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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////
- // FILE: WOLLocaleSelectPopup.cpp
- // Author: Matt Campbell, December 2001
- // Description: WOL locale select popup
- ///////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameClient/GameText.h"
- #include "Common/CustomMatchPreferences.h"
- #include "Common/GameEngine.h"
- #include "Common/GameSpyMiscPreferences.h"
- #include "GameClient/WindowLayout.h"
- #include "GameClient/Gadget.h"
- #include "GameClient/Shell.h"
- #include "GameClient/KeyDefs.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/GadgetListBox.h"
- #include "Common/GlobalData.h"
- #include "GameNetwork/GameSpyOverlay.h"
- #include "GameNetwork/GameSpy/PeerDefs.h"
- #include "GameNetwork/GameSpy/PeerThread.h"
- #include "GameNetwork/GameSpy/PersistentStorageDefs.h"
- #include "GameNetwork/GameSpy/PersistentStorageThread.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
- // window ids ------------------------------------------------------------------------------
- static NameKeyType parentLocaleSelectID = NAMEKEY_INVALID;
- static NameKeyType buttonOkID = NAMEKEY_INVALID;
- static NameKeyType listboxLocaleID = NAMEKEY_INVALID;
- // Window Pointers ------------------------------------------------------------------------
- static GameWindow *parentLocaleSelect = NULL;
- static GameWindow *buttonOk = NULL;
- static GameWindow *listboxLocale = NULL;
- //-------------------------------------------------------------------------------------------------
- /** Initialize the WOL Status Menu */
- //-------------------------------------------------------------------------------------------------
- void WOLLocaleSelectInit( WindowLayout *layout, void *userData )
- {
- parentLocaleSelectID = TheNameKeyGenerator->nameToKey( AsciiString( "PopupLocaleSelect.wnd:ParentLocaleSelect" ) );
- buttonOkID = TheNameKeyGenerator->nameToKey( AsciiString( "PopupLocaleSelect.wnd:ButtonOk" ) );
- listboxLocaleID = TheNameKeyGenerator->nameToKey( AsciiString( "PopupLocaleSelect.wnd:ListBoxLocaleSelect" ) );
- parentLocaleSelect = TheWindowManager->winGetWindowFromId( NULL, parentLocaleSelectID );
- buttonOk = TheWindowManager->winGetWindowFromId( NULL, buttonOkID);
- listboxLocale = TheWindowManager->winGetWindowFromId( NULL, listboxLocaleID);
- for (int i=LOC_MIN; i<=LOC_MAX; ++i)
- {
- AsciiString id;
- id.format("WOL:Locale%2.2d", i);
- GadgetListBoxAddEntryText(listboxLocale, TheGameText->fetch(id.str()), GameSpyColor[GSCOLOR_DEFAULT], -1, -1);
- }
- GadgetListBoxSetSelected(listboxLocale, 0);
- // Show Menu
- layout->hide( FALSE );
- // Set Keyboard to Main Parent
- TheWindowManager->winSetFocus( parentLocaleSelect );
- TheWindowManager->winSetModal( parentLocaleSelect );
- } // WOLLocaleSelectInit
- //-------------------------------------------------------------------------------------------------
- /** WOL Status Menu shutdown method */
- //-------------------------------------------------------------------------------------------------
- void WOLLocaleSelectShutdown( WindowLayout *layout, void *userData )
- {
- // hide menu
- layout->hide( TRUE );
- // our shutdown is complete
- TheShell->shutdownComplete( layout );
- } // WOLLocaleSelectShutdown
- //-------------------------------------------------------------------------------------------------
- /** WOL Status Menu update method */
- //-------------------------------------------------------------------------------------------------
- void WOLLocaleSelectUpdate( WindowLayout * layout, void *userData)
- {
-
- }// WOLLocaleSelectUpdate
- //-------------------------------------------------------------------------------------------------
- /** WOL Status Menu input callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType WOLLocaleSelectInput( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- switch( msg )
- {
- // --------------------------------------------------------------------------------------------
- case GWM_CHAR:
- {
- // UnsignedByte key = mData1;
- // UnsignedByte state = mData2;
- // ----------------------------------------------------------------------------------------
- // don't let key fall through anywhere else
- return MSG_HANDLED;
- } // end char
- } // end switch( msg )
- return MSG_IGNORED;
- }// WOLLocaleSelectInput
- //Int getRegistryNicknameOffset(AsciiString nick); /// @todo: mdc remove this once we can save ini pref files
- //-------------------------------------------------------------------------------------------------
- /** WOL Status Menu window system callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType WOLLocaleSelectSystem( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- UnicodeString txtInput;
- switch( msg )
- {
-
-
- case GWM_CREATE:
- {
-
- break;
- } // case GWM_DESTROY:
- case GWM_DESTROY:
- {
- break;
- } // case GWM_DESTROY:
- case GWM_INPUT_FOCUS:
- {
- // if we're givin the opportunity to take the keyboard focus we must say we want it
- if( mData1 == TRUE )
- *(Bool *)mData2 = TRUE;
- return MSG_HANDLED;
- }//case GWM_INPUT_FOCUS:
- case GBM_SELECTED:
- {
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if ( controlID == buttonOkID )
- {
- int selected;
- GadgetListBoxGetSelected(listboxLocale, &selected);
- if (selected < 0)
- return MSG_HANDLED; // can't select nothing!
- PSRequest psReq;
- psReq.requestType = PSRequest::PSREQUEST_UPDATEPLAYERLOCALE;
- psReq.player.locale = selected + LOC_MIN;
- psReq.email = TheGameSpyInfo->getLocalEmail().str();
- psReq.nick = TheGameSpyInfo->getLocalBaseName().str();
- psReq.password = TheGameSpyInfo->getLocalPassword().str();
- psReq.player.id = TheGameSpyInfo->getLocalProfileID();
- TheGameSpyPSMessageQueue->addRequest(psReq);
- GameSpyCloseOverlay(GSOVERLAY_LOCALESELECT);
- GameSpyMiscPreferences cPref;
- cPref.setLocale(psReq.player.locale);
- cPref.write();
- PSPlayerStats stats = TheGameSpyPSMessageQueue->findPlayerStatsByID(TheGameSpyInfo->getLocalProfileID());
- stats.locale = psReq.player.locale;
- if (stats.id == TheGameSpyInfo->getLocalProfileID())
- TheGameSpyPSMessageQueue->trackPlayerStats(stats);
- if(stats.id == 0)
- {
- stats = TheGameSpyInfo->getCachedLocalPlayerStats();
- stats.locale = psReq.player.locale;
- TheGameSpyInfo->setCachedLocalPlayerStats(stats);
- }
- else
- {
- // force an update of our shtuff
- PSResponse newResp;
- newResp.responseType = PSResponse::PSRESPONSE_PLAYERSTATS;
- newResp.player = TheGameSpyPSMessageQueue->findPlayerStatsByID(TheGameSpyInfo->getLocalProfileID());
- TheGameSpyPSMessageQueue->addResponse(newResp);
- }
- CheckReOpenPlayerInfo();
- } //if ( controlID == buttonDisconnect )
- break;
- }// case GBM_SELECTED:
-
- case GEM_EDIT_DONE:
- {
- break;
- }
- default:
- return MSG_IGNORED;
- }//Switch
- return MSG_HANDLED;
- }// WOLLocaleSelectSystem
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