ReplayControls.cpp 2.8 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: ReplayControls.cpp ///////////////////////////////////////////////////////////////////////
  24. // Author: Bryan Cleveland - December 2001
  25. // Desc: GUI Control box for the playback controls
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "GameClient/GameWindow.h"
  30. #include "GameClient/Gadget.h"
  31. #include "GameClient/GameClient.h"
  32. //-------------------------------------------------------------------------------------------------
  33. /** Input procedure for the control bar */
  34. //-------------------------------------------------------------------------------------------------
  35. WindowMsgHandledType ReplayControlInput( GameWindow *window, UnsignedInt msg,
  36. WindowMsgData mData1, WindowMsgData mData2 )
  37. {
  38. return MSG_IGNORED;
  39. } // end MapSelectMenuInput
  40. //-------------------------------------------------------------------------------------------------
  41. /** System callback for the control bar parent */
  42. //-------------------------------------------------------------------------------------------------
  43. WindowMsgHandledType ReplayControlSystem( GameWindow *window, UnsignedInt msg,
  44. WindowMsgData mData1, WindowMsgData mData2 )
  45. {
  46. switch( msg )
  47. {
  48. //---------------------------------------------------------------------------------------------
  49. case GBM_SELECTED:
  50. {
  51. break;
  52. } // end button selected
  53. //---------------------------------------------------------------------------------------------
  54. default:
  55. return MSG_IGNORED;
  56. } // end switch( msg )
  57. return MSG_HANDLED;
  58. } // end ControlBarSystem