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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ProgressBar.cpp //////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: ProgressBar.cpp
- //
- // Created: Colin Day, June 2001
- //
- // Desc: Progress bar GUI control
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "Common/Language.h"
- #include "GameClient/GameWindow.h"
- #include "GameClient/Gadget.h"
- #include "GameClient/GameWindowManager.h"
- // DEFINES ////////////////////////////////////////////////////////////////////
- // PRIVATE TYPES //////////////////////////////////////////////////////////////
- // PRIVATE DATA ///////////////////////////////////////////////////////////////
- // PUBLIC DATA ////////////////////////////////////////////////////////////////
- // PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- // GadgetProgressBarSystem ====================================================
- /** Handle system messages for Progress Bar */
- //=============================================================================
- WindowMsgHandledType GadgetProgressBarSystem( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- switch( msg )
- {
- // ------------------------------------------------------------------------
- case GPM_SET_PROGRESS:
- {
- Int newPos = (Int)mData1;
- if (newPos < 0 || newPos > 100)
- break;
- window->winSetUserData( (void *)newPos );
- break;
- } // end set progress
-
- // ------------------------------------------------------------------------
- default:
- return MSG_IGNORED;
- } // end switch
- return MSG_HANDLED;
- } // end GadgetProgressBarSystem
- // GadgetProgressBarSetProgress ===============================================
- /** send progress system message to Progress Bar */
- //=============================================================================
- void GadgetProgressBarSetProgress( GameWindow *g, Int progress )
- {
- if(!g)
- return;
- TheWindowManager->winSendSystemMsg( g, GPM_SET_PROGRESS, progress, 0);
- } // end GadgetProgressBarSetProgress
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