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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GameWindowTransitionsStyles.cpp /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Dec 2002
- //
- // Filename: GameWindowTransitionsStyles.cpp
- //
- // author: Chris Huybregts
- //
- // purpose: The Actual Styles that can fire off.
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma message("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "Common/AudioEventRTS.h"
- #include "Common/GameAudio.h"
- #include "GameClient/GameWindowTransitions.h"
- #include "GameClient/GameWindow.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/Display.h"
- #include "GameClient/DisplayStringManager.h"
- #include "GameClient/GadgetPushButton.h"
- #include "GameClient/GadgetStaticText.h"
- #include "GameClient/Controlbar.h"
- //-----------------------------------------------------------------------------
- // DEFINES ////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- void drawTypeText( GameWindow *window, DisplayString *str);
- //-----------------------------------------------------------------------------
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- Transition::Transition ( void )
- {
-
- }
- Transition::~Transition( void )
- {
- }
- //-----------------------------------------------------------------------------
- FlashTransition::FlashTransition ( void )
- {
- m_frameLength = FLASHTRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
- }
- FlashTransition::~FlashTransition( void )
- {
- m_win = NULL;
- }
- void FlashTransition::init( GameWindow *win )
- {
- if(win)
- {
- m_win = win;
- m_win->winGetSize(&m_size.x, &m_size.y);
- m_win->winGetScreenPosition(&m_pos.x, &m_pos.y );
- }
- m_isForward = FALSE;
- update(FLASHTRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
- }
- void FlashTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < FLASHTRANSITION_START || frame > FLASHTRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("FlashTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case FLASHTRANSITION_START:
- {
-
- if(m_isForward || !m_win)
- break;
- m_win->winHide(TRUE);
- m_isFinished = TRUE;
- }
- break;
- case FLASHTRANSITION_FADE_IN_1:
- if(m_isForward)
- {
- AudioEventRTS buttonClick("GUIBoarderFadeIn");
- if( TheAudio )
- {
- TheAudio->addAudioEvent( &buttonClick );
- } // end if
-
- }
- case FLASHTRANSITION_FADE_IN_2:
- case FLASHTRANSITION_FADE_IN_3:
- {
- if(!m_win)
- break;
- m_win->winHide(TRUE);
- m_drawState = frame;
- }
- break;
- case FLASHTRANSITION_FADE_TO_BACKGROUND_1:
- case FLASHTRANSITION_FADE_TO_BACKGROUND_2:
- case FLASHTRANSITION_FADE_TO_BACKGROUND_3:
- case FLASHTRANSITION_FADE_TO_BACKGROUND_4:
- {
- if(!m_win)
- break;
- m_win->winHide(FALSE);
- m_drawState = frame;
- }
- break;
- case FLASHTRANSITION_END:
- {
- if(!m_isForward || !m_win)
- break;
- m_win->winHide(FALSE);
- m_isFinished = TRUE;
- }
- break;
- }
-
-
- }
- void FlashTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- }
- void FlashTransition::draw( void )
- {
- switch (m_drawState)
- {
- case FLASHTRANSITION_FADE_IN_1:
- {
- TheDisplay->drawOpenRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, 1, GameMakeColor(255, 203, 45,100));
- TheDisplay->drawFillRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, GameMakeColor(255, 203, 45, 33));
- }
- break;
- case FLASHTRANSITION_FADE_IN_2:
- {
- TheDisplay->drawOpenRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, 1, GameMakeColor(255, 203, 45,150));
- TheDisplay->drawFillRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, GameMakeColor(255, 203, 45, 66));
- }
- break;
- case FLASHTRANSITION_FADE_IN_3:
- {
- TheDisplay->drawOpenRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, 1, GameMakeColor(255, 203, 45,200));
- TheDisplay->drawFillRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, GameMakeColor(255, 203, 45, 99));
- }
- break;
- case FLASHTRANSITION_FADE_TO_BACKGROUND_1:
- {
- TheDisplay->drawOpenRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, 1, GameMakeColor(255, 203, 45,250));
- TheDisplay->drawFillRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, GameMakeColor(255, 203, 45, 75));
- }
- break;
- case FLASHTRANSITION_FADE_TO_BACKGROUND_2:
- {
- TheDisplay->drawOpenRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, 1, GameMakeColor(255, 203, 45,250));
- TheDisplay->drawFillRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, GameMakeColor(255, 203, 45,50));
- }
- break;
- case FLASHTRANSITION_FADE_TO_BACKGROUND_3:
- {
- TheDisplay->drawOpenRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, 1, GameMakeColor(255, 203, 45,250));
- TheDisplay->drawFillRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, GameMakeColor(255, 203, 45, 25));
- }
- break;
- case FLASHTRANSITION_FADE_TO_BACKGROUND_4:
- {
- TheDisplay->drawOpenRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, 1, GameMakeColor(255, 203, 45,250));
- TheDisplay->drawFillRect(m_pos.x+1, m_pos.y+1,m_size.x-2, m_size.y, GameMakeColor(255, 203, 45, 10));
- }
- break;
- }
- }
-
- void FlashTransition::skip( void )
- {
- update(FLASHTRANSITION_END);
- }
-
- //-----------------------------------------------------------------------------
- ButtonFlashTransition::ButtonFlashTransition ( void )
- {
- m_frameLength = BUTTONFLASHTRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
- }
- ButtonFlashTransition::~ButtonFlashTransition( void )
- {
- m_win = NULL;
- }
- void ButtonFlashTransition::init( GameWindow *win )
- {
- if(win)
- {
- m_win = win;
- m_win->winGetSize(&m_size.x, &m_size.y);
- m_win->winGetScreenPosition(&m_pos.x, &m_pos.y );
- }
- m_isForward = FALSE;
- update(BUTTONFLASHTRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
- m_gradient = (Image *)TheMappedImageCollection->findImageByName("Gradient");
- }
- void ButtonFlashTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < BUTTONFLASHTRANSITION_START || frame > BUTTONFLASHTRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("ButtonFlashTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case BUTTONFLASHTRANSITION_START:
- {
-
- if(m_isForward || !m_win)
- break;
- m_win->winHide(TRUE);
- m_isFinished = TRUE;
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_IN_1:
- {
- if(!m_win)
- break;
- m_win->winHide(TRUE);
- if(m_isForward)
- {
- AudioEventRTS buttonClick("GUIButtonsFadeIn");
-
- if( TheAudio )
- {
- TheAudio->addAudioEvent( &buttonClick );
- } // end if
- m_drawState = frame;
- }
- else
- m_drawState = BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_4;
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_IN_2:
- {
- if(!m_win)
- break;
- m_win->winHide(TRUE);
- if(m_isForward)
- m_drawState = frame;
- else
- m_drawState = BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_3;
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_IN_3:
- {
- if(!m_win)
- break;
- m_win->winHide(TRUE);
- if(m_isForward)
- m_drawState = frame;
- else
- m_drawState = BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_2;
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_1:
- {
- if(!m_win)
- break;
- m_win->winHide(TRUE);
- if(m_isForward)
- m_drawState = frame;
- else
- m_drawState = BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_1;
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_2:
- {
- if(!m_win)
- break;
- m_win->winHide(TRUE);
- if(m_isForward)
- m_drawState = frame;
- else
- m_drawState = BUTTONFLASHTRANSITION_FADE_IN_3;
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_3:
- {
- if(!m_win)
- break;
- m_win->winHide(TRUE);
- if(m_isForward)
- m_drawState = frame;
- else
- m_drawState = BUTTONFLASHTRANSITION_FADE_IN_2;
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_4:
- {
- if(!m_win)
- break;
- m_win->winHide(TRUE);
- if(m_isForward)
- m_drawState = frame;
- else
- m_drawState = BUTTONFLASHTRANSITION_FADE_IN_1;
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_1:
- {
- if(!m_win)
- break;
- if(m_isForward)
- {
- // AudioEventRTS buttonClick("GUIBlip");
- //
- // if( TheAudio )
- // {
- // TheAudio->addAudioEvent( &buttonClick );
- // } // end if
- m_win->winHide(FALSE);
- m_drawState = frame;
- }
- else
- {
-
- m_win->winHide(TRUE);
- m_drawState = BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_4;
- }
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_2:
- {
- if(!m_win)
- break;
- if(m_isForward)
- {
- m_win->winHide(FALSE);
- m_drawState = frame;
- }
- else
- {
- m_win->winHide(TRUE);
- m_drawState = BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_3;
- }
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_1:
- {
- if(!m_win)
- break;
- if(m_isForward)
- {
- m_win->winHide(FALSE);
- m_drawState = frame;
- }
- else
- {
- m_win->winHide(TRUE);
- m_drawState = BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_2;
- }
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_2:
- {
- if(!m_win)
- break;
- if(m_isForward)
- {
- m_win->winHide(FALSE);
- m_drawState = frame;
- }
- else
- {
- m_win->winHide(TRUE);
- m_drawState = BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_1;
- }
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_3:
- {
- if(!m_win)
- break;
- if(m_isForward)
- {
- m_win->winHide(FALSE);
- m_drawState = frame;
- }
- else
- {
- m_win->winHide(FALSE);
- m_drawState = BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_2;
- }
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_4:
- {
- if(!m_win)
- break;
- if(m_isForward)
- {
- m_win->winHide(FALSE);
- m_drawState = frame;
- }
- else
- {
- m_win->winHide(FALSE);
- m_drawState = BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_1;
- }
-
- }
- break;
- case BUTTONFLASHTRANSITION_END:
- {
- if(!m_isForward || !m_win)
- break;
- m_win->winHide(FALSE);
- m_isFinished = TRUE;
- }
- break;
- }
- if(frame > BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_4 && frame < BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_1)
- m_drawState = BUTTONFLASHTRANSITION_SHOW_BACKGROUND;
-
- }
- void ButtonFlashTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- }
- void ButtonFlashTransition::draw( void )
- {
- switch (m_drawState)
- {
- case BUTTONFLASHTRANSITION_FADE_IN_1:
- {
- //PushButtonImageDrawThree(m_win, 100);
- TheDisplay->drawOpenRect(m_pos.x, m_pos.y,m_size.x, m_size.y, 1, GameMakeColor(255, 203, 45,100));
- TheDisplay->drawFillRect(m_pos.x, m_pos.y,m_size.x, m_size.y, GameMakeColor(255, 203, 45, 75));
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_IN_2:
- {
- //PushButtonImageDrawThree(m_win, 150);
- TheDisplay->drawOpenRect(m_pos.x, m_pos.y,m_size.x, m_size.y, 1, GameMakeColor(255, 203, 45,150));
- TheDisplay->drawFillRect(m_pos.x, m_pos.y,m_size.x, m_size.y, GameMakeColor(255, 203, 45, 150));
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_IN_3:
- {
- //PushButtonImageDrawThree(m_win, 200);
- TheDisplay->drawOpenRect(m_pos.x, m_pos.y,m_size.x, m_size.y, 1, GameMakeColor(255, 203, 45,200));
- TheDisplay->drawFillRect(m_pos.x, m_pos.y,m_size.x, m_size.y, GameMakeColor(255, 203, 45, 200));
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_1:
- {
- PushButtonImageDrawThree(m_win, 255);
- TheDisplay->drawOpenRect(m_pos.x, m_pos.y,m_size.x, m_size.y, 1, GameMakeColor(255, 203, 45,250));
- TheDisplay->drawFillRect(m_pos.x, m_pos.y,m_size.x, m_size.y, GameMakeColor(255, 203, 45, 150));
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_2:
- {
- PushButtonImageDrawThree(m_win, 255);
- TheDisplay->drawOpenRect(m_pos.x, m_pos.y,m_size.x, m_size.y, 1, GameMakeColor(255, 203, 45,250));
- TheDisplay->drawFillRect(m_pos.x, m_pos.y,m_size.x, m_size.y, GameMakeColor(255, 203, 45,100));
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_3:
- {
- PushButtonImageDrawThree(m_win, 255);
- TheDisplay->drawOpenRect(m_pos.x, m_pos.y,m_size.x, m_size.y, 1, GameMakeColor(255, 203, 45,250));
- TheDisplay->drawFillRect(m_pos.x, m_pos.y,m_size.x, m_size.y, GameMakeColor(255, 203, 45, 50));
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_4:
- {
- PushButtonImageDrawThree(m_win, 255);
- TheDisplay->drawOpenRect(m_pos.x, m_pos.y,m_size.x, m_size.y, 1, GameMakeColor(255, 203, 45,250));
- TheDisplay->drawFillRect(m_pos.x, m_pos.y,m_size.x, m_size.y, GameMakeColor(255, 203, 45, 15));
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_1:
- {
- if(m_isForward)
- PushButtonImageDrawThree(m_win, 255);
- TheDisplay->drawImage(m_gradient, m_pos.x, m_pos.y, m_pos.x +m_size.x, m_pos.y + m_size.y,GameMakeColor(255,255,255,100));
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_2:
- {
- TheDisplay->drawImage(m_gradient, m_pos.x, m_pos.y, m_pos.x +m_size.x, m_pos.y + m_size.y,GameMakeColor(255,255,255,200));
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_1:
- {
- if(!m_isForward)
- PushButtonImageDrawThree(m_win, 255);
- TheDisplay->drawImage(m_gradient, m_pos.x, m_pos.y, m_pos.x +m_size.x, m_pos.y + m_size.y,GameMakeColor(255,255,255,150));
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_2:
- {
- if(!m_isForward)
- PushButtonImageDrawThree(m_win, 255);
- TheDisplay->drawImage(m_gradient, m_pos.x, m_pos.y, m_pos.x +m_size.x, m_pos.y + m_size.y,GameMakeColor(255,255,255,100));
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_3:
- {
- if(!m_isForward)
- PushButtonImageDrawThree(m_win, 255);
- TheDisplay->drawImage(m_gradient, m_pos.x, m_pos.y, m_pos.x +m_size.x, m_pos.y + m_size.y,GameMakeColor(255,255,255,50));
- }
- break;
- case BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_4:
- {
- if(!m_isForward)
- PushButtonImageDrawThree(m_win, 255);
- TheDisplay->drawImage(m_gradient, m_pos.x, m_pos.y, m_pos.x +m_size.x, m_pos.y + m_size.y,GameMakeColor(255,255,255,17));
- }
- break;
- case BUTTONFLASHTRANSITION_SHOW_BACKGROUND:
- {
- PushButtonImageDrawThree(m_win, 255);
- }
- break;
- }
- }
-
- void ButtonFlashTransition::skip( void )
- {
- update(BUTTONFLASHTRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- FadeTransition::FadeTransition ( void )
- {
- m_frameLength = FADETRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
- }
- FadeTransition::~FadeTransition( void )
- {
- m_win = NULL;
- }
- void FadeTransition::init( GameWindow *win )
- {
- if(win)
- {
- m_win = win;
- m_win->winGetSize(&m_size.x, &m_size.y);
- m_win->winGetScreenPosition(&m_pos.x, &m_pos.y );
- }
- m_isForward = FALSE;
- update(FADETRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
- }
- void FadeTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < FADETRANSITION_START || frame > FADETRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("FadeTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case FADETRANSITION_START:
- {
-
- if(m_isForward || !m_win)
- break;
- m_win->winHide(TRUE);
- m_isFinished = TRUE;
- }
- break;
- case FADETRANSITION_FADE_IN_1:
- case FADETRANSITION_FADE_IN_2:
- case FADETRANSITION_FADE_IN_3:
- case FADETRANSITION_FADE_IN_4:
- case FADETRANSITION_FADE_IN_5:
- case FADETRANSITION_FADE_IN_6:
- case FADETRANSITION_FADE_IN_7:
- case FADETRANSITION_FADE_IN_8:
- case FADETRANSITION_FADE_IN_9:
- m_win->winHide(TRUE);
- m_drawState = frame;
- break;
- case FADETRANSITION_END:
- {
- if(!m_isForward || !m_win)
- break;
- m_win->winHide(FALSE);
- m_isFinished = TRUE;
- }
- }
- }
- void FadeTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- }
- void FadeTransition::draw( void )
- {
- if(!m_win)
- return;
- const Image *image = m_win->winGetEnabledImage(0);
- switch (m_drawState)
- {
- case FADETRANSITION_FADE_IN_1:
- {
- TheDisplay->drawImage(image, m_pos.x, m_pos.y, m_pos.x + m_size.x, m_pos.y + m_size.y, GameMakeColor(255, 255, 255, 25));
- }
- break;
- case FADETRANSITION_FADE_IN_2:
- {
- TheDisplay->drawImage(image, m_pos.x, m_pos.y, m_pos.x + m_size.x, m_pos.y + m_size.y, GameMakeColor(255, 255, 255, 50));
- }
- break;
- case FADETRANSITION_FADE_IN_3:
- {
- TheDisplay->drawImage(image, m_pos.x, m_pos.y, m_pos.x + m_size.x, m_pos.y + m_size.y, GameMakeColor(255, 255, 255, 75));
- }
- break;
- case FADETRANSITION_FADE_IN_4:
- {
- TheDisplay->drawImage(image, m_pos.x, m_pos.y, m_pos.x + m_size.x, m_pos.y + m_size.y, GameMakeColor(255, 255, 255, 100));
- }
- break;
- case FADETRANSITION_FADE_IN_5:
- {
- TheDisplay->drawImage(image, m_pos.x, m_pos.y, m_pos.x + m_size.x, m_pos.y + m_size.y, GameMakeColor(255, 255, 255, 125));
- }
- break;
- case FADETRANSITION_FADE_IN_6:
- {
- TheDisplay->drawImage(image, m_pos.x, m_pos.y, m_pos.x + m_size.x, m_pos.y + m_size.y, GameMakeColor(255, 255, 255, 150));
- }
- break;
- case FADETRANSITION_FADE_IN_7:
- {
- TheDisplay->drawImage(image, m_pos.x, m_pos.y, m_pos.x + m_size.x, m_pos.y + m_size.y, GameMakeColor(255, 255, 255, 175));
- }
- break;
- case FADETRANSITION_FADE_IN_8:
- {
- TheDisplay->drawImage(image, m_pos.x, m_pos.y, m_pos.x + m_size.x, m_pos.y + m_size.y, GameMakeColor(255, 255, 255, 200));
- }
- break;
- case FADETRANSITION_FADE_IN_9:
- {
- TheDisplay->drawImage(image, m_pos.x, m_pos.y, m_pos.x + m_size.x, m_pos.y + m_size.y, GameMakeColor(255, 255, 255, 225));
- }
- }
- }
-
- void FadeTransition::skip( void )
- {
- update(FADETRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- ScaleUpTransition::ScaleUpTransition ( void )
- {
- m_frameLength = SCALEUPTRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
- }
- ScaleUpTransition::~ScaleUpTransition( void )
- {
- m_win = NULL;
- }
- void ScaleUpTransition::init( GameWindow *win )
- {
- if(win)
- {
- m_win = win;
- m_win->winGetSize(&m_size.x, &m_size.y);
- m_win->winGetScreenPosition(&m_pos.x, &m_pos.y );
- }
- m_isForward = FALSE;
- update(SCALEUPTRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
-
- m_centerPos.x = m_pos.x + m_size.x / 2;
- m_centerPos.y = m_pos.y + m_size.y / 2;
- m_incrementSize.x = m_size.x / SCALEUPTRANSITION_END;
- m_incrementSize.y = m_size.y / SCALEUPTRANSITION_END;
- }
- void ScaleUpTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < SCALEUPTRANSITION_START || frame > SCALEUPTRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("ScaleUpTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case SCALEUPTRANSITION_START:
- {
- if(m_isForward || !m_win)
- break;
- m_win->winHide(TRUE);
- m_isFinished = TRUE;
- }
- break;
- case SCALEUPTRANSITION_1:
- if(m_isForward)
- {
- AudioEventRTS buttonClick("GUILogoMouseOver");
- if( TheAudio )
- {
- TheAudio->addAudioEvent( &buttonClick );
- } // end if
-
- }
- case SCALEUPTRANSITION_2:
- case SCALEUPTRANSITION_3:
- case SCALEUPTRANSITION_4:
- case SCALEUPTRANSITION_5:
- // case SCALEUPTRANSITION_6:
- // case SCALEUPTRANSITION_7:
- // case SCALEUPTRANSITION_8:
- // case SCALEUPTRANSITION_9:
- // case SCALEUPTRANSITION_10:
- // case SCALEUPTRANSITION_11:
- // case SCALEUPTRANSITION_12:
- // case SCALEUPTRANSITION_13:
- // case SCALEUPTRANSITION_14:
- // case SCALEUPTRANSITION_15:
- // case SCALEUPTRANSITION_16:
- // case SCALEUPTRANSITION_17:
- // case SCALEUPTRANSITION_18:
- // case SCALEUPTRANSITION_19:
- if(m_win)
- m_win->winHide(TRUE);
- m_drawState = frame;
- break;
- case SCALEUPTRANSITION_END:
- {
- if(!m_isForward || !m_win)
- break;
- m_win->winHide(FALSE);
- m_isFinished = TRUE;
- }
- }
- }
- void ScaleUpTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- }
- void ScaleUpTransition::draw( void )
- {
- if(!m_win)
- return;
- const Image *image = m_win->winGetEnabledImage(0);
- if(m_drawState <= SCALEUPTRANSITION_START || m_drawState >= SCALEUPTRANSITION_END)
- return;
- Int x = m_centerPos.x - ((m_incrementSize.x * m_drawState) / 2);
- Int y = m_centerPos.y - ((m_incrementSize.y * m_drawState) / 2);
- Int x1 = x + m_incrementSize.x * m_drawState;
- Int y1 = y + m_incrementSize.y * m_drawState;
- TheDisplay->drawImage(image, x,y, x1, y1);
- }
-
- void ScaleUpTransition::skip( void )
- {
- update(SCALEUPTRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- ScoreScaleUpTransition::ScoreScaleUpTransition ( void )
- {
- m_frameLength = SCORESCALEUPTRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
- }
- ScoreScaleUpTransition::~ScoreScaleUpTransition( void )
- {
- m_win = NULL;
- }
- void ScoreScaleUpTransition::init( GameWindow *win )
- {
- if(win)
- {
- m_win = win;
- m_win->winGetSize(&m_size.x, &m_size.y);
- m_win->winGetScreenPosition(&m_pos.x, &m_pos.y );
- }
- m_isForward = FALSE;
- update(SCORESCALEUPTRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
-
- m_centerPos.x = m_pos.x + m_size.x / 2;
- m_centerPos.y = m_pos.y + m_size.y / 2;
- m_incrementSize.x = m_size.x / SCORESCALEUPTRANSITION_END;
- m_incrementSize.y = m_size.y / SCORESCALEUPTRANSITION_END;
- }
- void ScoreScaleUpTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < SCORESCALEUPTRANSITION_START || frame > SCORESCALEUPTRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("ScoreScaleUpTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case SCORESCALEUPTRANSITION_START:
- {
- if(m_isForward || !m_win)
- break;
- m_win->winHide(TRUE);
- m_isFinished = TRUE;
- }
- break;
- case SCORESCALEUPTRANSITION_1:
- if(m_isForward)
- {
- AudioEventRTS buttonClick("GUIScoreScreenPictures");
- if( TheAudio )
- {
- TheAudio->addAudioEvent( &buttonClick );
- } // end if
-
- }
- case SCORESCALEUPTRANSITION_2:
- case SCORESCALEUPTRANSITION_3:
- case SCORESCALEUPTRANSITION_4:
- case SCORESCALEUPTRANSITION_5:
- // case SCORESCALEUPTRANSITION_6:
- // case SCORESCALEUPTRANSITION_7:
- // case SCORESCALEUPTRANSITION_8:
- // case SCORESCALEUPTRANSITION_9:
- // case SCORESCALEUPTRANSITION_10:
- // case SCORESCALEUPTRANSITION_11:
- // case SCORESCALEUPTRANSITION_12:
- // case SCORESCALEUPTRANSITION_13:
- // case SCORESCALEUPTRANSITION_14:
- // case SCORESCALEUPTRANSITION_15:
- // case SCORESCALEUPTRANSITION_16:
- // case SCORESCALEUPTRANSITION_17:
- // case SCORESCALEUPTRANSITION_18:
- // case SCORESCALEUPTRANSITION_19:
- if(m_win)
- m_win->winHide(TRUE);
- m_drawState = frame;
- break;
- case SCORESCALEUPTRANSITION_END:
- {
- if(!m_isForward || !m_win)
- break;
- m_win->winHide(FALSE);
- m_isFinished = TRUE;
- }
- }
- }
- void ScoreScaleUpTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- }
- void ScoreScaleUpTransition::draw( void )
- {
- if(!m_win)
- return;
- const Image *image = m_win->winGetEnabledImage(0);
- if(m_drawState <= SCORESCALEUPTRANSITION_START || m_drawState >= SCORESCALEUPTRANSITION_END)
- return;
- Int x = m_centerPos.x - ((m_incrementSize.x * m_drawState) / 2);
- Int y = m_centerPos.y - ((m_incrementSize.y * m_drawState) / 2);
- Int x1 = x + m_incrementSize.x * m_drawState;
- Int y1 = y + m_incrementSize.y * m_drawState;
- TheDisplay->drawImage(image, x,y, x1, y1);
- }
-
- void ScoreScaleUpTransition::skip( void )
- {
- update(SCORESCALEUPTRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- MainMenuScaleUpTransition::MainMenuScaleUpTransition ( void )
- {
- m_frameLength = MAINMENUSCALEUPTRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
- }
- MainMenuScaleUpTransition::~MainMenuScaleUpTransition( void )
- {
- m_win = NULL;
- }
- void MainMenuScaleUpTransition::init( GameWindow *win )
- {
- if(win)
- {
- m_win = win;
- m_win->winGetSize(&m_size.x, &m_size.y);
- m_win->winGetScreenPosition(&m_pos.x, &m_pos.y );
- }
- m_growWin = TheWindowManager->winGetWindowFromId(NULL, TheNameKeyGenerator->nameToKey("MainMenu.wnd:WinGrowMarker"));
- if(!m_growWin)
- return;
- m_growWin->winGetSize(&m_growSize.x, &m_growSize.y);
- m_growWin->winGetScreenPosition(&m_growPos.x, &m_growPos.y );
- m_isForward = FALSE;
- update(MAINMENUSCALEUPTRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
- m_incrementPos.x = (m_growPos.x - m_pos.x) / MAINMENUSCALEUPTRANSITION_END;
- m_incrementPos.y = (m_growPos.y - m_pos.y) / MAINMENUSCALEUPTRANSITION_END;
- m_incrementSize.x = (m_growSize.x - m_size.x) / MAINMENUSCALEUPTRANSITION_END;
- m_incrementSize.y = (m_growSize.y - m_size.y) / MAINMENUSCALEUPTRANSITION_END;
- const Image *image = m_win->winGetDisabledImage(0);
- m_growWin->winSetEnabledImage(0, image);
-
- }
- void MainMenuScaleUpTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < MAINMENUSCALEUPTRANSITION_START || frame > MAINMENUSCALEUPTRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("MainMenuScaleUpTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case MAINMENUSCALEUPTRANSITION_START:
- {
-
- if(m_isForward || !m_win || !m_growWin)
- break;
- // m_win->winHide(TRUE);
- m_growWin->winHide(TRUE);
- m_isFinished = TRUE;
- }
- break;
- case MAINMENUSCALEUPTRANSITION_END:
- {
- if(!m_isForward || !m_win || !m_growWin)
- break;
- m_win->winHide(TRUE);
- m_growWin->winHide(FALSE);
- m_isFinished = TRUE;
- }
- }
- if(frame == 1)
- {
- AudioEventRTS buttonClick("GUILogoSelect");
- if( TheAudio )
- {
- TheAudio->addAudioEvent( &buttonClick );
- } // end if
- }
- if(frame > MAINMENUSCALEUPTRANSITION_START && frame < MAINMENUSCALEUPTRANSITION_END)
- {
- if(m_win)
- m_win->winHide(TRUE);
- if(m_growWin)
- m_growWin->winHide(TRUE);
- m_drawState = frame;
- }
- }
- void MainMenuScaleUpTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- }
- void MainMenuScaleUpTransition::draw( void )
- {
- if(!m_win)
- return;
- const Image *image = m_growWin->winGetEnabledImage(0);
- if(m_drawState <= MAINMENUSCALEUPTRANSITION_START || m_drawState >= MAINMENUSCALEUPTRANSITION_END)
- return;
- Int x = m_pos.x + ((m_incrementPos.x * m_drawState));
- Int y = m_pos.y + ((m_incrementPos.y * m_drawState));
- Int x1 = x + m_size.x + ((m_incrementSize.x * m_drawState));
- Int y1 = y + m_size.y + ((m_incrementSize.y * m_drawState));
- TheDisplay->drawImage(image, x,y, x1, y1);
- }
-
- void MainMenuScaleUpTransition::skip( void )
- {
- update(MAINMENUSCALEUPTRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- MainMenuMediumScaleUpTransition::MainMenuMediumScaleUpTransition ( void )
- {
- m_frameLength = MAINMENUMEDIUMSCALEUPTRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
- }
- MainMenuMediumScaleUpTransition::~MainMenuMediumScaleUpTransition( void )
- {
- m_win = NULL;
- }
- void MainMenuMediumScaleUpTransition::init( GameWindow *win )
- {
- if(win)
- {
- m_win = win;
- m_win->winGetSize(&m_size.x, &m_size.y);
- m_win->winGetScreenPosition(&m_pos.x, &m_pos.y );
- }
- AsciiString growWinName;
- growWinName = m_win->winGetInstanceData()->m_decoratedNameString;
- growWinName.concat("Medium");
- m_growWin = TheWindowManager->winGetWindowFromId(NULL, TheNameKeyGenerator->nameToKey(growWinName));
- if(!m_growWin)
- return;
- m_growWin->winGetSize(&m_growSize.x, &m_growSize.y);
- m_growWin->winGetScreenPosition(&m_growPos.x, &m_growPos.y );
- m_isForward = FALSE;
- update(MAINMENUMEDIUMSCALEUPTRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
-
- m_incrementSize.x = (m_growSize.x - m_size.x) / MAINMENUMEDIUMSCALEUPTRANSITION_END;
- m_incrementSize.y = (m_growSize.y - m_size.y) / MAINMENUMEDIUMSCALEUPTRANSITION_END;
- // const Image *image = m_win->winGetEnabledImage(0);
- //m_growWin->winSetEnabledImage(0, image);
-
- }
- void MainMenuMediumScaleUpTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < MAINMENUMEDIUMSCALEUPTRANSITION_START || frame > MAINMENUMEDIUMSCALEUPTRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("MainMenuMediumScaleUpTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case MAINMENUMEDIUMSCALEUPTRANSITION_START:
- {
-
- if(m_isForward || !m_win || !m_growWin)
- break;
- m_win->winHide(FALSE);
- m_growWin->winHide(TRUE);
- m_isFinished = TRUE;
- }
- break;
- case MAINMENUMEDIUMSCALEUPTRANSITION_END:
- {
- if(!m_isForward || !m_win || !m_growWin)
- break;
- m_win->winHide(TRUE);
- m_growWin->winHide(FALSE);
- m_isFinished = TRUE;
- }
- }
- if(frame > MAINMENUMEDIUMSCALEUPTRANSITION_START && frame < MAINMENUMEDIUMSCALEUPTRANSITION_END)
- {
- if(frame == 1 && m_isForward)
- {
- AudioEventRTS buttonClick("GUILogoMouseOver");
- if( TheAudio )
- {
- TheAudio->addAudioEvent( &buttonClick );
- } // end if
- }
- if(m_win)
- m_win->winHide(TRUE);
- if(m_growWin)
- m_growWin->winHide(TRUE);
- m_drawState = frame;
- }
- }
- void MainMenuMediumScaleUpTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- m_win->winHide(TRUE);
- m_growWin->winHide(TRUE);
- }
- void MainMenuMediumScaleUpTransition::draw( void )
- {
- if(!m_win)
- return;
- const Image *image = m_win->winGetEnabledImage(0);
- if(m_drawState <= MAINMENUMEDIUMSCALEUPTRANSITION_START || m_drawState >= MAINMENUMEDIUMSCALEUPTRANSITION_END)
- return;
- Int x = m_pos.x - ((m_incrementSize.x * m_drawState) /2);
- Int y = m_pos.y - ((m_incrementSize.y * m_drawState) / 2);
- Int x1 = m_pos.x + m_size.x + ((m_incrementSize.x * m_drawState) / 2);
- Int y1 = m_pos.y + m_size.y + ((m_incrementSize.y * m_drawState) / 2);
- TheDisplay->drawImage(image, x,y, x1, y1);
- }
-
- void MainMenuMediumScaleUpTransition::skip( void )
- {
- update(MAINMENUMEDIUMSCALEUPTRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- MainMenuSmallScaleDownTransition::MainMenuSmallScaleDownTransition ( void )
- {
- m_frameLength = MAINMENUSMALLSCALEDOWNTRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
- }
- MainMenuSmallScaleDownTransition::~MainMenuSmallScaleDownTransition( void )
- {
- m_win = NULL;
- }
- void MainMenuSmallScaleDownTransition::init( GameWindow *win )
- {
- if(win)
- {
- m_win = win;
- m_win->winGetSize(&m_size.x, &m_size.y);
- m_win->winGetScreenPosition(&m_pos.x, &m_pos.y );
- }
- AsciiString growWinName;
- growWinName = m_win->winGetInstanceData()->m_decoratedNameString;
- growWinName.concat("Small");
- m_growWin = TheWindowManager->winGetWindowFromId(NULL, TheNameKeyGenerator->nameToKey(growWinName));
- if(!m_growWin)
- return;
- m_growWin->winGetSize(&m_growSize.x, &m_growSize.y);
- m_growWin->winGetScreenPosition(&m_growPos.x, &m_growPos.y );
- m_isForward = FALSE;
- update(MAINMENUSMALLSCALEDOWNTRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
-
- m_incrementSize.x = (m_growSize.x - m_size.x) / MAINMENUSMALLSCALEDOWNTRANSITION_END;
- m_incrementSize.y = (m_growSize.y - m_size.y) / MAINMENUSMALLSCALEDOWNTRANSITION_END;
- const Image *image = m_win->winGetEnabledImage(0);
- m_growWin->winSetEnabledImage(0, image);
-
- }
- void MainMenuSmallScaleDownTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < MAINMENUSMALLSCALEDOWNTRANSITION_START || frame > MAINMENUSMALLSCALEDOWNTRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("MainMenuSmallScaleDownTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case MAINMENUSMALLSCALEDOWNTRANSITION_START:
- {
-
- if(m_isForward || !m_win || !m_growWin)
- break;
- m_win->winHide(FALSE);
- m_growWin->winHide(TRUE);
- m_isFinished = TRUE;
- }
- break;
- case MAINMENUSMALLSCALEDOWNTRANSITION_1:
- case MAINMENUSMALLSCALEDOWNTRANSITION_2:
- case MAINMENUSMALLSCALEDOWNTRANSITION_3:
- case MAINMENUSMALLSCALEDOWNTRANSITION_4:
- case MAINMENUSMALLSCALEDOWNTRANSITION_5:
- if(m_win)
- m_win->winHide(TRUE);
- if(m_growWin)
- m_growWin->winHide(TRUE);
- m_drawState = frame;
- break;
- case MAINMENUSMALLSCALEDOWNTRANSITION_END:
- {
- if(!m_isForward || !m_win || !m_growWin)
- break;
- m_win->winHide(TRUE);
- m_growWin->winHide(FALSE);
- m_isFinished = TRUE;
- }
- }
- }
- void MainMenuSmallScaleDownTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- }
- void MainMenuSmallScaleDownTransition::draw( void )
- {
- if(!m_win)
- return;
- const Image *image = m_win->winGetEnabledImage(0);
- if(m_drawState <= MAINMENUSMALLSCALEDOWNTRANSITION_START || m_drawState >= MAINMENUSMALLSCALEDOWNTRANSITION_END)
- return;
- Int x = m_pos.x - ((m_incrementSize.x * m_drawState) /2);
- Int y = m_pos.y - ((m_incrementSize.y * m_drawState) / 2);
- Int x1 = m_pos.x + m_size.x + ((m_incrementSize.x * m_drawState) / 2);
- Int y1 = m_pos.y + m_size.y + ((m_incrementSize.y * m_drawState) / 2);
- TheDisplay->drawImage(image, x,y, x1, y1);
- }
-
- void MainMenuSmallScaleDownTransition::skip( void )
- {
- update(MAINMENUSMALLSCALEDOWNTRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- TextTypeTransition::TextTypeTransition ( void )
- {
- m_frameLength = TEXTTYPETRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
- m_dStr = NULL;
- }
- TextTypeTransition::~TextTypeTransition( void )
- {
- m_win = NULL;
- if(m_dStr)
- TheDisplayStringManager->freeDisplayString(m_dStr);
- m_dStr = NULL;
- }
- void TextTypeTransition::init( GameWindow *win )
- {
- if(win)
- {
- m_win = win;
- m_win->winGetSize(&m_size.x, &m_size.y);
- m_win->winGetScreenPosition(&m_pos.x, &m_pos.y );
- }
- m_isForward = FALSE;
- update(TEXTTYPETRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
- m_dStr = TheDisplayStringManager->newDisplayString();
- m_fullText = GadgetStaticTextGetText(m_win);
- Int length = m_fullText.getLength();
- m_frameLength = MIN(length, TEXTTYPETRANSITION_END);
- }
- void TextTypeTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < TEXTTYPETRANSITION_START || frame > TEXTTYPETRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("TextTypeTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case TEXTTYPETRANSITION_START:
- {
-
- if(m_isForward || !m_win )
- break;
- m_win->winHide(TRUE);
- m_isFinished = TRUE;
- }
- break;
- case TEXTTYPETRANSITION_END:
- {
- if(!m_isForward || !m_win )
- break;
- m_win->winHide(FALSE);
- m_isFinished = TRUE;
- }
- }
- if(frame >= m_frameLength)
- {
- m_win->winHide(FALSE);
- }
- if(frame > TEXTTYPETRANSITION_START && frame < m_frameLength)
- {
- m_win->winHide(TRUE);
- m_drawState = frame;
- AudioEventRTS buttonClick("GUITypeText");
- if( TheAudio )
- {
- TheAudio->addAudioEvent( &buttonClick );
- } // end if
- if(m_isForward)
- {
- m_partialText.concat(m_fullText.getCharAt(frame - 1));
- }
- else
- {
- m_partialText.removeLastChar();
- }
- }
- }
- void TextTypeTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- m_partialText = m_fullText;
- }
- void TextTypeTransition::draw( void )
- {
- if(m_drawState > TEXTTYPETRANSITION_START && m_drawState < m_frameLength)
- {
- m_dStr->setText(m_partialText);
- drawTypeText(m_win, m_dStr);
- }
- }
-
- void TextTypeTransition::skip( void )
- {
- update(TEXTTYPETRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- CountUpTransition::CountUpTransition ( void )
- {
- m_frameLength = COUNTUPTRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
- }
- CountUpTransition::~CountUpTransition( void )
- {
- m_win = NULL;
- }
- void CountUpTransition::init( GameWindow *win )
- {
- if(win)
- {
- m_win = win;
- m_win->winGetSize(&m_size.x, &m_size.y);
- m_win->winGetScreenPosition(&m_pos.x, &m_pos.y );
- if( m_win->winIsHidden() )
- {
- m_isForward = TRUE;
- m_isFinished = TRUE;
- m_frameLength = 0;
- return;
- }
- }
- m_fullText = GadgetStaticTextGetText(m_win);
- m_isForward = FALSE;
- update(COUNTUPTRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
-
- AsciiString tempStr;
- tempStr.translate(m_fullText);
- m_intValue = atoi(tempStr.str());
- DEBUG_LOG(("CountUpTransition::init %hs %s %d\n", m_fullText.str(), tempStr.str(), m_intValue));
- if(m_intValue < COUNTUPTRANSITION_END)
- {
- m_countState = COUNT_ONES;
- m_frameLength = MIN(m_intValue, COUNTUPTRANSITION_END);
- }
- else if(m_intValue/100 < COUNTUPTRANSITION_END)
- {
- m_countState = COUNT_100S;
- m_frameLength = MIN(m_intValue/100, COUNTUPTRANSITION_END);
- }
- else
- {
- m_countState = COUNT_1000S;
- m_frameLength = MIN(m_intValue/1000, COUNTUPTRANSITION_END);
- }
-
- m_currentValue = 0;
- UnicodeString currVal;
- currVal.format(L"%d",m_currentValue);
- GadgetStaticTextSetText(m_win, currVal);
- }
- void CountUpTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < COUNTUPTRANSITION_START || frame > COUNTUPTRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("CountUpTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case COUNTUPTRANSITION_START:
- {
-
- if(m_isForward || !m_win )
- break;
- m_currentValue = 0;
- UnicodeString currVal;
- currVal.format(L"%d",m_currentValue);
- GadgetStaticTextSetText(m_win, currVal);
- m_win->winHide(TRUE);
- m_isFinished = TRUE;
- }
- break;
- case COUNTUPTRANSITION_END:
- {
- if(!m_isForward || !m_win )
- break;
- m_win->winHide(FALSE);
- m_isFinished = TRUE;
- }
- }
- if(frame >= m_frameLength)
- {
- m_win->winHide(FALSE);
- }
- if(frame > COUNTUPTRANSITION_START && frame < m_frameLength)
- {
- m_win->winHide(FALSE);
- m_drawState = frame;
- AudioEventRTS buttonClick("GUIScoreScreenTick");
- if( TheAudio )
- {
- TheAudio->addAudioEvent( &buttonClick );
- } // end if
- m_currentValue +=m_countState;
- if(m_currentValue > m_intValue)
- m_currentValue = m_intValue;
- UnicodeString currVal;
- currVal.format(L"%d",m_currentValue);
- GadgetStaticTextSetText(m_win, currVal);
- }
- if( frame == m_frameLength )
- {
- GadgetStaticTextSetText(m_win, m_fullText);
- m_isFinished = TRUE;
- }
- }
- void CountUpTransition::reverse( void )
- {
- if( m_win->winIsHidden() )
- {
- m_isForward = FALSE;
- m_isFinished = TRUE;
- m_frameLength = 0;
- return;
- }
- m_isFinished = FALSE;
- m_isForward = FALSE;
- }
- void CountUpTransition::draw( void )
- {
- }
-
- void CountUpTransition::skip( void )
- {
- if (!m_isFinished)
- update(COUNTUPTRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- ScreenFadeTransition::ScreenFadeTransition ( void )
- {
- m_frameLength = SCREENFADETRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
-
- }
- ScreenFadeTransition::~ScreenFadeTransition( void )
- {
- m_win = NULL;
-
- }
- void ScreenFadeTransition::init( GameWindow *win )
- {
- m_isForward = FALSE;
- update(SCREENFADETRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
- m_percent = 1.0f / (SCREENFADETRANSITION_END - 1);
- m_pos.y = m_pos.x = 0;
- m_size.x = TheDisplay->getWidth();
- m_size.y = TheDisplay->getHeight();
- }
- void ScreenFadeTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < SCREENFADETRANSITION_START || frame > SCREENFADETRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("ScreenFadeTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case SCREENFADETRANSITION_START:
- {
- m_isFinished = TRUE;
- }
- break;
- case SCREENFADETRANSITION_END:
- {
- m_isFinished = TRUE;
- }
- }
- m_drawState = frame;
- }
- void ScreenFadeTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- }
- void ScreenFadeTransition::draw( void )
- {
- Int alpha = m_percent*255 *m_drawState;
- if(alpha > 255)
- alpha = 255;
- TheDisplay->drawFillRect(m_pos.x, m_pos.y, m_size.x, m_size.y , GameMakeColor(0,0,0,alpha));
- }
-
- void ScreenFadeTransition::skip( void )
- {
- update(SCREENFADETRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- ControlBarArrowTransition::ControlBarArrowTransition ( void )
- {
- m_frameLength = CONTROLBARARROWTRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
- m_arrowImage = NULL;
-
- }
- ControlBarArrowTransition::~ControlBarArrowTransition( void )
- {
- m_win = NULL;
- m_arrowImage = NULL;
- }
- void ControlBarArrowTransition::init( GameWindow *win )
- {
- m_isForward = FALSE;
- update(CONTROLBARARROWTRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
- m_percent = 1.0f / CONTROLBARARROWTRANSITION_BEGIN_FADE;
- m_fadePercent = 1.0f/ (CONTROLBARARROWTRANSITION_END - CONTROLBARARROWTRANSITION_BEGIN_FADE);
-
- m_arrowImage = TheControlBar->getArrowImage();
- GameWindow *twin = TheWindowManager->winGetWindowFromId(NULL, TheNameKeyGenerator->nameToKey("ControlBar.wnd:ButtonGeneral"));
- if(!twin || !m_arrowImage)
- {
- m_isFinished = TRUE;
- return;
- }
- ICoord2D screenPos, screenSize;
- twin->winGetScreenPosition(&screenPos.x, &screenPos.y);
- twin->winGetSize(&screenSize.x, &screenSize.y);
-
- m_incrementPos.x = 0;
- m_incrementPos.y = screenPos.y * m_percent;
- m_pos.y = 0 - m_arrowImage->getImageHeight() + 20;
- m_pos.x = (screenPos.x + screenSize.x /2) - m_arrowImage->getImageWidth() /2;
- m_size.x = m_arrowImage->getImageWidth();
- m_size.y = m_arrowImage->getImageHeight();
- }
- void ControlBarArrowTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < CONTROLBARARROWTRANSITION_START || frame > CONTROLBARARROWTRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("ControlBarArrowTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case CONTROLBARARROWTRANSITION_START:
- {
- m_isFinished = TRUE;
- }
- break;
- case CONTROLBARARROWTRANSITION_END:
- {
- m_isFinished = TRUE;
- }
- }
- m_drawState = frame;
- }
- void ControlBarArrowTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- }
- void ControlBarArrowTransition::draw( void )
- {
- if(m_drawState <0)
- return;
- if(m_drawState < CONTROLBARARROWTRANSITION_BEGIN_FADE)
- {
- Int yPos = m_pos.y + m_incrementPos.y* m_drawState;
- TheDisplay->drawImage(m_arrowImage, m_pos.x, yPos, m_pos.x + m_size.x, yPos + m_size.y );
- }
- else
- {
- Int alpha = (1 - (m_fadePercent *(m_drawState - CONTROLBARARROWTRANSITION_BEGIN_FADE )) )*255 ;
- if(alpha > 255)
- alpha = 255;
- Int yPos = m_pos.y + m_incrementPos.y* (CONTROLBARARROWTRANSITION_BEGIN_FADE - 1);
- TheDisplay->drawImage(m_arrowImage, m_pos.x, yPos, m_pos.x + m_size.x, yPos + m_size.y , GameMakeColor(255,255,255,alpha));
- }
-
- }
-
- void ControlBarArrowTransition::skip( void )
- {
- update(CONTROLBARARROWTRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- FullFadeTransition::FullFadeTransition ( void )
- {
- m_frameLength = FULLFADETRANSITION_END;
- m_win = NULL;
- m_drawState = -1;
- m_isForward = TRUE;
-
- }
- FullFadeTransition::~FullFadeTransition( void )
- {
- m_win = NULL;
-
- }
- void FullFadeTransition::init( GameWindow *win )
- {
- if(win)
- {
- m_win = win;
- m_win->winGetSize(&m_size.x, &m_size.y);
- m_win->winGetScreenPosition(&m_pos.x, &m_pos.y );
- }
- m_isForward = FALSE;
- update(FULLFADETRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
- m_percent = 1.0f / (FULLFADETRANSITION_END/2);
- }
- void FullFadeTransition::update( Int frame )
- {
- m_drawState = -1;
- if(frame < FULLFADETRANSITION_START || frame > FULLFADETRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("FullFadeTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case FULLFADETRANSITION_START:
- {
-
- if(m_isForward || !m_win )
- break;
- m_win->winHide(TRUE);
- m_isFinished = TRUE;
- }
- break;
- case FULLFADETRANSITION_END:
- {
- if(!m_isForward || !m_win )
- break;
- m_win->winHide(FALSE);
- m_isFinished = TRUE;
- }
- }
- if(frame == FULLFADETRANSITION_END/2)
- {
- if(m_isForward)
- m_win->winHide(FALSE);
- else
- m_win->winHide(TRUE);
- }
- m_drawState = frame;
- }
- void FullFadeTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- }
- void FullFadeTransition::draw( void )
- {
- Int alpha;
- if(m_drawState > (FULLFADETRANSITION_END/2))
- alpha = m_percent * 255 * (FULLFADETRANSITION_END - m_drawState);
- else
- alpha = m_percent * 255 *m_drawState;
- if(alpha > 255)
- alpha = 255;
- TheDisplay->drawFillRect(m_pos.x, m_pos.y, m_size.x, m_size.y , GameMakeColor(0,0,0,alpha));
- TheDisplay->drawOpenRect(m_pos.x, m_pos.y, m_size.x, m_size.y , 1.0f, GameMakeColor(255,190,0,alpha));
- }
-
- void FullFadeTransition::skip( void )
- {
- update(FULLFADETRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- TextOnFrameTransition::TextOnFrameTransition ( void )
- {
- m_frameLength = TEXTONFRAMETRANSITION_END;
- m_win = NULL;
- m_isForward = TRUE;
-
- }
- TextOnFrameTransition::~TextOnFrameTransition( void )
- {
- m_win = NULL;
-
- }
- void TextOnFrameTransition::init( GameWindow *win )
- {
- if(win)
- {
- m_win = win;
- }
- if(m_win->winIsHidden())
- {
- m_isFinished = TRUE;
- m_isForward = TRUE;
- m_frameLength = 0;
- }
- else
- {
- m_isForward = FALSE;
- update(TEXTONFRAMETRANSITION_START);
- m_isFinished = FALSE;
- m_isForward = TRUE;
- }
- }
- void TextOnFrameTransition::update( Int frame )
- {
- if(frame < TEXTONFRAMETRANSITION_START || frame > TEXTONFRAMETRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("TextOnFrameTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case TEXTONFRAMETRANSITION_START:
- {
-
- if(m_isForward || !m_win )
- break;
- m_win->winHide(TRUE);
- m_isFinished = TRUE;
- }
- break;
- case TEXTONFRAMETRANSITION_END:
- {
- if(!m_isForward || !m_win )
- break;
- m_win->winHide(FALSE);
- m_isFinished = TRUE;
- }
- }
- }
- void TextOnFrameTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- if(m_win->winIsHidden())
- {
- m_isFinished = TRUE;
- m_frameLength = 0;
- }
- }
- void TextOnFrameTransition::draw( void )
- {
- }
-
- void TextOnFrameTransition::skip( void )
- {
- if (!m_isFinished)
- update(TEXTONFRAMETRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- ReverseSoundTransition::ReverseSoundTransition ( void )
- {
- m_frameLength = REVERSESOUNDTRANSITION_END;
- m_win = NULL;
- m_isForward = TRUE;
-
- }
- ReverseSoundTransition::~ReverseSoundTransition( void )
- {
- m_win = NULL;
-
- }
- void ReverseSoundTransition::init( GameWindow *win )
- {
- m_isFinished = TRUE;
- m_isForward = TRUE;
- }
- void ReverseSoundTransition::update( Int frame )
- {
- if(frame < REVERSESOUNDTRANSITION_START || frame > REVERSESOUNDTRANSITION_END)
- {
- DEBUG_ASSERTCRASH(FALSE, ("ReverseSoundTransition::update - Frame is out of the range the this update can handle %d", frame));
- return;
- }
- switch (frame) {
- case REVERSESOUNDTRANSITION_START:
- {
-
- if(m_isForward )
- break;
- m_isFinished = TRUE;
- }
- break;
-
- case REVERSESOUNDTRANSITION_FIRESOUND:
- {
- AudioEventRTS buttonClick("GUITransitionFade");
- if( TheAudio )
- {
- TheAudio->addAudioEvent( &buttonClick );
- } // end if
- }
- case REVERSESOUNDTRANSITION_END:
- {
- if(!m_isForward )
- break;
- m_isFinished = TRUE;
- }
- }
- }
- void ReverseSoundTransition::reverse( void )
- {
- m_isFinished = FALSE;
- m_isForward = FALSE;
- }
- void ReverseSoundTransition::draw( void )
- {
- }
-
- void ReverseSoundTransition::skip( void )
- {
- if (!m_isFinished)
- update(REVERSESOUNDTRANSITION_END);
- }
- //-----------------------------------------------------------------------------
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- void PushButtonImageDrawThree(GameWindow *window, Int alpha )
- {
- WinInstanceData *instData = window->winGetInstanceData();
- const Image *leftImage, *rightImage, *centerImage;
- ICoord2D origin, size, start, end;
- Int xOffset, yOffset;
- Int i;
- Int color = GameMakeColor(255,255,255,alpha);
- // get screen position and size
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
- // get image offset
- xOffset = instData->m_imageOffset.x;
- yOffset = instData->m_imageOffset.y;
- leftImage = GadgetButtonGetLeftEnabledImage( window );
- rightImage = GadgetButtonGetRightEnabledImage( window );
- centerImage = GadgetButtonGetMiddleEnabledImage( window );
- // sanity, we need to have these images to make it look right
- if( leftImage == NULL || rightImage == NULL ||
- centerImage == NULL )
- return;
- // get image sizes for the ends
- ICoord2D leftSize, rightSize;
- leftSize.x = leftImage->getImageWidth();
- leftSize.y = leftImage->getImageHeight();
- rightSize.x = rightImage->getImageWidth();
- rightSize.y = rightImage->getImageHeight();
- // get two key points used in the end drawing
- ICoord2D leftEnd, rightStart;
- leftEnd.x = origin.x + leftSize.x + xOffset;
- leftEnd.y = origin.y + size.y + yOffset;
- rightStart.x = origin.x + size.x - rightSize.x + xOffset;
- rightStart.y = origin.y + yOffset;
- // draw the center repeating bar
- Int centerWidth, pieces;
- // get width we have to draw our repeating center in
- centerWidth = rightStart.x - leftEnd.x;
-
- if( centerWidth <= 0)
- {
- // draw left end
- start.x = origin.x + xOffset;
- start.y = origin.y + yOffset;
- end.y = leftEnd.y;
- end.x = origin.x + xOffset + size.x/2;
- TheDisplay->drawImage(leftImage, start.x, start.y, end.x, end.y,color);
- // draw right end
- start.y = rightStart.y;
- start.x = end.x;
- end.x = origin.x + size.x;
- end.y = start.y + size.y;
- TheDisplay->drawImage(rightImage, start.x, start.y, end.x, end.y,color);
- }
- else
- {
-
- // how many whole repeating pieces will fit in that width
- pieces = centerWidth / centerImage->getImageWidth();
- // draw the pieces
- start.x = leftEnd.x;
- start.y = origin.y + yOffset;
- end.y = start.y + size.y + yOffset; //centerImage->getImageHeight() + yOffset;
- for( i = 0; i < pieces; i++ )
- {
- end.x = start.x + centerImage->getImageWidth();
-
- TheDisplay->drawImage( centerImage,
- start.x, start.y,
- end.x, end.y,color );
- start.x += centerImage->getImageWidth();
- } // end for i
- // we will draw the image but clip the parts we don't want to show
- IRegion2D reg;
- reg.lo.x = start.x;
- reg.lo.y = start.y;
- reg.hi.x = rightStart.x;
- reg.hi.y = end.y;
- centerWidth = rightStart.x - start.x;
- if( centerWidth > 0)
- {
- TheDisplay->setClipRegion(®);
- end.x = start.x + centerImage->getImageWidth();
- TheDisplay->drawImage( centerImage,
- start.x, start.y,
- end.x, end.y,color );
- TheDisplay->enableClipping(FALSE);
- }
- // draw left end
- start.x = origin.x + xOffset;
- start.y = origin.y + yOffset;
- end = leftEnd;
- TheDisplay->drawImage(leftImage, start.x, start.y, end.x, end.y,color);
- // draw right end
- start = rightStart;
- end.x = start.x + rightSize.x;
- end.y = start.y + size.y;
- TheDisplay->drawImage(rightImage, start.x, start.y, end.x, end.y,color);
- }
-
- }
- static void drawTypeText( GameWindow *window, DisplayString *str)
- {
- TextData *tData = (TextData *)window->winGetUserData();
- Int textColor = window->winGetEnabledTextColor();
- Int textDropColor = window->winGetEnabledTextBorderColor();
- Int textWidth, textHeight, wordWrap;
- DisplayString *text = tData->text;
- ICoord2D origin, size, textPos;
- IRegion2D clipRegion;
- // sanity
- if( text == NULL || text->getTextLength() == 0 )
- return;
- GameFont *font = text->getFont();
-
- str->setFont(font);
- // get window position and size
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
-
- // Set the text Wrap width
- wordWrap = size.x - 10;
- text->setWordWrap(wordWrap);
- str->setWordWrap(wordWrap);
- if( BitTest(window->winGetStatus(), WIN_STATUS_WRAP_CENTERED) )
- {
- str->setWordWrapCentered(TRUE);
- text->setWordWrapCentered(TRUE);
- }
- else
- {
- text->setWordWrapCentered(FALSE);
- str->setWordWrapCentered(FALSE);
- }
- // how much space will this text take up
- text->getSize( &textWidth, &textHeight );
-
- //Init the clip region
- clipRegion.lo.x = origin.x ;
- clipRegion.lo.y = origin.y ;
- clipRegion.hi.x = origin.x + size.x ;
- clipRegion.hi.y = origin.y + size.y;
-
- if( tData->centered )
- {
- textPos.x = origin.x + (size.x / 2) - (textWidth / 2);
- textPos.y = origin.y + (size.y / 2) - (textHeight / 2);
- str->setClipRegion(&clipRegion);
- str->draw( textPos.x, textPos.y, textColor, textDropColor );
- } // end if
- else
- {
- // draw the text
- textPos.x = origin.x + 7;
- textPos.y = origin.y + (size.y / 2) - (textHeight / 2);
- str->setClipRegion(&clipRegion);
- str->draw( textPos.x, textPos.y, textColor, textDropColor );
- } // end else
- } // end drawStaticTextText
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