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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: MapUtil.cpp //////////////////////////////////////////////////////////////////////////////
- // Author: Matt Campbell, December 2001
- // Description: Map utility/convenience routines
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/CRC.h"
- #include "Common/FileSystem.h"
- #include "Common/LocalFileSystem.h"
- #include "Common/File.h"
- #include "Common/GlobalData.h"
- #include "Common/GameState.h"
- #include "Common/GameEngine.h"
- #include "Common/NameKeyGenerator.h"
- #include "Common/DataChunk.h"
- #include "Common/MapReaderWriterInfo.h"
- #include "Common/MessageStream.h"
- #include "Common/WellKnownKeys.h"
- #include "Common/INI.h"
- #include "Common/QuotedPrintable.h"
- #include "Common/SkirmishBattleHonors.h"
- #include "Common/ThingFactory.h"
- #include "Common/ThingTemplate.h"
- #include "Common/MapObject.h"
- #include "GameClient/GameText.h"
- #include "GameClient/WindowLayout.h"
- #include "GameClient/Gadget.h"
- #include "GameClient/Image.h"
- #include "GameClient/Shell.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/GadgetListBox.h"
- #include "GameClient/MapUtil.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/FPUControl.h"
- #include "GameNetwork/GameInfo.h"
- #include "GameNetwork/NetworkDefs.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- //-------------------------------------------------------------------------------
- // PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
- static char *mapExtension = ".map";
- static Int m_width = 0; ///< Height map width.
- static Int m_height = 0; ///< Height map height (y size of array).
- static Int m_borderSize = 0; ///< Non-playable border area.
- static std::vector<ICoord2D> m_boundaries; ///< All the boundaries we use for the map
- static Int m_dataSize = 0; ///< size of m_data.
- static UnsignedByte *m_data = 0; ///< array of z(height) values in the height map.
- static Dict worldDict = 0;
- static WaypointMap *m_waypoints = 0;
- static Coord3DList m_supplyPositions;
- static Coord3DList m_techPositions;
- static Int m_mapDX = 0;
- static Int m_mapDY = 0;
- static UnsignedInt calcCRC( AsciiString dirName, AsciiString fname )
- {
- CRC theCRC;
- theCRC.clear();
- // Try the official map dir
- AsciiString asciiFile;
- char tempBuf[_MAX_PATH];
- char filenameBuf[_MAX_PATH];
- int length = 0;
- strcpy(tempBuf, fname.str());
- length = strlen( tempBuf );
- if( length >= 4 )
- {
- memset( filenameBuf, '\0', _MAX_PATH);
- strncpy( filenameBuf, tempBuf, length - 4);
- }
- File *fp;
- asciiFile = fname;
- fp = TheFileSystem->openFile(asciiFile.str(), File::READ);
- if( !fp )
- {
- DEBUG_CRASH(("Couldn't open '%s'\n", fname.str()));
- return 0;
- }
- UnsignedByte buf[4096];
- Int num;
- while ( (num=fp->read(buf, 4096)) > 0 )
- {
- theCRC.computeCRC(buf, num);
- }
- fp->close();
- fp = NULL;
- return theCRC.get();
- }
- static Bool ParseObjectDataChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
- {
- Bool readDict = info->version >= K_OBJECTS_VERSION_2;
- Coord3D loc;
- loc.x = file.readReal();
- loc.y = file.readReal();
- loc.z = file.readReal();
- if (info->version <= K_OBJECTS_VERSION_2)
- {
- loc.z = 0;
- }
- Real angle = file.readReal();
- Int flags = file.readInt();
- AsciiString name = file.readAsciiString();
- Dict d;
- if (readDict)
- {
- d = file.readDict();
- }
- MapObject *pThisOne;
-
- // create the map object
- pThisOne = newInstance( MapObject )( loc, name, angle, flags, &d,
- TheThingFactory->findTemplate( name ) );
- //DEBUG_LOG(("obj %s owner %s\n",name.str(),d.getAsciiString(TheKey_originalOwner).str()));
- if (pThisOne->getProperties()->getType(TheKey_waypointID) == Dict::DICT_INT)
- {
- pThisOne->setIsWaypoint();
- // grab useful info
- (*m_waypoints)[pThisOne->getWaypointName()] = loc;
- }
- else if (pThisOne->getThingTemplate() && pThisOne->getThingTemplate()->isKindOf(KINDOF_TECH_BUILDING))
- {
- m_techPositions.push_back(loc);
- }
- else if (pThisOne->getThingTemplate() && pThisOne->getThingTemplate()->isKindOf(KINDOF_SUPPLY_SOURCE_ON_PREVIEW))
- {
- m_supplyPositions.push_back(loc);
- }
- pThisOne->deleteInstance();
- return TRUE;
- }
- static Bool ParseObjectsDataChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
- {
- file.m_currentObject = NULL;
- file.registerParser( AsciiString("Object"), info->label, ParseObjectDataChunk );
- return (file.parse(userData));
- }
- static Bool ParseWorldDictDataChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
- {
- worldDict = file.readDict();
- return true;
- }
- static Bool ParseSizeOnly(DataChunkInput &file, DataChunkInfo *info, void *userData)
- {
- m_width = file.readInt();
- m_height = file.readInt();
- if (info->version >= K_HEIGHT_MAP_VERSION_3) {
- m_borderSize = file.readInt();
- } else {
- m_borderSize = 0;
- }
- if (info->version >= K_HEIGHT_MAP_VERSION_4) {
- Int numBorders = file.readInt();
- m_boundaries.resize(numBorders);
- for (int i = 0; i < numBorders; ++i) {
- m_boundaries[i].x = file.readInt();
- m_boundaries[i].y = file.readInt();
- }
- }
- return true;
- m_dataSize = file.readInt();
- m_data = NEW UnsignedByte[m_dataSize]; // pool[]ify
- if (m_dataSize <= 0 || (m_dataSize != (m_width*m_height))) {
- throw ERROR_CORRUPT_FILE_FORMAT ;
- }
- file.readArrayOfBytes((char *)m_data, m_dataSize);
- // Resize me.
- if (info->version == K_HEIGHT_MAP_VERSION_1) {
- Int newWidth = (m_width+1)/2;
- Int newHeight = (m_height+1)/2;
- Int i, j;
- for (i=0; i<newHeight; i++) {
- for (j=0; j<newWidth; j++) {
- m_data[i*newWidth+j] = m_data[2*i*m_width+2*j];
- }
- }
- m_width = newWidth;
- m_height = newHeight;
- }
- return true;
- }
- static Bool ParseSizeOnlyInChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
- {
- return ParseSizeOnly(file, info, userData);
- }
- static Bool loadMap( AsciiString filename )
- {
- char tempBuf[_MAX_PATH];
- char filenameBuf[_MAX_PATH];
- AsciiString asciiFile;
- int length = 0;
- strcpy(tempBuf, filename.str());
- length = strlen( tempBuf );
- if( length >= 4 )
- {
- memset( filenameBuf, '\0', _MAX_PATH);
- strncpy( filenameBuf, tempBuf, length - 4);
- }
- CachedFileInputStream fileStrm;
- asciiFile = filename;
- if( !fileStrm.open(asciiFile) )
- {
- return FALSE;
- }
- ChunkInputStream *pStrm = &fileStrm;
- DataChunkInput file( pStrm );
- m_waypoints = NEW WaypointMap;
- file.registerParser( AsciiString("HeightMapData"), AsciiString::TheEmptyString, ParseSizeOnlyInChunk );
- file.registerParser( AsciiString("WorldInfo"), AsciiString::TheEmptyString, ParseWorldDictDataChunk );
- file.registerParser( AsciiString("ObjectsList"), AsciiString::TheEmptyString, ParseObjectsDataChunk );
- if (!file.parse(NULL)) {
- throw(ERROR_CORRUPT_FILE_FORMAT);
- }
- m_mapDX = m_width - 2*m_borderSize;
- m_mapDY = m_height - 2*m_borderSize;
- return TRUE;
- }
- static void resetMap( void )
- {
- if (m_data)
- {
- delete[] m_data;
- m_data = 0;
- }
- if (m_waypoints)
- {
- delete m_waypoints;
- m_waypoints = 0;
- }
- m_techPositions.clear();
- m_supplyPositions.clear();
- }
- static void getExtent( Region3D *extent )
- {
- extent->lo.x = 0.0f;
- extent->lo.y = 0.0f;
- // Note - m_mapDX & Y are the number of height map grids wide, so we have to
- // multiply by the grid width.
- extent->hi.x = m_mapDX*MAP_XY_FACTOR;
- extent->hi.y = m_mapDY*MAP_XY_FACTOR;
- extent->lo.z = 0;
- extent->hi.z = 0;
- }
- //-------------------------------------------------------------------------------
- void WaypointMap::update( void )
- {
- if (!m_waypoints)
- {
- m_numStartSpots = 1;
- return;
- }
- this->clear();
- AsciiString startingCamName = TheNameKeyGenerator->keyToName(TheKey_InitialCameraPosition);
- WaypointMap::const_iterator it;
- it = m_waypoints->find(startingCamName);
- if (it != m_waypoints->end())
- {
- (*this)[startingCamName] = it->second;
- }
- m_numStartSpots = 0;
- for (Int i=0; i<MAX_SLOTS; ++i)
- {
- startingCamName.format("Player_%d_Start", i+1); // start pos waypoints are 1-based
- it = m_waypoints->find(startingCamName);
- if (it != m_waypoints->end())
- {
- (*this)[startingCamName] = it->second;
- ++m_numStartSpots;
- }
- else
- {
- break;
- }
- }
- m_numStartSpots = max(1, m_numStartSpots);
- }
- const char * MapCache::m_mapCacheName = "MapCache.ini";
- AsciiString MapCache::getMapDir() const
- {
- return AsciiString("Maps");
- }
- AsciiString MapCache::getUserMapDir() const
- {
- AsciiString tmp = TheGlobalData->getPath_UserData();
- tmp.concat(getMapDir());
- return tmp;
- }
- AsciiString MapCache::getMapExtension() const
- {
- return AsciiString("map");
- }
- void MapCache::writeCacheINI( Bool userDir )
- {
- AsciiString mapDir;
- if (!userDir || TheGlobalData->m_buildMapCache)
- {
- mapDir = getMapDir();
- }
- else
- {
- mapDir = getUserMapDir();
- }
- AsciiString filepath = mapDir;
- filepath.concat('\\');
- TheFileSystem->createDirectory(mapDir);
- filepath.concat(m_mapCacheName);
- FILE *fp = fopen(filepath.str(), "w");
- DEBUG_ASSERTCRASH(fp != NULL, ("Failed to create %s", filepath.str()));
- if (fp == NULL) {
- return;
- }
- fprintf(fp, "; FILE: %s /////////////////////////////////////////////////////////////\n", filepath.str());
- fprintf(fp, "; This INI file is auto-generated - do not modify\n");
- fprintf(fp, "; /////////////////////////////////////////////////////////////////////////////\n");
- mapDir.toLower();
- MapCache::iterator it = begin();
- MapMetaData md;
- while (it != end())
- {
- if (it->first.startsWithNoCase(mapDir.str()))
- {
- md = it->second;
- fprintf(fp, "\nMapCache %s\n", AsciiStringToQuotedPrintable(it->first.str()).str());
- fprintf(fp, " fileSize = %u\n", md.m_filesize);
- fprintf(fp, " fileCRC = %u\n", md.m_CRC);
- fprintf(fp, " timestampLo = %d\n", md.m_timestamp.m_lowTimeStamp);
- fprintf(fp, " timestampHi = %d\n", md.m_timestamp.m_highTimeStamp);
- fprintf(fp, " isOfficial = %s\n", (md.m_isOfficial)?"yes":"no");
- fprintf(fp, " isMultiplayer = %s\n", (md.m_isMultiplayer)?"yes":"no");
- fprintf(fp, " numPlayers = %d\n", md.m_numPlayers);
- fprintf(fp, " extentMin = X:%2.2f Y:%2.2f Z:%2.2f\n", md.m_extent.lo.x, md.m_extent.lo.y, md.m_extent.lo.z);
- fprintf(fp, " extentMax = X:%2.2f Y:%2.2f Z:%2.2f\n", md.m_extent.hi.x, md.m_extent.hi.y, md.m_extent.hi.z);
- fprintf(fp, " displayName = %s\n", UnicodeStringToQuotedPrintable(md.m_displayName).str());
- Coord3D pos;
- WaypointMap::iterator itw = md.m_waypoints.begin();
- while (itw != md.m_waypoints.end())
- {
- pos = itw->second;
- fprintf(fp, " %s = X:%2.2f Y:%2.2f Z:%2.2f\n", itw->first.str(), pos.x, pos.y, pos.z);
- ++itw;
- }
- Coord3DList::iterator itc3d = md.m_techPositions.begin();
- while (itc3d != md.m_techPositions.end())
- {
- pos = *itc3d;
- fprintf(fp, " techPosition = X:%2.2f Y:%2.2f Z:%2.2f\n", pos.x, pos.y, pos.z);
- itc3d++;
- }
-
- itc3d = md.m_supplyPositions.begin();
- while (itc3d != md.m_supplyPositions.end())
- {
- pos = *itc3d;
- fprintf(fp, " supplyPosition = X:%2.2f Y:%2.2f Z:%2.2f\n", pos.x, pos.y, pos.z);
- itc3d++;
- }
- fprintf(fp, "END\n\n");
- }
- else
- {
- //DEBUG_LOG(("%s does not start %s\n", mapDir.str(), it->first.str()));
- }
- ++it;
- }
- fclose(fp);
- }
- void MapCache::updateCache( void )
- {
- setFPMode();
- TheFileSystem->createDirectory(getUserMapDir());
- if (loadUserMaps())
- {
- writeCacheINI( TRUE );
- }
- loadStandardMaps(); // we shall overwrite info from matching user maps to prevent munkees from getting rowdy :)
- #if defined(_DEBUG) || defined(_INTERNAL)
- if (TheLocalFileSystem->doesFileExist(getMapDir().str()))
- {
- // only create the map cache file if "Maps" exist
- Bool wasBuildMapCache = TheGlobalData->m_buildMapCache;
- TheWritableGlobalData->m_buildMapCache = true;
- loadUserMaps();
- TheWritableGlobalData->m_buildMapCache = wasBuildMapCache;
- writeCacheINI( FALSE );
- }
- #endif
- }
- Bool MapCache::clearUnseenMaps( AsciiString dirName )
- {
- dirName.toLower();
- Bool erasedSomething = FALSE;
- std::map<AsciiString, Bool>::iterator it = m_seen.begin();
- while (it != m_seen.end())
- {
- AsciiString mapName = it->first;
- if (it->second == FALSE && mapName.startsWithNoCase(dirName.str()))
- {
- // not seen in the dir - clear it out.
- erase(mapName);
- erasedSomething = TRUE;
- }
- ++it;
- }
- return erasedSomething;
- }
- void MapCache::loadStandardMaps(void)
- {
- INI ini;
- AsciiString fname;
- fname.format("%s\\%s", getMapDir().str(), m_mapCacheName);
- #if defined(_DEBUG) || defined(_INTERNAL)
- File *fp = TheFileSystem->openFile(fname.str(), File::READ);
- if (fp != NULL)
- {
- fp->close();
- fp = NULL;
- #endif
- ini.load( fname, INI_LOAD_OVERWRITE, NULL );
- #if defined(_DEBUG) || defined(_INTERNAL)
- }
- #endif
- }
- Bool MapCache::loadUserMaps()
- {
- // Read in map list from disk
- AsciiString mapDir;
- if (TheGlobalData->m_buildMapCache)
- {
- mapDir = getMapDir();
- }
- else
- {
- mapDir = getUserMapDir();
- INI ini;
- AsciiString fname;
- fname.format("%s\\%s", mapDir.str(), m_mapCacheName);
- File *fp = TheFileSystem->openFile(fname.str(), File::READ);
- if (fp)
- {
- fp->close();
- ini.load( fname, INI_LOAD_OVERWRITE, NULL );
- }
- }
- // mark all as unseen
- m_seen.clear();
- MapCache::iterator it = begin();
- while (it != end())
- {
- m_seen[it->first] = FALSE;
- ++it;
- }
- FilenameList filenameList;
- FilenameListIter iter;
- AsciiString toplevelPattern;
- toplevelPattern.format("%s\\", mapDir.str());
- Bool parsedAMap = FALSE;
- AsciiString filenamepattern;
- filenamepattern.format("*.%s", getMapExtension().str());
- TheFileSystem->getFileListInDirectory(toplevelPattern, filenamepattern, filenameList, TRUE);
- iter = filenameList.begin();
- while (iter != filenameList.end()) {
- FileInfo fileInfo;
- AsciiString tempfilename;
- tempfilename = (*iter);
- tempfilename.toLower();
- const char *s = tempfilename.reverseFind('\\');
- if (!s)
- {
- DEBUG_CRASH(("Couldn't find \\ in map name!"));
- }
- else
- {
- AsciiString endingStr;
- AsciiString fname = s+1;
- for (Int i=0; i<strlen(mapExtension); ++i)
- fname.removeLastChar();
- endingStr.format("%s\\%s%s", fname.str(), fname.str(), mapExtension);
- Bool skipMap = FALSE;
- if (TheGlobalData->m_buildMapCache)
- {
- std::set<AsciiString>::const_iterator sit = m_allowedMaps.find(fname);
- if (m_allowedMaps.size() != 0 && sit == m_allowedMaps.end())
- {
- //DEBUG_LOG(("Skipping map: '%s'\n", fname.str()));
- skipMap = TRUE;
- }
- else
- {
- //DEBUG_LOG(("Parsing map: '%s'\n", fname.str()));
- }
- }
- if (!skipMap)
- {
- if (!tempfilename.endsWithNoCase(endingStr.str()))
- {
- DEBUG_CRASH(("Found map '%s' in wrong spot (%s)", fname.str(), tempfilename.str()));
- }
- else
- {
- if (TheFileSystem->getFileInfo(tempfilename, &fileInfo)) {
- char funk[_MAX_PATH];
- strcpy(funk, tempfilename.str());
- char *filenameptr = funk;
- char *tempchar = funk;
- while (*tempchar != 0) {
- if ((*tempchar == '\\') || (*tempchar == '/')) {
- filenameptr = tempchar+1;
- }
- ++tempchar;
- }
- m_seen[tempfilename] = TRUE;
- parsedAMap |= addMap(mapDir, *iter, &fileInfo, TheGlobalData->m_buildMapCache);
- } else {
- DEBUG_CRASH(("Could not get file info for map %s", (*iter).str()));
- }
- }
- }
- }
- iter++;
- }
- // clean out unseen maps
- if (clearUnseenMaps(mapDir))
- return TRUE;
- return parsedAMap;
- }
- //Bool MapCache::addMap( AsciiString dirName, AsciiString fname, WinTimeStamp timestamp, UnsignedInt filesize, Bool isOfficial )
- Bool MapCache::addMap( AsciiString dirName, AsciiString fname, FileInfo *fileInfo, Bool isOfficial)
- {
- if (fileInfo == NULL) {
- return FALSE;
- }
- AsciiString lowerFname;
- lowerFname = fname;
- lowerFname.toLower();
- MapCache::iterator it = find(lowerFname);
- MapMetaData md;
- UnsignedInt filesize = fileInfo->sizeLow;
- if (it != end())
- {
- // Found the map in our cache. Check to see if it has changed.
- md = it->second;
- if ((md.m_filesize == filesize) &&
- (md.m_CRC != 0))
- {
- // DEBUG_LOG(("MapCache::addMap - found match for map %s\n", lowerFname.str()));
- return FALSE; // OK, it checks out.
- }
- DEBUG_LOG(("%s didn't match file in MapCache\n", fname.str()));
- DEBUG_LOG(("size: %d / %d\n", filesize, md.m_filesize));
- DEBUG_LOG(("time1: %d / %d\n", fileInfo->timestampHigh, md.m_timestamp.m_highTimeStamp));
- DEBUG_LOG(("time2: %d / %d\n", fileInfo->timestampLow, md.m_timestamp.m_lowTimeStamp));
- // DEBUG_LOG(("size: %d / %d\n", filesize, md.m_filesize));
- // DEBUG_LOG(("time1: %d / %d\n", timestamp.m_highTimeStamp, md.m_timestamp.m_highTimeStamp));
- // DEBUG_LOG(("time2: %d / %d\n", timestamp.m_lowTimeStamp, md.m_timestamp.m_lowTimeStamp));
- }
- DEBUG_LOG(("MapCache::addMap(): caching '%s' because '%s' was not found\n", fname.str(), lowerFname.str()));
- loadMap(fname); // Just load for querying the data, since we aren't playing this map.
- // The map is now loaded. Pick out what we need.
- md.m_fileName = lowerFname;
- md.m_filesize = filesize;
- md.m_isOfficial = isOfficial;
- md.m_waypoints.update();
- md.m_numPlayers = md.m_waypoints.m_numStartSpots;
- md.m_isMultiplayer = (md.m_numPlayers >= 2);
- md.m_timestamp.m_highTimeStamp = fileInfo->timestampHigh;
- md.m_timestamp.m_lowTimeStamp = fileInfo->timestampLow;
- md.m_supplyPositions = m_supplyPositions;
- md.m_techPositions = m_techPositions;
- md.m_CRC = calcCRC(dirName, fname);
- Bool exists = false;
- AsciiString munkee = worldDict.getAsciiString(TheKey_mapName, &exists);
- if (!exists || munkee.isEmpty())
- {
- DEBUG_LOG(("Missing TheKey_mapName!\n"));
- AsciiString tempdisplayname;
- tempdisplayname = fname.reverseFind('\\') + 1;
- md.m_displayName.translate(tempdisplayname);
- if (md.m_numPlayers >= 2)
- {
- UnicodeString extension;
- extension.format(L" (%d)", md.m_numPlayers);
- md.m_displayName.concat(extension);
- }
- TheGameText->reset();
- }
- else
- {
- AsciiString stringFileName;
- stringFileName.format("%s\\%s", dirName.str(), fname.str());
- for (Int i=0; i<4; ++i)
- stringFileName.removeLastChar();
- stringFileName.concat("\\map.str");
- TheGameText->initMapStringFile(stringFileName);
- md.m_displayName = TheGameText->fetch(munkee);
- if (md.m_numPlayers >= 2)
- {
- UnicodeString extension;
- extension.format(L" (%d)", md.m_numPlayers);
- md.m_displayName.concat(extension);
- }
- DEBUG_LOG(("Map name is now '%ls'\n", md.m_displayName.str()));
- TheGameText->reset();
- }
- getExtent(&(md.m_extent));
- (*this)[lowerFname] = md;
- DEBUG_LOG((" filesize = %d bytes\n", md.m_filesize));
- DEBUG_LOG((" displayName = %ls\n", md.m_displayName.str()));
- DEBUG_LOG((" CRC = %X\n", md.m_CRC));
- DEBUG_LOG((" timestamp = %d\n", md.m_timestamp));
- DEBUG_LOG((" isOfficial = %s\n", (md.m_isOfficial)?"yes":"no"));
- DEBUG_LOG((" isMultiplayer = %s\n", (md.m_isMultiplayer)?"yes":"no"));
- DEBUG_LOG((" numPlayers = %d\n", md.m_numPlayers));
- DEBUG_LOG((" extent = (%2.2f,%2.2f) -> (%2.2f,%2.2f)\n",
- md.m_extent.lo.x, md.m_extent.lo.y,
- md.m_extent.hi.x, md.m_extent.hi.y));
- Coord3D pos;
- WaypointMap::iterator itw = md.m_waypoints.begin();
- while (itw != md.m_waypoints.end())
- {
- pos = itw->second;
- DEBUG_LOG((" waypoint %s: (%2.2f,%2.2f)\n", itw->first.str(), pos.x, pos.y));
- ++itw;
- }
- resetMap();
- return TRUE;
- }
- MapCache *TheMapCache = NULL;
- // PUBLIC FUNCTIONS //////////////////////////////////////////////////////////////////////////////
- Bool WouldMapTransfer( const AsciiString& mapName )
- {
- return mapName.startsWithNoCase(TheMapCache->getUserMapDir());
- }
- //-------------------------------------------------------------------------------------------------
- /** Load the listbox with all the map files available to play */
- //-------------------------------------------------------------------------------------------------
- Int populateMapListboxNoReset( GameWindow *listbox, Bool useSystemMaps, Bool isMultiplayer, AsciiString mapToSelect )
- {
- if(!TheMapCache)
- return -1;
- if (!listbox)
- return -1;
-
- // reset the listbox content
- //GadgetListBoxReset( listbox );
-
- Int numColumns = GadgetListBoxGetNumColumns( listbox );
- const Image *easyImage = NULL;
- const Image *mediumImage = NULL;
- const Image *brutalImage = NULL;
- SkirmishBattleHonors *battleHonors = NULL;
- Int w = 10, h = 10;
- if (numColumns > 1)
- {
- easyImage = TheMappedImageCollection->findImageByName("Star-Bronze");
- mediumImage = TheMappedImageCollection->findImageByName("Star-Silver");
- brutalImage = TheMappedImageCollection->findImageByName("Star-Gold");
- battleHonors = new SkirmishBattleHonors;
- w = (brutalImage)?brutalImage->getImageWidth():10;
- w = min(GadgetListBoxGetColumnWidth(listbox, 0), w);
- h = w;
- }
- Color color = GameMakeColor( 255, 255, 255, 255 );
- UnicodeString mapDisplayName;
- Int selectionIndex = 0; // always select *something*
- MapCache::iterator it = TheMapCache->begin();
- AsciiString mapDir;
- if (useSystemMaps)
- {
- mapDir = TheMapCache->getMapDir();
- }
- else
- {
- mapDir = TheGlobalData->getPath_UserData();
- mapDir.concat(TheMapCache->getMapDir());
- }
- mapDir.toLower();
- typedef std::set<UnicodeString, rts::less_than_nocase<UnicodeString> > MapNameList;
- typedef MapNameList::iterator MapNameListIter;
- typedef std::map<UnicodeString, AsciiString> MapDisplayToFileNameList;
- typedef MapDisplayToFileNameList::iterator MapDisplayToFileNameListIter;
- MapNameList tempCache;
- MapDisplayToFileNameList filenameMap;
- UnsignedInt numMapsListed = 0;
- UnsignedInt curNumPlayersInMap = 0;
- while (numMapsListed < TheMapCache->size()) {
- DEBUG_LOG(("Adding maps with %d players\n", curNumPlayersInMap));
- it = TheMapCache->begin();
- while (it != TheMapCache->end()) {
- const MapMetaData *md = &(it->second);
- if (md != NULL) {
- if (md->m_numPlayers == curNumPlayersInMap) {
- tempCache.insert(it->second.m_displayName);
- filenameMap[it->second.m_displayName] = it->first;
- DEBUG_LOG(("Adding map %s to temp cache.\n", it->first.str()));
- ++numMapsListed;
- }
- }
- ++it;
- }
- MapNameListIter tempit = tempCache.begin();
- while (tempit != tempCache.end())
- {
- AsciiString asciiMapName;
- asciiMapName = filenameMap[*tempit];
- it = TheMapCache->find(asciiMapName);
- /*
- if (it != TheMapCache->end())
- {
- DEBUG_LOG(("populateMapListbox(): looking at %s (displayName = %ls), mp = %d (== %d?) mapDir=%s (ok=%d)\n",
- it->first.str(), it->second.m_displayName.str(), it->second.m_isMultiplayer, isMultiplayer,
- mapDir.str(), it->first.startsWith(mapDir.str())));
- }
- */
- DEBUG_ASSERTCRASH(it != TheMapCache->end(), ("Map %s not found in map cache.", *tempit));
- if (it->first.startsWithNoCase(mapDir.str()) && isMultiplayer == it->second.m_isMultiplayer && !it->second.m_displayName.isEmpty())
- {
- /// @todo: mapDisplayName = TheGameText->fetch(it->second.m_displayName.str());
- mapDisplayName = it->second.m_displayName;
- Int index = -1;
- Int imageItemData = -1;
- if (numColumns > 1 && it->second.m_isMultiplayer)
- {
- Int numEasy = battleHonors->getEnduranceMedal(it->first.str(), SLOT_EASY_AI);
- Int numMedium = battleHonors->getEnduranceMedal(it->first.str(), SLOT_MED_AI);
- Int numBrutal = battleHonors->getEnduranceMedal(it->first.str(), SLOT_BRUTAL_AI);
- if (numBrutal)
- {
- imageItemData = 3;
- index = GadgetListBoxAddEntryImage( listbox, brutalImage, index, 0, w, h, TRUE);
- }
- else if (numMedium)
- {
- imageItemData = 2;
- index = GadgetListBoxAddEntryImage( listbox, mediumImage, index, 0, w, h, TRUE);
- }
- else if (numEasy)
- {
- imageItemData = 1;
- index = GadgetListBoxAddEntryImage( listbox, easyImage, index, 0, w, h, TRUE);
- }
- else
- {
- imageItemData = 0;
- index = GadgetListBoxAddEntryImage( listbox, NULL, index, 0, w, h, TRUE);
- }
- }
- index = GadgetListBoxAddEntryText( listbox, mapDisplayName, color, index, numColumns-1 );
- if (it->first == mapToSelect)
- {
- selectionIndex = index;
- }
- // now set the char* as the item data. this works because the map cache isn't being
- // modified while a map listbox is up.
- GadgetListBoxSetItemData( listbox, (void *)(it->first.str()), index );
- if (numColumns > 1)
- {
- GadgetListBoxSetItemData( listbox, (void *)imageItemData, index, 1 );
- }
- }
- ++tempit;
- }
- tempCache.clear();
- filenameMap.clear();
- ++curNumPlayersInMap;
- }
- if (battleHonors)
- {
- delete battleHonors;
- battleHonors = NULL;
- }
- GadgetListBoxSetSelected(listbox, &selectionIndex, 1);
- if (selectionIndex >= 0)
- {
- Int topIndex = GadgetListBoxGetTopVisibleEntry(listbox);
- Int bottomIndex = GadgetListBoxGetBottomVisibleEntry(listbox);
- Int rowsOnScreen = bottomIndex - topIndex;
- if (selectionIndex >= bottomIndex)
- {
- Int newTop = max( 0, selectionIndex - max( 1, rowsOnScreen / 2 ) );
- //The trouble is that rowsonscreen/2 can be zero if bottom is 1 and top is zero
- GadgetListBoxSetTopVisibleEntry( listbox, newTop );
- }
- }
- return selectionIndex;
- } // end loadMapListbox
- //-------------------------------------------------------------------------------------------------
- /** Load the listbox with all the map files available to play */
- //-------------------------------------------------------------------------------------------------
- Int populateMapListbox( GameWindow *listbox, Bool useSystemMaps, Bool isMultiplayer, AsciiString mapToSelect )
- {
- if(!TheMapCache)
- return -1;
- if (!listbox)
- return -1;
-
- // reset the listbox content
- GadgetListBoxReset( listbox );
- return populateMapListboxNoReset( listbox, useSystemMaps, isMultiplayer, mapToSelect );
- }
-
- //-------------------------------------------------------------------------------------------------
- /** Validate a map */
- //-------------------------------------------------------------------------------------------------
- Bool isValidMap( AsciiString mapName, Bool isMultiplayer )
- {
- if(!TheMapCache || mapName.isEmpty())
- return FALSE;
- TheMapCache->updateCache();
- mapName.toLower();
- MapCache::iterator it = TheMapCache->find(mapName);
- if (it != TheMapCache->end())
- {
- if (isMultiplayer == it->second.m_isMultiplayer)
- {
- return TRUE;
- }
- }
- return FALSE;
- } // end isValidMap
- //-------------------------------------------------------------------------------------------------
- /** Find a valid map */
- //-------------------------------------------------------------------------------------------------
- AsciiString getDefaultMap( Bool isMultiplayer )
- {
- if(!TheMapCache)
- return AsciiString::TheEmptyString;
- TheMapCache->updateCache();
- MapCache::iterator it = TheMapCache->begin();
- while (it != TheMapCache->end())
- {
- if (isMultiplayer == it->second.m_isMultiplayer)
- {
- return it->first;
- }
- ++it;
- }
- return AsciiString::TheEmptyString;
- } // end isValidMap
- const MapMetaData *MapCache::findMap(AsciiString mapName)
- {
- mapName.toLower();
- MapCache::iterator it = find(mapName);
- if (it == end())
- return NULL;
- return &(it->second);
- }
- // ------------------------------------------------------------------------------------------------
- /** Embed the pristine map into the xfer stream */
- // ------------------------------------------------------------------------------------------------
- static void copyFromBigToDir( const AsciiString& infile, const AsciiString& outfile )
- {
- // open the map file
- File *file = TheFileSystem->openFile( infile.str(), File::READ | File::BINARY );
- if( file == NULL )
- {
- DEBUG_CRASH(( "copyFromBigToDir - Error opening source file '%s'\n", infile.str() ));
- throw SC_INVALID_DATA;
- } // end if
- // how big is the map file
- Int fileSize = file->seek( 0, File::END );
- // rewind to beginning of file
- file->seek( 0, File::START );
- // allocate buffer big enough to hold the entire map file
- char *buffer = NEW char[ fileSize ];
- if( buffer == NULL )
- {
- DEBUG_CRASH(( "copyFromBigToDir - Unable to allocate buffer for file '%s'\n", infile.str() ));
- throw SC_INVALID_DATA;
- } // end if
- // copy the file to the buffer
- if( file->read( buffer, fileSize ) < fileSize )
- {
- DEBUG_CRASH(( "copyFromBigToDir - Error reading from file '%s'\n", infile.str() ));
- throw SC_INVALID_DATA;
- } // end if
- // close the BIG file
- file->close();
-
- File *filenew = TheFileSystem->openFile( outfile.str(), File::WRITE | File::CREATE | File::BINARY );
-
- if( !filenew || filenew->write(buffer, fileSize) < fileSize)
- {
- DEBUG_CRASH(( "copyFromBigToDir - Error writing to file '%s'\n", outfile.str() ));
- throw SC_INVALID_DATA;
- } // end if
- filenew->close();
- // delete the buffer
- delete [] buffer;
- } // end embedPristineMap
- Image *getMapPreviewImage( AsciiString mapName )
- {
- if(!TheGlobalData)
- return NULL;
- DEBUG_LOG(("%s Map Name \n", mapName.str()));
- AsciiString tgaName = mapName;
- AsciiString name;
- AsciiString tempName;
- AsciiString filename;
- tgaName.removeLastChar(); // p
- tgaName.removeLastChar(); // a
- tgaName.removeLastChar(); // m
- tgaName.removeLastChar(); // .
- name = tgaName;//.reverseFind('\\') + 1;
- filename = tgaName.reverseFind('\\') + 1;
- //tgaName = name;
- filename.concat(".tga");
- tgaName.concat(".tga");
- AsciiString portableName = TheGameState->realMapPathToPortableMapPath(name);
- tempName.set(AsciiString::TheEmptyString);
- for(Int i = 0; i < portableName.getLength(); ++i)
- {
- char c = portableName.getCharAt(i);
- if (c == '\\' || c == ':')
- tempName.concat('_');
- else
- tempName.concat(c);
- }
-
- name = tempName;
- name.concat(".tga");
-
- // copy file over
- // copy source tgaName, to name
- Image *image = (Image *)TheMappedImageCollection->findImageByName(tempName);
- if(!image)
- {
- if(!TheFileSystem->doesFileExist(tgaName.str()))
- return NULL;
- AsciiString mapPreviewDir;
- mapPreviewDir.format(MAP_PREVIEW_DIR_PATH, TheGlobalData->getPath_UserData().str());
- TheFileSystem->createDirectory(mapPreviewDir);
- mapPreviewDir.concat(name);
- Bool success = false;
- try
- {
- copyFromBigToDir(tgaName, mapPreviewDir);
- success = true;
- }
- catch (...)
- {
- success = false; // no rethrow
- }
-
- if (success)
- {
- image = TheMappedImageCollection->newImage();
- image->setName(tempName);
- //image->setFullPath("mission.tga");
- image->setFilename(name);
- image->setStatus(IMAGE_STATUS_NONE);
- Region2D uv;
- uv.hi.x = 1.0f;
- uv.hi.y = 1.0f;
- uv.lo.x = 0.0f;
- uv.lo.y = 0.0f;
- image->setUV(&uv);
- image->setTextureHeight(128);
- image->setTextureWidth(128);
- }
- else
- {
- image = NULL;
- }
- }
- return image;
-
-
- /*
- // sanity
- if( mapName.isEmpty() )
- return NULL;
- Region2D uv;
- mapPreviewImage = TheMappedImageCollection->findImageByName("MapPreview");
- if(mapPreviewImage)
- mapPreviewImage->deleteInstance();
-
- mapPreviewImage = TheMappedImageCollection->newImage();
- mapPreviewImage->setName("MapPreview");
- mapPreviewImage->setStatus(IMAGE_STATUS_RAW_TEXTURE);
- // allocate our terrain texture
- TextureClass * texture = new TextureClass( size.x, size.y,
- WW3D_FORMAT_X8R8G8B8, TextureClass::MIP_LEVELS_1 );
- uv.lo.x = 0.0f;
- uv.lo.y = 1.0f;
- uv.hi.x = 1.0f;
- uv.hi.y = 0.0f;
- mapPreviewImage->setStatus( IMAGE_STATUS_RAW_TEXTURE );
- mapPreviewImage->setRawTextureData( texture );
- mapPreviewImage->setUV( &uv );
- mapPreviewImage->setTextureWidth( size.x );
- mapPreviewImage->setTextureHeight( size.y );
- mapPreviewImage->setImageSize( &size );
- CachedFileInputStream theInputStream;
- if (theInputStream.open(AsciiString(mapName.str())))
- {
- ChunkInputStream *pStrm = &theInputStream;
- pStrm->absoluteSeek(0);
- DataChunkInput file( pStrm );
- if (file.isValidFileType()) { // Backwards compatible files aren't valid data chunk files.
- // Read the waypoints.
- file.registerParser( AsciiString("MapPreview"), AsciiString::TheEmptyString, parseMapPreviewChunk );
- if (!file.parse(NULL)) {
- DEBUG_ASSERTCRASH(false,("Unable to read MapPreview info."));
- mapPreviewImage->deleteInstance();
- return NULL;
- }
- }
- theInputStream.close();
- }
- else
- {
- mapPreviewImage->deleteInstance();
- return NULL;
- }
-
- return mapPreviewImage;
-
- */
- return NULL;
- }
- Bool parseMapPreviewChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
- {
- /*
- ICoord2D size;
-
- SurfaceClass *surface;
- size.x = file.readInt();
- size.y = file.readInt();
- surface = (TextureClass *)mapPreviewImage->getRawTextureData()->Get_Surface_Level();
- //texture->Get_Surface_Level();
-
- DEBUG_LOG(("BeginMapPreviewInfo\n"));
- UnsignedInt *buffer = new UnsignedInt[size.x * size.y];
- Int x,y;
- for (y=0; y<size.y; y++) {
- for(x = 0; x< size.x; x++)
- {
- surface->DrawPixel( x, y, file.readInt() );
- buffer[y + x] = file.readInt();
- DEBUG_LOG(("x:%d, y:%d, %X\n", x, y, buffer[y + x]));
- }
- }
- mapPreviewImage->setRawTextureData(buffer);
- DEBUG_ASSERTCRASH(file.atEndOfChunk(), ("Unexpected data left over."));
- DEBUG_LOG(("EndMapPreviewInfo\n"));
- REF_PTR_RELEASE(surface);
- return true;
- */
- return FALSE;
- }
- void findDrawPositions( Int startX, Int startY, Int width, Int height, Region3D extent,
- ICoord2D *ul, ICoord2D *lr )
- {
- Real ratioWidth;
- Real ratioHeight;
- Coord2D radar;
- ratioWidth = extent.width()/(width * 1.0f);
- ratioHeight = extent.height()/(height* 1.0f);
-
- if( ratioWidth >= ratioHeight)
- {
- radar.x = extent.width() / ratioWidth;
- radar.y = extent.height()/ ratioWidth;
- ul->x = 0;
- ul->y = (height - radar.y) / 2.0f;
- lr->x = radar.x;
- lr->y = height - ul->y;
- }
- else
- {
- radar.x = extent.width() / ratioHeight;
- radar.y = extent.height()/ ratioHeight;
- ul->x = (width - radar.x ) / 2.0f;
- ul->y = 0;
- lr->x = width - ul->x;
- lr->y = radar.y;
- }
- // make them pixel positions
- ul->x += startX;
- ul->y += startY;
- lr->x += startX;
- lr->y += startY;
- } // end findDrawPositions
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